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Of these, Druid and Sorcerers are casters with Druid being more CC and Utility and Sorcerer more blaster-y. Paladin is melee and Slayer can be both melee or ranged, while I prefer Slayer as a ranged character. There is a good archer Ranger later in the game, but you can miss getting him, so take that as you will.
everything will work, some are better fighters, arcane casters,divine casters and skill monkeys and/or a mix of both...
you def. need a cleric but u get 2, maybe even the inquistor you get could work....
if u want something simple, i would just go with a martial(fighter) class, you cant do too much wrong here, cleric is pretty simple as well however,
there is a prebuild option for hedwirg (the unofficial) main char of the game, he is a fighter tank+dps hybrid with shield bash fighting style, he is quite solid,
beside that you could play a monk, there is no monk in the game but they are tanks, dont exspect a lot dmg from a monk
One of the most overlooked things about animal companions is the amount of added weight carrying capacity they give your party. At level 5, my sylvan sorcerer's party that just defeated the Stag Lord can carry just over 1000 lbs thanks to my pet elk. When it get's the size increase that will go up from there, and later, if I decide to use the one companion who also has an animal companion, we'll be able to haul like 3000 lbs by then. I like being able to just hit "collect all" and not worry about encumbrance. Pets also give you an additional set of eyes and ears for doing Perception checks, and make good targets for buff spells that don't stack with gear, like Mage Armor, Bull's Strength, etc.
The game gives you like 12 different companions, eventually, but you can't take more than 5 of them with you at any given time, and the companions available span a wide range of different classes and roles. It's to your advantage (and I would argue, necessary) to recruit them all because you need almost all of them to be kingdom advisors even if you're not going to use them in combat, and because their personal story lines have quests for you that give XP and loot. The game gives you some melee tanks, some DPS, some spell casters, some healers, some lock pickers, etc, so whatever you do decide to make as your main, there will inevitably be some overlap with somebody. Therefore I would advise you to just make a main character that you personally like to play. The only drawback to having a main character that's similar to one of the companions is that you end up having to decide who get's to use the best gear for that character, you or the companion, and there are usually not two copies of that gear. At some point though, you probably just stop bringing that companion with you because you don't need them anyway, so its no great loss.
I made a monk mercenary in one run, I liked him in combat, with Pummeling Charge he was doing like 5 punches at the end of a charge into combat. No real out of combat skills though, and as a main character, he'd suffer from having low charisma.
Or play a vivishitcionist with a fauchard.
Or install bag of cheats mode and play with anything.
I like Monks. They’re usually used for a single dip, to get their WIS/CHA benefits to AC, free feat, and free Improved Unarmed Strike to accelerate Crane line.
That said, Monks are pretty straightforward to build, they get their bonus feats early, and they get an extra attack through Flurry of Blows (when used with unarmed or Monk weapons). Early on that is very useful.
A second Flurry attack comes at level 11, so that’s a reason to build to at least that, while absorbing benefits to AC, another limited Ki pool of extra attacks.
Decent amount of skills & good class skills (Perception, Persuasion, etc.). I think their saves are pretty strong as well? Could be wrong though.
I like this build a lot.
I tried to play as a Slayer before but it didn't work out so good, I couldn't really tell what role the character was supposed to be in, like you say, they are kind of a mix. Slayer seems like it should be a good choice for the main character...maybe I built my guy wrong.
I decided to play a Cleric of Abadar with LG align and Travel/Law domains...seems like it fits well with the story.
I decided to play a Cleric of Abadar with LG align and Travel/Law domains...seems like it fits well with the story. [/quote]
Good luck :) Sounds fun!
You can disgrace tough enemies with this one, not even the corrupted dice rolls will save the flat footed mobs.