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Without knowing, honestly, I'd probably lean towards no simply because they're on completely different ends of the cRPG "spectrum" in terms of complexity and challenge. The other games you listed are closer to BG3's end of that spectrum, too.
I really like the c-rpg games made by owlcat, both pathfinder and roguetrader, I think we can recommend these to any C-RPG player.
Here, the system and build may be more complex than BG3, but you always have a difficulty slider or builds in internet to help.
The combat in pathfinder is really good in my opinion. You have the option of turn based for difficult fights where you can place your spells tactically, or switch to the RTwP like PoE1 or BG1&2.
Also, both pathfinder games have a mini game (kingdom management or crusade) that has sometimes mixed reception. Kingmaker was really buggy at release, but now It is really stable.
Concerning the secret endings of both pathfinder games... Yes, they require you to follow a guide, but that is not to say that the other endings are not good or satisfaying. And after looking at all the requirements and efforts for the secret ending, for kingmaker it may not be worth it. (maybe the one of Pathfinder 2 is more epic, but that's expected due to the power scale...) .
In kingmaker I was able to get to the secret boss and to the post final dungeon area without getting the secret ending...
For companions final outcome, for Jaethal/Tristian, or Amiri in kingmaker, getting their best outcome is hard without a guide.... But for the other companions I was able to get their good endings without problems.
The only criticism offered is that the Graphical User Interface may (or may not be) as intuitive than Divinity Original Sin 1 and 2, Pillars of Eternity 1 and 2, however, that only requires experimentation and attunement.
Maybe a little inconsistency in the art direction; you may notice different artists are utilized in character portraits, for example.
The graphic design is impressive; love that custom typeface on display documents!
Having only demonstrated Vyleen the Ranger, Linzi the Bard and Tartuccio the Sorcerer in the campaign for an hour or so, don't believe you will be disappointed.
'Kingmaker' is a solid, beautifully illustrated computer role-playing game that uses the D&D d20 system with a few changes here and there.
About the only thing it falls short on is graphical fanciness... but I don't know of anyone who plays these sorts of games for graphical fanciness alone.
The combat is far better here than in BG3 because we have the option of choosing between Turn-Based and Real-Time-with-Pause, and we don't have to waste time clicking through all the dice-rolls either.
The exploration is far better here because character movement both in AND out of combat depend on their statistical movement rate, so you can actually make exploring the map easier with Expeditious Retreat.... as opposed to jogging around everywhere at the speed of cold molasses like in BG3.
Kingmaker's game world is far bigger than BG3's, though admittedly it does have a lot of asset re-use. And as previously mentioned, most of the travelling is actually tolerable in this game... unlike BG3.
Additionally, Kingmaker's story is actually good, and isn't a gross violation of lore for the sake of promoting crappy author's-pet characters like BG3 does.
So... as to whether you'd like it or not? Not sure. This is a far FAR better game than Baldur's Gate 3... but since you actually liked BG3 somehow, it is possible you just have bad taste, so who knows whether you'd like this or not?
Not to mention I failed to complete an armour set because I didn't spot the hidden nook that one part of the set was hidden in before, and when I looked it up online, it turned out I'd gone right past it... so I tried to backtrack ONE AREA, and the game cutscene-killed my character rather than let them go back because it takes railroading entirely too seriously.
This game is far fairer with stuff like that. You can backtrack almost anywhere you like, and there is far less permanently screwing things up or reloading old saves involved.
... Sorry to be pedantic, but NWN1 was D&D 3.0.
Pathfinder decided to remain the domain of geeks and nerds, and embraced rules that need spreadsheets to keep track of.
Unfortunately both of them decided that Tieflings were here to stay...
Admittedly back when I used to play D&D 3.5 I didn't understand a lot of the rule interplay. Not to say I didn't get the rules, but how exactly the rules interact with each other was a bit of a sticking point for me, which is why I could never make the horrifyingly OP munchkin characters everyone else seemed to, and consequently was always the first to die. BUT I'd never want to actually remove that complexity. It was simply something I needed to put more effort into learning... assuming I focused less on method roleplaying and more on the actual game mechanics.
Not so much gay as everyone being attracted to the player no matter what gender they are, but yeah. Apparently there was also a bug at launch which set the companion approval thresholds too low which is why everyone got horny for you faster than they should have. But they did lean pretty heavily into the dating sim aspect - apparently that's what people want.
One thing I can say in BG3's favor was that the rules were pretty straightforward compared to the mess that is Mathfinder, and it didn't waste my time with boring half-baked mechanics like the crusade/kingdom management. Ok, two things.
I know I still have the 3.5 player's handbook around, and I know I've seen the 3.0 handbook. I remember it had a darker cover than 3.5's. I just recall that 3.0 felt..... less polished? More unbalanced. I can't remember the details though.
Honestly I had the main books for 4.0 but never actually got around to using them, and it is probably for the best, as 4th edition looked like absolute arse.
Why? Just why do you have to do this?
Ever heard of doing the right thing for the wrong reasons?
Well this is it. BG3 was a bad game.... but not for your sh!tty reasons. The game had so many things wrong with it, but you focus entirely on a complete non-issue and in doing so, distract from the game's genuine failings. You're effectively supporting the game by being like that.
The dice-rolling mechanic was hugely time-wasting and superfluous, and the navigation was similarly slow and pointlessly time-consuming. The plot was hard railroaded in an obnoxious and conspicuous way all to justify the devs fan-wank over their lore-destroying pet squid-head. The game hid all sorts of easily missable stuff, but 100% of it was game mechanics related and shouldn't have been missable in the first place. The game was heavily front-loaded. They wasted precious HD space with 4k textures for everything and pre-recorded dialogue for every single damned line (and it took 36 hours to download)... all for the sake of a game that is mostly viewed from a distance anyway, so you won't even see the details on the rocks and hills (which form a janky landscape with an even jankier skybox anyway). AND 100% of the companions were obnoxious, ugly and unlikeable.... but you're ONLY concerned about the male ones hitting on you.
Just... don't bother. Don't chime in. Keep quiet, as your words are indirectly helping Larian by effectively satirising all criticism of their abomination.