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I did a build like this not too long ago and liked it. Game provides some pretty decent Dueling Swords.
Until the character has an ability that requires a free hand, there's no mechanical downside to a 2-handed grip.
I have no idea how Finesse Training works with this, but if you use Slashing/Piercing Grace character uses it as one-handed and only gets 1x STR bonus to damage.
Also Aldori Swordmaster gets ability to have 1.5x STR bonus to damage.
Dueling swords in pathfinder are not that. They are an "occidental" version of a katana. The actual description in tabletop is "curved longsword". And it's specified that you can wield it in two hands and it's in the heavy blade group, not the light one.
https://steamcommunity.com/sharedfiles/filedetails/?id=2877354376
Don't forget to give them a silly hat and/or boots ...
That's why it's in exotic category and not martial.
Now it's simplified in the video game, but in the videogame, it's an hybrid weapon, like the bastard sword and the katana (meaning it's a martial weapon that has a special feature locked behind an exotic proficiency). With martial proficiency, you wield it like a regular longsword, but if you get the exotic proficiency, it then becomes a finesse weapon.
And it's not a light weapon, it just has access to the finesse feature (so it counts as it), just like the elven curved blade (exotic 2 handed heavy blade with finesse).
For the sake of Kingmaker's design and gameplay, since it automatically has all One-handed weapons wielded as Two-handed, A Dueling Sword wielded by a character with their primary hand, it will gain both Two-handed strike bonuses, and all Dueling Sword, One-Handed, and Weapon Finesse bonuses.
Basically, the game is instead looking at what it's typed as and if anything else is equipped in the other hand, not how its being currently held
There's a mod to fix the off-hand position btw; https://www.nexusmods.com/pathfinderkingmaker/mods/233
Looks so silly without it, worse than the hat and boots.