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That's a big one right there, his stumpy legs just aren't made for adventuring. I've never used him once in all my playthroughs outside of doing his quests once. And it was painful doing his quests watching him waddle along behind the group while everyone else did all the work. It was like watching Willow in that horrible Disney reboot where he's trying to keep up with all these teenagers.
As said, if you're going to use a Cleric in melee, they need some help to stay alive. Enlarge and/or reach weapon is one way. Alchemist buffs, temporary hp, multiclassing, and micromanaged healing (esp in turn based) might work too.
But if you're playing in real time, your best bet is actually to kill enemies faster. You usually get a few rounds in every fight before enemies start to swap targets, so you want to end or control fights before that happens by increasing the overall damage (and/or control) in your group. Unfortunately, vanilla Harrim isn't great at helping with that either.
If you're in turn based, then you'll probably need to use another strategy to keep him alive as enemies will usually choose the best target they can attack within their range, and a melee Harrim will likely be a more attractive target vs another melee character.
if you have to send him into melee make sure he's properly buffed with blur, displacement, invisibility the standard stuff and he can survive fine as a secondary melee.
But really using a cleric as front liners i just wasting the best tools clerics have.
There are those that are incompetent at building him into a solid character and will tell you not to use him. Just do not fall for the healing trap that Tristain is since if you need that much healing you are doing it wrong.
I am fine with Tristain, just sad when people use him as heal bot.
For Clerics, it's more a matter of some Domains being overpowered and these two simply don't have those Domains. Yes, any relatively experienced player can eventually "save" any subpar character (including Tristian or Harrim) one way or another. But for newer players in a game with inflated enemy stats and inflated enemy numbers... their relative crappiness in the early game does matter.
Exactly. It’s not that you can’t salvage a character like Harrim if you know the game - you can. It’s just not that rewarding in my opinion.
Why not just get a merc cleric or bench him for someone else since you can only field 6 in a team? Since he is not just different but objectively worse. It just feels like a hit to players in the early game, that’s all.
I end up going with Jaethal at Ancient Tomb instead just for someone halfway decent at Nature checks.
Of course, pls enlighten us, if u think the 14 str makes him useless in melee, you still have to learn a lot about the gamel...
Because noone likes mercs, they have no dialog, no story, no quests, they are not fun, just silence dummies.