Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But... you can't really go wrong with any of those picks.
The other choices are all pretty good though. Some thoughts:
I don't think Eldritch Rogue adds much that you can't get from a companion. It's kind of a 'meh' class, IMO.
Bards are great, but you have a few potential options companion-wise for those.
Feyspeaker is a decent choice for druid. You could also go the other direction, and make a gnome that resents their connection to the fey, and fights to separate the 'real' world from the First World, as a Defender of the True World. There are gameplay reasons why this is useful, but it's just a style choice ultimately. You also don't have access to a druid companion unless you make a mercenary.
Aldori Defenders are great. It's a really cool class. They're good for multi-classing as well. If you're going for the full RP experience, you could switch into the Aldori Swordlord prestige class, but I'm not a huge fan of it really.
I find clerics to be a fairly underwhelming class (in Kingmaker). This opinion is after playing cleric mains in a lot of other CRPGs. You definitely need access to one occasionally, but I wouldn't pick it for my main's class. There are also a few cleric companions for choices.
Yes you can. It's pretty easy to make a bad character.
If you mean that you cannot play, have fun, or beat the game with a sub-optimal character, that's also not true. Especially on normal difficulty.
Since your Aasimar resents their celestial/good outsider blood, Empyreal Sorc and Ecclesitheurge are bad choices.
Aldori Defender is a better choice. Despite that Aldori Swordlords are not a real nobility (more like mercenaries) - they are impulsive and prickly, most of them - just as Sirian Aldori himself - they are with ambitions, which goes well with The Kingdom you will be the Queen of. And who is more close to the mortal world, if not a mercenary.
Chaotic can be extremely responsible, but they'll likely approach the responsibility in a less conventional way.
The important mantra to remember is: "Chaotic is not random". There are good resources out there, but this is a great little resource for creating and playing better Chaotic characters. It's more from a tabletop perspective, but it still has great advice relevant to CRPGs: https://nerdist.com/article/the-method-in-madness-creating-better-chaotic-characters/
So I’m respecing at level 2, now I’m thinking of still putting 1 level into bard for all the skill proficiencies. (I’m wanting this character to be a skill monkey supported by actual adventures)
And than going with something else the rest of the game!
Is this viable?
And as for the other class, I’m looking at Wizard, Cleric, or Sorcerer possibly?
I want to only focus on buff, heal, and support. And let my companions do the fighting for me, as this character doesn’t really know the first thing about fighting and really would rather not fight unless absolutely necessary.
I also liked the idea of an alchemist healer like a doctor who brews healing draughts for her village, but as I was reading, it seems like the alchemist is more similar to a Witcher, buffing themselves with dangerous concoctions.
Some assorted thoughts:
Bard is a good class for both skills and buffs. They get the main cure spells too, but not other helpful ones like the Restoration line. For that you’d want Inquisitor, which also gets all skills as a class skill, and some decent different decent buffs. But role play wise they seem pretty aggressive. Cleric would be the obvious buff & heal leader, but way fewer skills, so yeah a dip somewhere would be needed. A Rogue dip would give you all skills plus some sneak damage, but again Bard seems gentler for your theme goals?
I will note those feature you outline do seem to describe Linzi pretty well. No reason you can’t have two of similar temperament, but redundancy in combat can make things tough. And I’d say early on the fighting quality of your melee friends is not great actually. You’re going to want to make sure your main contributes something you need and don’t already have. Bards do have different songs, so two bards could work for that. But not sure.
There's an Alchemist archetype for being more of a healer, Chirurgeon, but it does still have bombs and bombs are a significant part of the class. Maybe you could use controlling bombs like Choking Bombs and/or Dispelling Bombs for utility, rather than damage? Maybe Holy Bombs if it fits your character idea?
Otherwise, I think Scroll Savant Wizard would be a good fit for you, with or without the Bard level. You use your Wizard spells to buff/support and scrolls/potions to heal. You'd eventually use divine scrolls at your Wizard level rather than the paltry scroll level, meaning they're actually strong enough to be worth using.
On top of that, you get your Specialist School stuff - Foretell from Divination is especially good and may fit your character. And you get a good number of skills to work with too with Int as your main stat.
This is very helpful, thank you!