Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Not joking, but its flavor text for the post finale. Sorry for spoiler. However Hellknight will be a class that you can be in wrath of the righteous so look forward to living out your best life.
@BenSt88: How's chaotic evil going for you? Is it comically over the top? You played a paladin in your first run, didn't you?
It may still be possible to get the bad outcome with Valerie. I don't know for sure, but there seem to be multiple factors in her final quest. I had the option of some diplomacy checks that were more confrontational, even after being pretty temperate. I just didn't take them (except one by mistake, which didn't ruin it). The one thing I had apparently done "wrong" was demanding that the bard apologize for slandering her, but I overcame that with another diplomacy check. So maybe if you make more unkind choices going forward and choose hostile dialogue options in the last quest, maybe her bad ending is still possible? Just speculating. ;)
As for CE, well, I'm learning from my mistakes in the 1st game as the paladin. For this game, don't always pick the RARR, I'm CE so I attack you...as that's a bit silly, and cuts you off from xp and other good things. That said, maybe I have a shot at all artisan masterpieces this time. It's fun, partly b/c it's very different from my last run. That's how I keep a game like this fresh. New builds, new choices, new companions (though hard to live w/out some of them always in my team).
I'm waiting for the new patch before starting a second run because I want to install a few mods this time and it seems prudent not to do that just in time for a patch to break them. My first character started out chaotic good and drifted to neutral good. I freely picked all types of good dialogue options and picked LN, N, and CN occasionally, too. I took a LE option exactly once--during Nazrielle's quest, when there were fairly obvious LG and LN reactions that should have been present, but weren't. Gotta work with what the writers give us.
I don't think I could keep up evil for a whole run. I know it's just a videogame, but for some reason I have a hard time being mean to pixel people without cause LOL. I do want to try playing a character who starts out evil and ends up a paladin of Sarenrae, because a) I want variety and hope I can handle being evil for a little while at least, and b) I think it would be a neat character arc and a good fit for the secret ending (hopefully).
Hell Knights aren't LE, they are any Lawful alignment, including LG.
@Isengrym: Every now and then I do something in the game that makes me wince, shall we say. But it is a role-playing game in the end.
@goblinskirk: I had no idea! Thanks for enlightening me! I've never played Pathfinder apart from this game, so my knowledge of the setting is very limited. Deal with the Devil left me with the impression that Hell Knights were specific to Cheliax, where Asmodeus is worshiped, so I assumed they were the Archdevil's equivalent of paladins and were pretty much lawful evil. After reading your post, I looked up Hell Knight in the Pathfinder SRD. I wouldn't have guessed *killing* a devil was a requirement for joining. A lot of the orders still sound evil-leaning to me, but a few do sound like they could suit LG characters. Fascinating!