Pathfinder: Kingmaker

Pathfinder: Kingmaker

View Stats:
StaticWolf Oct 22, 2024 @ 7:41am
How to remove shaken spell?
Like what's the point of casting remove fear to someone who is shaken or panicked if it's not going to remove it. The funny thing is I believe I read remove fear works on these in Wrath of the Righteous.
Last edited by StaticWolf; Oct 23, 2024 @ 1:59pm
< >
Showing 1-10 of 10 comments
99Random Oct 22, 2024 @ 1:27pm 
Remove Fear does not actually remove fear. Blame the creators of Pathfinder for that name.

There are 6 levels of fear (https://www.d20pfsrd.com/gamemastering/other-rules/fear/) and the spell only suppresses the effects (does not remove) of levels 1 (spooked) & 2 (shaken) of fear but not Panicked or higher. It also gives you the +4 to saving throw and this is very useful since characters get a another save attempt to totally remove the effect each turn.

Put another way, Remove Fear will give a saving throw bonus to panicked bit will not suppress it. It SHOULD suppress Shaken & will give the +4 at future attempts to actually remove it.

Is the suppression working as intended? That I do not know but it should unless the dev team botched it.
Last edited by 99Random; Oct 22, 2024 @ 1:29pm
Drake Oct 22, 2024 @ 3:50pm 
The are only 3 levels of fear. The 6 levels are variant rules.

Then Remove fear doesn't remove fear. It suppresses fear. That's not the same thing, you are still affected by the condition, but you don't take the malus into account while remove fear is active.
What it removes however is the cause fear lv1 spell effect, and only that spell (no other fear effect).

About the name, it's called remove fear, because it's a "remove" spell (like remove desease, remove curse, remove blindness etc.), the remove spells counter a specific spell in addition of their normal effect (which is usually a +4 to resist the same kind of effect). remove spells are a type of abjuration spell that use caster level and not DC (same as dispels).
Last edited by Drake; Oct 22, 2024 @ 3:53pm
StaticWolf Oct 22, 2024 @ 6:20pm 
So no way to remove these during combat?

I can remove confused with Heal. But frightened, panicked, shaken, I dunno nothing man. lol

It was a massive and long fight with the Misbegotten troll, finally pulled it off.
alanc9 Oct 22, 2024 @ 7:42pm 
A Paladin can take Shaken as a Mercy, FWIW.
StaticWolf Oct 22, 2024 @ 10:35pm 
Good to know ty
forkofspite Oct 23, 2024 @ 5:42am 
Greater Heroism and Heroic Invocation make the character immune to fear.

Although Remove Fear doesn't remove fear, I thought it suppressed the frightened effect (running around with no control) when cast on someone already frightened. In turn-based though, I vaguely remember still not having full control but on its turn, the character would act normally (i.e., close towards enemy and attack).
StaticWolf Oct 23, 2024 @ 5:51am 
No sorry, you're right, remove fear does remove frightened I believe. Went through a whole episode with that with my mastodon vs fey, hard to forget lol.

Wow great to know that about Greater Heroism and HI. Thanks.
Last edited by StaticWolf; Oct 23, 2024 @ 5:52am
StaticWolf Oct 23, 2024 @ 9:04am 
Originally posted by forkofspite:
Greater Heroism and Heroic Invocation make the character immune to fear.

Although Remove Fear doesn't remove fear, I thought it suppressed the frightened effect (running around with no control) when cast on someone already frightened. In turn-based though, I vaguely remember still not having full control but on its turn, the character would act normally (i.e., close towards enemy and attack).

Hey, btw, any idea how to get Greater Heroism with Cleric? I'm trying different builds, adding great spell focus to enchanments and cannot seem to find or get it. Hmmm

I'm at lvl 16, with I believe lvl 8 or 9 spells. Thank you.

The other spell will leave me fatigued and I don't think I can rest in the first world while doing this act.

PS> NVM, it's a bard and wizard/sorceress that can get it, not cleric, mixed up the too.

Last thing, do you think if I add extend spell it will extend the duration of this spell? I should go research all this...
Last edited by StaticWolf; Oct 23, 2024 @ 9:11am
forkofspite Oct 23, 2024 @ 10:06am 
Not a cleric spell - unless they're a domain spell somewhere (which, I think Heroic Invocation is). Don't remember if the Loremaster prestige class exists in Kingmaker, but if it does, you can take a wizard spell as one of the secrets.

Yes, the extend metamagic feat should work, but that's be difficult for heroic invocation (ninth level spell already). However, some spells (such as prayer) are bugged for extend spell, so it might not work. If it's not bugged, greater extend metamagic rods would work (or normal extend rods for greater heroism).

There is an item in Irovetti's Palace that can cast Heroic Invocation once per day. It's a weapon, and even if you don't want to use it, all you need to have is someone that can temporarily wield it. Cast the spell (10 minutes per caster level level, so it'll last around 3 hours), then switch to whatever weapon you want.
StaticWolf Oct 23, 2024 @ 10:32am 
Oh wow, thanks, I think I have that weapon :)

Great info man.
Last edited by StaticWolf; Oct 23, 2024 @ 10:32am
< >
Showing 1-10 of 10 comments
Per page: 1530 50