Pathfinder: Kingmaker

Pathfinder: Kingmaker

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Turn based or real time?
How do yall prefer to play?
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Showing 1-15 of 62 comments
NotaBear Mar 27, 2023 @ 4:22pm 
100% turn based
NotaBear Mar 27, 2023 @ 4:24pm 
turn based gives you full control of all teammate actions, you won't have to struggle against dumb ai. you always have perfect timing on abilities spells, never miss an aoe again. If something went wrong in turn based, it can only be your own mistake.
Za Mar 27, 2023 @ 4:26pm 
turn based 90% of the time BUT by mid game, i'm 9th nearly 10th level, real time is used for the trash fights. seriously...don't random encounter me with 2 goblins and expect me to care Owlcat. the real challenge is the loading screens at this point.
Frostfeather Mar 27, 2023 @ 5:11pm 
Both, with a slight preference for turn based. They both have advantages, and the advantages of turn based are relatively clear. But in real time, you can rearrange your group regardless of Initiative which is really overpowered at times.

And the AI behaves differently in both, which can be good or bad depending on your group setup and strategy. So to really master the game and the system, you want to be able to use both even if you have a preference for one or another.
fauxpas Mar 27, 2023 @ 5:22pm 
Turn based the majority of the time, but there are encounters where turn based is suicide so I switch for those.
Martialis Mar 27, 2023 @ 5:39pm 
turn based
asame_akio Mar 27, 2023 @ 7:34pm 
The Pathfinder system was designed around turn-based rounds (and indeed acts a little funny and makes certain things impossible in real time), so turn-based.
Radiac Mar 27, 2023 @ 7:43pm 
Usually turn based, then when there's a fight against a bunch of lesser targets that are going to bog things down, I switch just to make it all go faster.
Deo Mar 28, 2023 @ 2:28am 
Rtwp. Turn based makes game too easy, and breaks quite a few encounters. If you wanna cheese, you play turn based.
On the other hand, some builds just unplayable without turn based mode (vital strike, ecclesitheurge etc.)
Za Mar 28, 2023 @ 3:55am 
Originally posted by Deo:
Rtwp. Turn based makes game too easy, and breaks quite a few encounters. If you wanna cheese, you play turn based.
On the other hand, some builds just unplayable without turn based mode (vital strike, ecclesitheurge etc.)

Real-time arguably is MUCH easier because you can just kite away, enemies cant even reach you if you know who they target.

i mostly blame the poor AI because typically enemies just go for whatever is close. rarely ive seen enemies favor the Main Character for some reason, nothing in-between
Prowl Mar 28, 2023 @ 4:12am 
I started the game with the intention of playing 100% turned based but after prologue I have played it 100% real-time. I find real-time to just be more fluid, but I like that we have the options to go either way.
GeorgeJJR Mar 28, 2023 @ 6:26am 
95% turn-based, but I like the idea of games allowing both.
Schlumpsha Mar 28, 2023 @ 6:32am 
Real time, all the time,
Immortal Reaver Mar 28, 2023 @ 9:19am 
RTwP. Played both and RTwP with Slow Mode (hold V) is easier too. In RTwP I can react to imidietly to somebody attacking my backline so they do not need buffs to survive, since they can run away, making way for more offensive spells and buffs on martials.
Last edited by Immortal Reaver; Mar 28, 2023 @ 9:20am
grognardgary Mar 28, 2023 @ 10:33am 
Turnbased. I immensely prefer being able to make choices rather than just watch everything sort of explode into being,
Last edited by grognardgary; Mar 28, 2023 @ 10:33am
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Date Posted: Mar 27, 2023 @ 4:19pm
Posts: 62