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There are a couple of nice starknives in the game but they are VERY late-game. Most of the daggers kind of suck.
Daggers get good later, but they kind of suck at the beginning. I am midway through Season of Bloom and have found ONE good magic dagger.
This.
I made a Knife Master main character and ended up respeccing into this idea right here. Also, I would just give a mild "gear spoiler", which is that there's a pair of pretty good Short Swords in the late game, which you'll only get d4's with as a Knife Master, but you probably want to at least have them equipped as a backup if nothing else, and if you go with regular plain old Rogue, you'd get d6's with everything, which is good enough, and Trapsense, which is not terribly important, but not useless either. Also, don't ignore the Knife Master NPC, you need to do his personal storyline quests to get some of his best gear, which your MC can then use.
Eldritch Scoundrels can be really tanky with just a couple defensive spells up. Some Feats and/or multiclassing can take it even further, but it's usually not necessary.
I know this thread is more about Knife Masters, but just saying if you're wanting more survivability and/or buffs/utility/support/occasional rays/different damage types/etc, Eldritch Scoundrel may be a better choice.
The Knife Master was fine, I finished the game with him and he was plenty good in combat. That said, if you're looking for a single weapon to take Weapon Focus in, I'd personally just skip that Feat entirely and try to keep your options more open. In the game as it is, unmodded, you may need to switch from one weapon to another just to have something that's Cold Iron, or does negative energy damage, or whatever, from one monster to the next. I just think that unless you're playing with mods that allow you to craft magic weapons, you have to go with what you find, and that means versatility is helpful. I didn't take Weapon Focus with anyone for that reason, except the ranger, who was going to be the longbow guy, one way or the other.
So, if I had to do it all again, I think I'd just go regular Rogue, personally. Getting d8's for sneak attack sounds nice, and is nice, but it doesn't really make a huge difference, from what I found, depending on your difficulty settings, of course. And part of the problem, which I didn't mention, is that there aren't a ton of magic, or even masterwork daggers to be had early on. I got pretty frustrated by the fact that like EVERY mite, kobold, bandit, etc that I ran into by the time I had defeated the Stag Lord always had two REGULAR daggers, not even masterwork, and definitely no magic ones. I later found out that theses ONE magic dagger to be had in a secret nook in one map that I never actually found because of failed Perception checks, which is admittedly just really bad luck, on my part.
Whether you go Knife Master or standard Rogue, I think Martial Weapons Proficiency is good Feat to take one way or the other, and you will most likely not use the NPC rogue that they include, and you may well end up using the kukris they put in the game for him for a significant portion of the game, but not right away, and maybe not during boss fights after level 16 or so. Both options are valid and very playable, so I'm not trying to tell you what to do, because you may have different preferences than me.
Another option is Sai for 2 extra attack with monk dip. Kukris sucks cause most of your dps come from sneak dices, and your normal dmg is pathetic even with crits.