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2. Depend on if you want to micro cleave and vital strike or you just RTWP rightclick everething.
3. If you do a monk-vivi dip you don`t care for reach weapon cause you have more that enough AC to not care about reach. Serpent prince is dope and you can spawn it in act 3 IRC. Another option is Scytne, you can find a nice one near the end of act 4. Bane of the living is the most powerfull 2H weapon in the game, but its a bit too late.
Personaly if i monkdip i stuck to quaterstaff. If i`m sword saint, then its Bane of the living https://www.youtube.com/watch?v=ysOYm8-BBvg
Totally feeling most of this. After that Monk thread, I got inspired to draft a quarterstaff Monk build that I really dug. Only downside I felt like was crappy Crit range and Crit multiplier, but oh well. I think for the early game it might be my favorite: 2 attacks from monk weapons, 3rd from Feral Mutagen, 4th from Ki Power. It was Monk 11, Vivi 2, THF 7.
Feral Wings I did on one of my fav builds that was mostly Slayer with enough Vivi to get them wings. And yeah I forgot Slayer. Is that the most powerful class for melees? Sneak + Deliverer bonus + Studied Target + extra feats + Opportunist, all at full BAB.
On reach weapons though, I find they do less to protect my people and more add opportunities to hit (in turn-based anyway). Enemies just go around often, there many from different angles, etc. So I give all my melees Crane feats. Reach weapons are so helpful at hitting enemies in crowded scrums, or reaching them across a battlefield, or tandem charges, and on. Full-round attacks happen more often too. It's a quality of life for me.
Good call on special attacks in RTWP vs. Turn-Based. I do Turn-Based, and even then I've been somewhat turned off by classes that have limited special attacks like Sword Saint to micro manage. Cleave & Vital Strike I can get down with. But it's kind of a bummer to think: is THIS one of the 5 attacks this rest cycle I should use Shocking Grasp or Arcane Accuracy, etc.? That said, Sword Saint is clearly very powerful and has lots of built-in automatic goodies that come online mid-game that I really like.
Actually have a Ranger going right now, base class for a pet. And yeah I am seeing mid-game how I am missing some damage compared to THF or Slayer or something else. Still worth it for a pet, but I think for me optimal choice would be to use a non-melee class for the pet, like Sylvan or Cleric with Animal Domain. Pet wouldn't get Outflank from Sacred Huntsmaster dip, but oh well.
Another recent thread explored barbarians. I think I'm in the minority of people who like Barbarians, though I've never tried Armored Hulk. I like the extra speed, Uncanny Dodge. Rages are a bit annoying to manage early, but for some reason I find I can hack it just enough until you can get an amulet that prevents Fatigue, early in Act 2.
What makes them unique IMHO is the Pounce ability (available lvl 10), but in the meantime they get arguably the most bonus to attack (to-hit) than other classes early with Rage Powers & Rage Stances. Many of these bonuses scale w/ Barb level, and eventually build into some good stuff later on like better Crits, etc.
is this somehow gimping my build in some way that I'm not aware of because it seems like it's working very well, so I don't really get what you mean when you say it's a pain to use special attacks, like cleave
I plan to get it on amari as well because she's always in the frontline whether I desire it or not, the enhanced movespeed just kind of rushes her into mobs usually and cleave seems best for her as well
100% Early feats are hyuuuuuge. I often wish there were a race that gave you an extra feat like Human but without the extra skill points and gave some other benefit. At any rate though you can also go Monk first and take Dodge or Improved Initiative as your extra feat.
Slow believer in Cleave line. I think it's worth trying out and noticing when it is most helpful. For me it's kind of like you said with your Amiri: when you're surrounded and have several enemies in-reach. Of course the better you get at killing stuff, the less that should happen, at least until late game.
Regular Cleave can be useful when on the move as well to get more out of a non-full-round attack. It's obviously much more effective on a Reach weapon user, but the game can be picky on when it thinks a Cleave should apply. I hear it's effect with enlarged characters is bugged?
Positively though, Cleaving Finish works on the tail end of any kind of killing hit you make: from regular attack, charge, Cleave, Vital Strike, attack of opportunity, etc. So once you have it, it's actually pretty nice. It just takes 3 feats to get there, so it's a question of when to do it.
Yup. Those Glaives have been my mainstay for a while. Incorruptible Petal is also Holy, which is great since most of the foes after that point are Evil. Wish there were comparable variety of Bardiches in the game, but usually I really only use the +2 Furious Bardiche if I have a Barb.
Speaking of Reach weapons, I have a devilish time getting Serpent Prince before level 11 or 12. When I get to level 4 Relations (~level 9 for my characters), she always gives me a level 3 weapon. Which is quite generous, lol, but when I try to save scum it only goes between items of that level. Prior to that it’s all level 0 stuff, and I haven’t seen that you can save scum normal items from artisans.
I’m wondering if it’s because I’ve usually finished her artisan quest before I get to level 4 Relations? I may try holding off next time, until my Prince comes.
On weapons, I just used Harbringer for the first time for some reason - that thing is awesome on Undead. And you get it right before a tomb. It's +4 with another +3 Insight bonus to AB against Undead. That Earthbreakers are bludgeoning and bypass their DR makes it even stronger. Pretty awesome for midgame.
Part of the question to me is: whether to specialize in a weapon or take what the game gives you? I've done both. I tend toward the flexibility, but now I'm realizing one could just respec at key points, like when you get certain weapons. I found by the end of the game I had more than enough $ to do this. Maybe a little cheesy - but considering the game is coy with what they give you I don't mind.