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It really makes all the difference since the early companion lineup isn't the most ideal, considering what the game throws at you.
A well built tank getting stuck in and drawing aggro helps an awful lot and is the answer to a lot of engagements in this game, good luck!
Living Tree (if guessed correctly it is Shambling Mound) - optinal encounter, return later, or skip it.
Worg - optional quest, return later
Viscount Smoulderburn - optinal encounter you get warned about, return later
And there will be more, like Owlbears behind brushes in Witche's Hut, that guard item for later quests, and as such they are stronger than what most can handle on that level when they first go there (also should be skipped because most people that actually do manage it, then go and sell the quest item, then panick).
Generaly optional encounters are like in JRPGs, stronger than main quest bosses (at lvl you meet them) and they are there for challenge for experienced players.
I can really start seeing some synegies! XD
My slayer is doing quite good damage, Valerie had 26AC, healers can heal.... in short, the other encounters after Tartuccio's dungeon like tech mages, bandits and Elk temple didn't bother me too much.
I've more than 70 days to kill the Stug Lord, so maybe I'll go explore a bit and try to reach lvl5.
Still a little confused about some mechanics, it's similar to many other D&D games I played but n the same time feel very different.
And study build take some time.. don't want to go premade.
Granted it's just a dueling sword worth about 2k. But something to consider.
Unlike contemporary and more famous cRPGs like those made by Larian and Obsidian, Owlcat's games are a lot more hardcore, and often straight-up sadistic and unfair just for the sake of it (either that or just bad balancing). It's really a take-it-or-leave-it type thing. You have to go in knowing it's going to test your patience to the absolute limits CONSTANTLY (I say this as someone who still experiences this - but to a lesser degree - after 300 hours.
Follow the advice of other posters, but re the order in which you should do things - general advice is to strike a balance between pursuing the main quest and doing optional side adventures, because almost every single quest is on a timer so you can't take forever, but at the same time you don't want to be underlevelled. Chapter 1 is very generous with the time-limit though, and provided you don't pointlessly explore areas of the map not relevant to the Chapter 1 events, you'll almost certainly not run out of time. However, this is a game where save-scumming is pretty much essential and I still do it even 300 hours later. Save-scum relentlessly, especially for your first playthrough. It'll save you untold hours and from experiencing overwhelming desires to smash your desktop.
you couldn't describe the experience in this game better, it's exactly the same as what I'm having.
Save-scum has become my number one rule in Pathfinder