Pathfinder: Kingmaker

Pathfinder: Kingmaker

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Kshahdoo Aug 24, 2020 @ 7:33am
What a point of Turn-Based mode?
I personally thought, it was for making the game closer to core Pathfinder experience, but it looks like developers thought different.

I understand, why they changed flanking rules in the originally released game. Because proper flanking was hard to implement in real time gameplay. Of course it led to ridiculously overpowered sneak attacks, but I just ignored sneak attack classes to make the game closer to real PF.

Then TB mod was released, and then modders did some other great mods, like Call to the Wild and Proper Flanking. Which made the game really close to core rules.

Then developers released this new version with TB mode. Yeah, they of course were too lazy to do, what moders had already done, so no proper flanking and other great features (like partly covered rules when shooting with someone on the shooting line or attacking with reach weapons being behind your allies) are still in the game.

But it's just a part of the problem. They also broke all those mods, and now there is just no way to get back to that great experience I had with TB mod, CotW, Proper Flanking and some other mods. So what was the reason to release such a poor implemented TB mode?
Last edited by Kshahdoo; Aug 24, 2020 @ 7:38am
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Showing 1-15 of 53 comments
InEffect Aug 24, 2020 @ 7:49am 
Actually, simplified flanking benefits enemies far more than it benefits the player. Provided you do things the right way, you don't rely on flanking for sneaks anyways. Proper flanking rules would just mean -2AB for the enemies while players can still benefit from it with little effort.

And mods broke because of engine update mainly.
Last edited by InEffect; Aug 24, 2020 @ 7:52am
Yeah they screwed up an amazing mod.

You can't even 5' step and full attack right now :/

Modders are working to fix they're terrible implementation

The other mods all work now. Check out my pinned thread for the updated list short list of compatible
Last edited by =[NK]= Col. Jack O'Neil; Aug 24, 2020 @ 7:51am
Dixon Sider Aug 24, 2020 @ 8:25am 
I think they should have just kept on letting people use the mod. I am not really interested in playing this game when it is a mix of real time and turn based. Seeing games I love get nerfed kinda sucks.
Beef Hammer Aug 24, 2020 @ 9:12am 
Originally posted by Dixon Sider:
I think they should have just kept on letting people use the mod. I am not really interested in playing this game when it is a mix of real time and turn based. Seeing games I love get nerfed kinda sucks.

While always appreciate bug fixes and polish updates, it does seem like the TB mode was big waste of time, effort and money.
Keno Aug 24, 2020 @ 9:23am 
TLDR; The answer is so simple for console market.
BlueBangkok Aug 24, 2020 @ 9:23am 
Originally posted by =NK= Col. Jack O'Neil:
Yeah they screwed up an amazing mod.

You can't even 5' step and full attack right now :/

Modders are working to fix they're terrible implementation

The other mods all work now. Check out my pinned thread for the updated list short list of compatible

Actually it kind of lets you do that, but it's automatic - if you attack an enemy who is within 5-foot step range, the character will just do 5-foot step & full round attack. But you can't do that manually. Also, you can't manually change targets during a full round attack like you could in the TB mode.

I agree that this update has been a letdown. Half-assed functionality implemented for... for some reason (RTwP players weren't complaining and people who prefer TB combat already had the mod in the first place) and tons of bugs introduced (the 2.1.0j "hotfix" just invalidated half of my saves; and I'm not even counting bugs with the TB combat itself).
Last edited by BlueBangkok; Aug 24, 2020 @ 9:24am
Aria Athena Aug 24, 2020 @ 9:26am 
Originally posted by Beef Hammer:
While always appreciate bug fixes and polish updates, it does seem like the TB mode was big waste of time, effort and money.

They will be implementing it in their next game, that's why it is also being added to Kingmaker.
Originally posted by Aria Athena:
Originally posted by Beef Hammer:
While always appreciate bug fixes and polish updates, it does seem like the TB mode was big waste of time, effort and money.

They will be implementing it in their next game, that's why it is also being added to Kingmaker.
Hopefully they improve on this implementation.. I seriously don't understand how modders do better job's than developers
BlueBangkok Aug 24, 2020 @ 9:35am 
Originally posted by Aria Athena:
Hopefully they improve on this implementation.. I seriously don't understand how modders do better job's than developers

I, too, don't understand why they couldn't just give a paycheck to the creator of the TB Mod, and implement it into the game officially, instead of this pathetic implementation. Or, better yet, just not add it in the first place.
Mork Aug 24, 2020 @ 9:39am 
Sure the turn-based mode need a lot of work but i like it... and i'm a big fan of RTwP.
Vergessenen Aug 24, 2020 @ 9:46am 
https://vk.com/@pathfindercrpg-kingmaker-tbm

There was a big article about developing TB where you can find answers to your different questions. I guess you can read it with the Google translater, haven't seen it on English.
Vergessenen Aug 24, 2020 @ 9:50am 
Originally posted by Dixon Sider:
I think they should have just kept on letting people use the mod. I am not really interested in playing this game when it is a mix of real time and turn based. Seeing games I love get nerfed kinda sucks.

But what have been changed? You just have an option and no one force you to use it. More ways to have fun the better
Kshahdoo Aug 24, 2020 @ 10:02am 
Originally posted by Vergessenen:
https://vk.com/@pathfindercrpg-kingmaker-tbm

There was a big article about developing TB where you can find answers to your different questions. I guess you can read it with the Google translater, haven't seen it on English.

It's about technical problems of the mode's implementation, actually. It also explains, why mods won't work anymore. Nothing about, why, despite all problems, TB mod was so great and TB mode isn't.
Last edited by Kshahdoo; Aug 24, 2020 @ 10:02am
Dixon Sider Aug 24, 2020 @ 10:35am 
Originally posted by Vergessenen:
But what have been changed? You just have an option and no one force you to use it. More ways to have fun the better
It's an option that makes the game less fun for me most likely. I do not like playing both. I like games that are one or the other. I am more interested in their sci-fi turn based game than P:WotR. But I will give P:WotR a fair shot still. I am just no longer excited for it. My hopes for both working at the same time are low.
Last edited by Dixon Sider; Aug 24, 2020 @ 10:49am
BlueBangkok Aug 24, 2020 @ 12:14pm 
Originally posted by Vergessenen:
But what have been changed? You just have an option and no one force you to use it. More ways to have fun the better

The main problem is that people who liked turn-based combat (like me) see this as a pointless update, because the "native" TBC is objectively inferior to the mod which I was using anyways, and the mod is no longer working... so it's lose-lose for players like myself. Newly introduced bugs notwithstanding.
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Date Posted: Aug 24, 2020 @ 7:33am
Posts: 53