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No
It's really claw, bite and they are also considered natural weapons. Similar to druid shapeshifting.
Yes sneak attacks and team feats work in dragon form.
I'm not sure about the element specialization, but it should work.
Edit: It depend of where you got the breath, but if it's from a sorcerer draconic bloodline, then
Breath Weapon (Su): At 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of damage of your energy type per sorcerer level. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 your sorcerer level + your Charisma modifier. The shape of the breath weapon depends on your dragon type (as indicated on the above chart). At 9th level, you can use this ability once per day. At 17th level, you can use this ability twice per day. At 20th level, you can use this ability three times per day.
Umbral strike does cold damage and so I got elemental focuse cold and it did not improve the DC of the spell.
Elemental focus says if the spell does "cold damage" so it does not say the spell needs to have a descriptor or be classified as a cold spell it simply increases the DC of spells that do cold damage.
That's not a bug. Spells are divided by categories/subschools. Spells must have an elemental descriptor, such as fire to gain bonuses from the elemental focus. Umbral strike has only shadow and darkness descriptors.
Half of it's damage is negative energy, so it should ignore immunities, shouldn't it? In that case, does only negative dmg ignores, or fire damage too? Needs testing.
I am going by exactly what the feat says in game. It says if the spell does "COLD DAMAGE" then it will benefit from the feat.
Go ahead and look for yourself.
"Add +1 to the difficulty class of all spells that deal damage of the energy type you select"
(that is what it says from the feat in game )
Notice it does not say what you said
"Spells must have an elemental descriptor, such as fire to gain bonuses from the elemental focus. "
Such wording doesn't provide only one interpretation. It could mean only cold damage. Or any damage accompanied with cold.
Do you even know your wrong after what I already typed?
The table top rules are irrelevant. This is not table top this is a separate video game the people who cling to the table top rules need to learn that things change and this is not exactly the same rules in the game they played at the table.
So if the feat in game here says
"Add +1 to the difficulty class of all spells that deal damage of the energy type you select"
Then thats that I am right.
Now if this was a mistake by the developers then they should fix the wording or add some more information to change this.
But I am right because no where does it say anything like what you suggest in game
Quote from you
"Spells must have an elemental descriptor, such as fire to gain bonuses from the elemental focus. "
Firstly, you created a wrong dichotomy. I don't have to choose between "I am wrong" and "developers are wrong". In fact, I am trying to explain to you how the game works as intended by developers.
Secondly, you ignored my answer. As I said, such wording could be interpreted as both only such type of damage or any damage accompanied with it, because it doesn't say anything about additional damage. Such ambiguity allows to implement any of the two options without being "wrong" as you say. You still insist that the correct interpretation is the former, but in fact, it's the latter. And it brings as to the point number three.
The video game conforms with the tabletop rules except some minor changes for balancing reasons. Also the game doesn't explain you even the basic mechanics, it relies on your knowledge of the tabletop system. It even tells you directly about it, when you choose higher difficulties: "This difficulty is not recommended for players not familiar with the Pathfinder system, as well as Pathfinder Kingmaker battle system...". And well, one of not-so-hidden mechanics is that if the spell doesn't have one of elemental descriptors, It doesn't make the elemental TYPE of damage, concerning how it interacts with spell effect calculation. Because they are different kind of damage types, one is, say, cold, the other is hybrid (important part that it's a hybrid type with non-elemental, such spells don't get an elemental descriptors as a rule).
And, concerning how word their games. They chose to follow the book and quote descriptions from there, what can you do. I don't think they have to back down from that, if they don't want it.