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Otherwise, there's a mod - 'Bag of Tricks' - which has a bunch of options to tailor the game to your liking, disabled timelimits can be toggled with that, just don't go wild making the game too easy with the other options.
You are the ruler of a kingdom and are expected to resolve threats to your kingdom before they overwhelm and destroy it, not spend years wandering the wilderness leaving your kingdom to crumble.
They should have made the game without any time limits at all.
it is usually ok, but in some cases the main quest target area may not be clear, and that is basically game over if you take too long.
I had one chapter where i was very near to that limit and one where i had to load a save back in the past after "spending a lot of time" (in game time) to find where i had to go...
So while you do have some time, you should save often in case of
for example increase travelspeed on the map by 3x, within a map by ... some X
or just teleport on the map or within an area via keybinding
My recent playthoughs I had all quests completed, all projects completed and all rank ups completed with 200 days left in the last act.
If you use Kingdom Resolution mod you will have YEARS of extra time.
This game is different that most since finishing the story quest doesn't progress/lockout anything. So instead of having to do side content before main quest you typically do main quest and then side content in the downtime.
Thank you for that info about that mod <3, the game feels so much better now. I can just reset the time whenever I want with the unity mod manager, and not worry about the time limit, that ruins the experience for a lot of people.
I comfortably explored and cleared out most of the early zones before defeating the Stag Lord and the same has been true within each Arc. Whenever an Arc focuses on a new area like the Troll Trouble focusing on Narlmarches I was able to ♥♥♥♥ around that entire area and even head back to the capital multiple times between fights.
Your issue likely is that you spend too much time at first dumping weeks away into managing your kingdom before you have exhausted all of your adventuring options.
If you follow a logical cycle of "Adventure Till You Can't Anymore, Clear off all quests, go to capital at start of month and do maybe one rank up/queue some buildings" rinse/repeat and you'll never have issues.
But, tbh, you don't even need to be that strict about it this game just wants you to think a bit about your journeys and make conscious decisions about where you are going and what you are doing instead of "see marker go to marker hit "Next" till dialogue done then go to next marker".
Simply put the Roleplaying Game wants you to Roleplay. I know. It's insane.
Don't know. In my first playthrough i was way behind in upgrading the advisors because i explored too many areas. As i stopped exploring areas that are not worth it, which are the majority, i had plenty of time left yes.
If the upgrade for the advisors would initial take only 7 days instead of 14, it would be less of an headache for new players as well. The time limit really killed the mood of many players.
More seriously though, the problem is almost always the poorly explained camping mechanics. New players are never told to bring provisions as they should. Without that every rest stretches until the hunters foraged enough food for everyone. Which is the only way I can see to ever run into any trouble with time limitations in this game.
And that includes my own first blind run where I only figured out the aforementioned camping mechanics after my first trip into the woods and still finished the Stag Lord before the end of the first month. Granted, the two week projects to annex or upgrade your kingdom can be annoying but overall the management part is not exactly rocket science anyway. And you can simply switch it off if you dont want to bother with it too.
Its not what I would call beginner friendly but then again its Pathfinder, you could study a doctors degree on the ruleset alone. Personally I always spent my adventuring days until people get tired and brought rations to cover up if your hunters fail to find anything. That was just common sense to me since Jamandi explicitly told me not to waste any time on hunting down the bandits and I stuck with the habit ever since. So I was seriously baffled what people are doing to loiter around the place for three whole months when I saw this topic coming up for the first time.
The moment you purport to speak for others you display the shallowness of your arguments.
- Many enjoy the time limits as this creates a more authentic world that changes without your actions. I am here.
- Many might enjoy (or at least not hate) the time mechanic if the game was much better at giving the player information.
- Some just hate timers of any kind. You are here and there are mods that change most of this.
Demanding every game be made to your preferences is quite absurd unless you own & fund your own game company.