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https://youtu.be/6CDqzfN7C8w?list=PLFtJu4TtcFPnV6YxZJL2igxH46zOuF7SF
depends on difficulty, true solo is harder if you dont count buffs from team also
~at least 4rogue,2monk, and for remaining levels mostly sword saint (unarmed focus) for main, maybe touch of vivisectionist for additional sneak and mutagen.
best ac I've ever seen or built myself (crane style feats,combat expertise, int and wis to ac), he is both main damage and tank of the team surviveability is waaay more than any other vanilla companion or build I could get going and still most dps, his burst damage is phenomenal with spell strike and his sneak attack damage with flanking is pretty good too.
My remaining party varies but at least two healers, 1 mercenary healer either cleric/monk or warpriest sacred fist (1st disciple), and either a pummeler style monk with trip feats, for eventual trip attempt on each attack or (most recently) clone build of my main for "offtank" and additional dps - roleplayed as 2nd disciple or student of my main. Totally shreds most enemies. the rest of the party is Harrim as heal spammer, Amiri (cause Amiri) Octavia for missile spam and buffs or Jaethal for additional heal spam and somewhat lame off,off tank. Usually take mercenaries with companions (when not cloning my main build) and respec Jaethal or give her companion build from lvl 2 (couldnt make her inquisitor build viable on its own).
companions are almost necessary on hard and I think thats definitely the case on unfair.
I just stop short of full mercenary party with something like sylvan sorcerer and animal companions thats op but not very fun in my opinion.
There is a ranger companion... I think he's pretty cool, there are at least a couple companions you could respec to a bow or just change their weapon to range as their stats go with it even on their default class.
Chapter 4 spoiler: I really enjoyed screwing over Jamandi Aldori and siding with House Surtova when i had the option. Nice fit for my Aldori breaking traditions character.
I'm at level 9, so I either missed him or haven't came across him yet. Either way, going ranger is working out for my first time
Inspiring allies and demoralizing everyone else.
That or an Empyreal Sorcerer, more for flavor than anything but still a very effective character.
I’ve got a somewhat similar build on a mercenary, though I stuck with a little more paladin, threw in the requisite monk dip, and no EK—I wanted to make a support tank, so I kept as much bardic performance as I could. Ended up as Bard 16/Divine Guardian 3/Scaled Fist 1. Lots of CHA synergy and some pretty ridiculous saves.