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I'm guessing weapon specialization would work too, but any build that could take it would be bad.
Kinetic Blade counts as a ranged weapon for damage, but uses melee to hit.
(Which is why deadly aim works the way it does with it.)
You need improved unarmed strike to even make attacks of opportunity with kineticist
(It may or may not be worthwhile; if using purely as ranged it is not.)
You don't make multiple attacks with blast in 1 turn without using quicken blast... (hammer the gap requires a full attack action anyways)
Hammer the gap should work with kinetic blade though.
Cloud also works, wall isn't as good (at least with physical blasts).
Kineticist takes a while to figure out because it is so different from other classes.
With blasts you usually use gather power (move action) + blast so you can use composite+empowered without killing yourself.
You can't gather power+full attack in the same turn, so kinetic blade can get more attacks, but they often don't do the same damage...
There is a ring that gives -1 burn cost and a hat that gives massive damage bonus to kineticist. Base kineticist work better in part because of this (mental stat boost items are generally head slot, base kineticist needs con/dex which (primarily) uses belt slot).