Pathfinder: Kingmaker

Pathfinder: Kingmaker

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Magenta Mar 6, 2023 @ 4:07am
Is there a way to remove the time limit in the game?
Just found out that there´s a time limit of 3 months or so, and I want to take my time to explore the whole map and chill, and not be stressed while I play the game. I already hate time limits in real life, sigh.
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Showing 1-15 of 29 comments
Cerberus Shepard Mar 6, 2023 @ 4:11am 
The 3 month limit is ONLY for the staglord once he's dead there are no real time limits
Willheart Mar 6, 2023 @ 4:29am 
Even after Staglord, the story progresses over several years, but you'll still have plenty of time to explore. Unless you rest after every fight, 3 months is plenty, since you're restricted to a single zone because of fog.

Otherwise, there's a mod - 'Bag of Tricks' - which has a bunch of options to tailor the game to your liking, disabled timelimits can be toggled with that, just don't go wild making the game too easy with the other options.
99Random Mar 6, 2023 @ 7:05am 
Also, keep in mind this is not an exploration game such as Skyrim. There are fairly limited number of areas and the various quests will send you to most (or near) of them so you can clear them as you go. As noted above, you have more then enough time if you do not wander forever and rest excessively.

You are the ruler of a kingdom and are expected to resolve threats to your kingdom before they overwhelm and destroy it, not spend years wandering the wilderness leaving your kingdom to crumble.
Baldurs_Gate_2 Mar 6, 2023 @ 8:36am 
Oh man, those people with "plenty of time". That's not even true. If you explore every location, you will just fall behind in upgrading your advisors that require 14 days doing nothing and having fun save scumming through the 5 - 15% chances in the events later on.

They should have made the game without any time limits at all.
Zzyl_tsw Mar 6, 2023 @ 10:01am 
There will be a time limit at each chapter.
it is usually ok, but in some cases the main quest target area may not be clear, and that is basically game over if you take too long.
I had one chapter where i was very near to that limit and one where i had to load a save back in the past after "spending a lot of time" (in game time) to find where i had to go...

So while you do have some time, you should save often in case of
[SCZ]Celestrian Mar 6, 2023 @ 10:47am 
mods - bag of tricks

for example increase travelspeed on the map by 3x, within a map by ... some X
or just teleport on the map or within an area via keybinding
99Random Mar 6, 2023 @ 12:34pm 
Originally posted by Baldurs_Gate_2:
Oh man, those people with "plenty of time". That's not even true. If you explore every location, you will just fall behind in upgrading your advisors that require 14 days doing nothing and having fun save scumming through the 5 - 15% chances in the events later on.

They should have made the game without any time limits at all.

My recent playthoughs I had all quests completed, all projects completed and all rank ups completed with 200 days left in the last act.

If you use Kingdom Resolution mod you will have YEARS of extra time.
Last edited by 99Random; Mar 6, 2023 @ 12:34pm
Vyss A'lare Mar 6, 2023 @ 1:59pm 
My advice would be just to get kingdom resolutions mod and reduce advisor rank up time. If all you do is halve it to 7 days you get like 2 extra months in chapter 2 for free roam. Chapter 1 can be fully completed in under 30 days rather easily so 90 should be impossible to hit without trying.

This game is different that most since finishing the story quest doesn't progress/lockout anything. So instead of having to do side content before main quest you typically do main quest and then side content in the downtime.
Magenta Mar 7, 2023 @ 2:57am 
Originally posted by Willheart:
Even after Staglord, the story progresses over several years, but you'll still have plenty of time to explore. Unless you rest after every fight, 3 months is plenty, since you're restricted to a single zone because of fog.

Otherwise, there's a mod - 'Bag of Tricks' - which has a bunch of options to tailor the game to your liking, disabled timelimits can be toggled with that, just don't go wild making the game too easy with the other options.


Thank you for that info about that mod <3, the game feels so much better now. I can just reset the time whenever I want with the unity mod manager, and not worry about the time limit, that ruins the experience for a lot of people.
Oog Mar 8, 2023 @ 4:25am 
3
Originally posted by Baldurs_Gate_2:
Oh man, those people with "plenty of time". That's not even true. If you explore every location, you will just fall behind in upgrading your advisors that require 14 days doing nothing and having fun save scumming through the 5 - 15% chances in the events later on.

