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For Nethys, you can make a Mystic Theurge. That would be the best god for that prestige class. Or play a race with natural magic abilities.
3 things wrong with this statement:
1- Clerics absolutely have magic, as much as wizards. They cast spells just like wizards and sorcerers and they get 9th level spells on top of that, just like wizards and sorcerers. The only difference is they cast divine spells not arcane. Given Nethys is the god of all magic, including divine magic. This is absolutely wrong.
2-You don't have to be a cleric to be a devout worshiper of a deity, so nothing stops a wizard, sorcerer or whatever other arcane spellcaster from going around preaching the worship of Nethys.
3-Nethys is a notoriously uncaring and absentee god in the lore. He never speaks to his followers directly, never interacts with them directly and other then granting his clerics their spells, he doesn't communicate with them in any fashion other then sending a reprentative every once in while, he leaves his followers to their fates. This is explicitly part of the doctrine of his faith according to the lore. More so, Nethys is reputed to be at least partially insane in the lore, hence even on the very rare occasions he does bother to send a messenger or act, his actions are often contradictory, incomprehensible or otherwise impossible to understand.
So yeah this statement is flat out wrong accross the board.
This is the reason his heralds have almost total freedom. They CAN communicate with him as the Arcanotheign shows in this game and get accurate replies but others not so much. He never talks directly to his followers, probably because the first few attempts did not go exceedingly well.