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out of curiosity, who is considered to be the worst one?
I almost did not play with Jaethal.
My main was a "basic" magus and clearly not optimized
Personally, I find Inquisitors to be useful in "trash" fights with their normal attacks and in more difficult fights by sprinkling in some spells. Litany of Eloquence is particularly good as it has no save. Blade Barrier wrecks almost anything as it does damage twice when you cast it. And you just take whatever other spells your group needs to take pressure off your other casters. They also help replace a Cleric, which is great since the companion Clerics are extremely meh in Kingmaker.
So you'll be fine with single class characters. Valerie will probably suffer the most without any multiclassing, but of course you can simply not use her. And a Sorcerer main character would definitely round out the companion list rather well.
For inquisitor you probably want luck domain for self-buffing and Fauchard or Scimitar to get the most out of it. Sacred huntsmaster is probably the best out of 4 vanila classes due to free pet . Sanctified slayer is quite good too if you don`t mind casting 5 short duration spells and micro your bane weapon super ability.
An Inquisitor is usually more than enough divine casting, though it will depend on your strategy and how well you're avoiding damage. Most groups will have a Bard/Alchemist/Paladin/Druid/Water Kineticist/etc that can help fill in the gaps on top of consumables anyway. There's no need to put all the divine spell & healing pressure onto one character... that's just that flawed "hyper-specialized meta" logic again putting imaginary and unnecessary restrictions on your characters and groups.
If we're talking single class, I'd vote Valerie, but otherwise I'd vote Harrim too (but not by a large margin).
He's too slow for melee which basically invalidates his entire starting focus. Not a useless character by any means, but everyone else has more potential, earlier.
Yeah I truly believe the companions are one of the worst things about the game, especially for newer players. The starting lineup is terrible and doesn't give the player many options in how to play. The result tends to be new players running into melee in every fight even if that means the risk of death is dangerously high. There needs to be a bomber, a Negative Energy Channeler, a ranged martial, or a Sorcerer or... something in there.
And the entire lineup has too many holes, with too few interesting archetypes. Why on earth make a game with dozens of fantastic archetypes then make companions that are mostly bland as cardboard?
Harrim suck cause he whine so much on top beign a faulty cleric and a 20 base speed dwarf on top of it. You can multiclass him intro druid just for the pet, but it don`t make him any better at combat.
This right here. The main strength of this game is all the possibilities in character creation. And the early game offerings shortchange this horribly. You are limited in quality and quantity, severely. I think it’s a big cause of new players’ frustrations.
I always go full respec + mercs now (mod) on Unfair, just to take full advantage of the character crafting. I keep much of the themes: Linzi Bard, Valerie tank, etc.
To the OP, many companions can work as single class, but you could still use respec (either the mod or with normal method with Anoriel) to shake out better stats and feats.
Companions I think most easily single class are:
Linzi, Jubilost, Ekundayo, both Clerics.
The melees can too, but to me those benefit from multiclassing more.
For main character single classes, I’d say spell casters, Kineticists, and Maguses probably.