They should have made the game without any time limits at all.
I have not even come close to running into any issues with time: maybe you are wasting too much time?

I comfortably explored and cleared out most of the early zones before defeating the Stag Lord and the same has been true within each Arc. Whenever an Arc focuses on a new area like the Troll Trouble focusing on Narlmarches I was able to ♥♥♥♥ around that entire area and even head back to the capital multiple times between fights.

Your issue likely is that you spend too much time at first dumping weeks away into managing your kingdom before you have exhausted all of your adventuring options.

If you follow a logical cycle of "Adventure Till You Can't Anymore, Clear off all quests, go to capital at start of month and do maybe one rank up/queue some buildings" rinse/repeat and you'll never have issues.

But, tbh, you don't even need to be that strict about it this game just wants you to think a bit about your journeys and make conscious decisions about where you are going and what you are doing instead of "see marker go to marker hit "Next" till dialogue done then go to next marker".

Simply put the Roleplaying Game wants you to Roleplay. I know. It's insane.
Originally posted by Oog:
Originally posted by Baldurs_Gate_2:

But, tbh, you don't even need to be that strict about it this game just wants you to think a bit about your journeys and make conscious decisions about where you are going and what you are doing instead of "see marker go to marker hit "Next" till dialogue done then go to next marker".

Simply put the Roleplaying Game wants you to Roleplay. I know. It's insane.

Shhhh youll blow their minds with facts like that.
Baldurs_Gate_2 Mar 8, 2023 @ 10:43am 
Originally posted by 99Random:
Originally posted by Baldurs_Gate_2:
Oh man, those people with "plenty of time". That's not even true. If you explore every location, you will just fall behind in upgrading your advisors that require 14 days doing nothing and having fun save scumming through the 5 - 15% chances in the events later on.

They should have made the game without any time limits at all.

My recent playthoughs I had all quests completed, all projects completed and all rank ups completed with 200 days left in the last act.

If you use Kingdom Resolution mod you will have YEARS of extra time.

Originally posted by Oog:
Originally posted by Baldurs_Gate_2:
Oh man, those people with "plenty of time". That's not even true. If you explore every location, you will just fall behind in upgrading your advisors that require 14 days doing nothing and having fun save scumming through the 5 - 15% chances in the events later on.

They should have made the game without any time limits at all.
I have not even come close to running into any issues with time: maybe you are wasting too much time?

I comfortably explored and cleared out most of the early zones before defeating the Stag Lord and the same has been true within each Arc. Whenever an Arc focuses on a new area like the Troll Trouble focusing on Narlmarches I was able to ♥♥♥♥ around that entire area and even head back to the capital multiple times between fights.

Your issue likely is that you spend too much time at first dumping weeks away into managing your kingdom before you have exhausted all of your adventuring options.

If you follow a logical cycle of "Adventure Till You Can't Anymore, Clear off all quests, go to capital at start of month and do maybe one rank up/queue some buildings" rinse/repeat and you'll never have issues.

But, tbh, you don't even need to be that strict about it this game just wants you to think a bit about your journeys and make conscious decisions about where you are going and what you are doing instead of "see marker go to marker hit "Next" till dialogue done then go to next marker".

Simply put the Roleplaying Game wants you to Roleplay. I know. It's insane.

Don't know. In my first playthrough i was way behind in upgrading the advisors because i explored too many areas. As i stopped exploring areas that are not worth it, which are the majority, i had plenty of time left yes.

If the upgrade for the advisors would initial take only 7 days instead of 14, it would be less of an headache for new players as well. The time limit really killed the mood of many players.
Kiru Mar 8, 2023 @ 11:49am 
So many people seem to recoil at the very thought of the world moving on instead of waiting for them to finish loitering across every corner of the map. Such a strange concept indeed.

More seriously though, the problem is almost always the poorly explained camping mechanics. New players are never told to bring provisions as they should. Without that every rest stretches until the hunters foraged enough food for everyone. Which is the only way I can see to ever run into any trouble with time limitations in this game.

