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It's also a non ability that gives up something usable for something redundant.
It can be very useful. Maybe it's not as useful for your group or your strategy, but it's often useful for mine.
A spell doesn't do the same thing. And competence may not be very useful to a group - it's typically not to mine.
A Bardic performance is a lower resource cost (and it's faster). That is not the same thing as blowing a spell that could be used for something else instead.
Not to mention, you might not even have access to Resist Energy, depending on your group. This ability gives a Bard access to a form of Resist Energy, which can be valuable.
And a 3rd level spell slot for having on demand long duration elemental resistance for the entire party is completely fine.
I use the inspire competence all the time to make skill checks. It's more useful than you think.
If you're ending a fight against approaching enemies with Fireballs on your group protected by Fire Dance, you don't need another performance for that fight.
Your perception of what a 3rd level spell is fine for has no bearing on mine.
And I don't need inspire competence even on Unfair, so it's not "more useful than I think". It's completely unnecessary.
Besides all that, you're getting party wide DR against the most common early game energy type at level 3 (and the ability is nerfed in CotW, arguably for good reason as it's rather op in the vanilla game). Remember in Unfair, DR is effectively worth double since the DR damage decrease is counted before damage is doubled for the difficulty. So Fire Dance is literally one of the better early game abilities available for Unfair. It helps you survive alchemists, Boggard casters, and potentially wererats and Tartuccio. There's a lot of value to the ability you're ignorant of... Which is fine, but don't try to tell anyone that it's useless. It's not.