And that includes my own first blind run where I only figured out the aforementioned camping mechanics after my first trip into the woods and still finished the Stag Lord before the end of the first month. Granted, the two week projects to annex or upgrade your kingdom can be annoying but overall the management part is not exactly rocket science anyway. And you can simply switch it off if you dont want to bother with it too.

Its not what I would call beginner friendly but then again its Pathfinder, you could study a doctors degree on the ruleset alone. Personally I always spent my adventuring days until people get tired and brought rations to cover up if your hunters fail to find anything. That was just common sense to me since Jamandi explicitly told me not to waste any time on hunting down the bandits and I stuck with the habit ever since. So I was seriously baffled what people are doing to loiter around the place for three whole months when I saw this topic coming up for the first time.
Zippo Mar 15, 2024 @ 2:14pm 
Originally posted by Kiru:
So many people seem to recoil at the very thought of the world moving on instead of waiting for them to finish loitering across every corner of the map. Such a strange concept indeed.

More seriously though, the problem is almost always the poorly explained camping mechanics. New players are never told to bring provisions as they should. Without that every rest stretches until the hunters foraged enough food for everyone. Which is the only way I can see to ever run into any trouble with time limitations in this game.

And that includes my own first blind run where I only figured out the aforementioned camping mechanics after my first trip into the woods and still finished the Stag Lord before the end of the first month. Granted, the two week projects to annex or upgrade your kingdom can be annoying but overall the management part is not exactly rocket science anyway. And you can simply switch it off if you dont want to bother with it too.

Its not what I would call beginner friendly but then again its Pathfinder, you could study a doctors degree on the ruleset alone. Personally I always spent my adventuring days until people get tired and brought rations to cover up if your hunters fail to find anything. That was just common sense to me since Jamandi explicitly told me not to waste any time on hunting down the bandits and I stuck with the habit ever since. So I was seriously baffled what people are doing to loiter around the place for three whole months when I saw this topic coming up for the first time.
i'm necroing this to tell you how bad of a take this is. we're recoiling at the thought of pausing every 5 seconds to apply attacks to enemies insead of using combat ai that was designed in ♥♥♥♥♥♥♥ baldurs gate 1. nobody actually wants to play a pathfinder game because they arent fun. they somehow made a crpg less fun to play. thats why pillars of eternity is vastly superior to anything owlcat has made so far. nobody in their right mind wants time limitations and nobody wants their time to be wasted by a game when that game limits how much time they have. incredible double standards. there's a reason why most rpg games have no time limits. its because people want to take their time and take in the lore of the world. you cant do that when they limit you, even if that limit is pretty big, just that limit being there creates an artificial sense of urgency which is the biggest downfall of the game, besides how bad it feels to play. quests can have time limits once started, but main quests that have time limits once the game starts? beyond stupid.
99Random Mar 15, 2024 @ 3:24pm 
Originally posted by Pepilepsi:
i'm necroing this to tell you how bad of a take this is. we're recoiling at the thought of pausing every 5 seconds to apply attacks to enemies insead of using combat ai that was designed in ♥♥♥♥♥♥♥ baldurs gate 1. nobody actually wants to play a pathfinder game because they arent fun. they somehow made a crpg less fun to play. thats why pillars of eternity is vastly superior to anything owlcat has made so far. nobody in their right mind wants time limitations and nobody wants their time to be wasted by a game when that game limits how much time they have. incredible double standards. there's a reason why most rpg games have no time limits. its because people want to take their time and take in the lore of the world. you cant do that when they limit you, even if that limit is pretty big, just that limit being there creates an artificial sense of urgency which is the biggest downfall of the game, besides how bad it feels to play. quests can have time limits once started, but main quests that have time limits once the game starts? beyond stupid.

The moment you purport to speak for others you display the shallowness of your arguments.

- Many enjoy the time limits as this creates a more authentic world that changes without your actions. I am here.

- Many might enjoy (or at least not hate) the time mechanic if the game was much better at giving the player information.

- Some just hate timers of any kind. You are here and there are mods that change most of this.

Demanding every game be made to your preferences is quite absurd unless you own & fund your own game company.
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Date Posted: Mar 6, 2023 @ 4:07am
Posts: 29