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I like that. Some people find it overwhelming, I can get that.
As Pathfinder was derived from D&D, they've added a bunch of stuff on top of that. But the basics are exactly the same. Pathfinder 1E is also derived from D&D3ish, and there's a bit of bloat too.
So you have tons of feats and talents that basically boil down to gaining a +1 on combat resolution rolls (in a D20 system, this equals to a +5% chance on the next hit roll). As defensive stats become increasingly higher, that means there is a ton of such buffs and feats that need to be stacked on top of each other to do anything useful. So there's quite a bit of "bloat" too, as opposed to genuine mechanical complexity. By as early as mid-game, your character sheet will be chock full of talents and feats picked.
The same goes for a few classes. Mind, I like the choice. Thinking about what to pick is part of the fun. But many classes are hybrids of other classes -- and then each of those classes and hybrids has sub classes as well. There's no way you can design this without creating some overlaps, eventually. A lot of the complexity comes with the many spells available, and you're going to need them unless on lower difficulties (though there is redundancy here too, such as a billion healing spells doing sameish things.) Can't blame the game for that, that's just Pathfinder. That said, Wrath Of The Righteous has a lot more class options than Kingmaker (haven't played the Enhanced to check what they've added since).
There's lots of P&P's that are more complicated. I always found Shadowrun a bit over the top. Exalted was a pretty crunchy one that I had really wished would make it into video games someday.
For a CRPG it's kinda up there, but I feel like much of the crunch could be made more elegant with a couple good tutorial graphics and better tooltips that are consistent. Basically reducing how much you gotta reference the wiki would streamline it for new players quite a lot, and I think that's pretty doable.
It was a little bit of a relief at first with pathfinder 2e, less material, cleaner class mechanics, but now after a couple of years it starting to be the same all over again, they just won't stop writing...
I'm DM'ing starfinder games and even with a smaller team they manage to release tons of stuff every year (the games you can build with the rules is just stupid, space opera campaigns, gundam mechs, ship racing, space horror, cyberpunk, full sandbox management, world exploration with full environmental hazard rules, they just put every sci-fi stuff they could find in it).
https://guides.gamepressure.com/shadowrunreturns/gfx/word/530216.jpg
Don't know how faithful those were, of course. edit: Just googled, and it seemed a heavy compromise -- which I didn't know (nor cared about when playing).
Pathfinder /D&D3e is actually pretty simple at its core principles. It's just set up to be that way with the many (minimal) bonus and stacks being applied atop each other and proabably a bit more of a hassle to play in tabletop as opposed to a computer... ;) https://www.quora.com/Why-is-Pathfinder-sometimes-derogatorily-referred-to-as-Mathfinder
As many said in previous posts, it depends on what you call "complex".
Most of the rules in PF are not really complex, the "issue" is they are many,
So you need to be aware of them, to remember them all, and to apply/add them (and to know what stacks or not)
Plus it seems there are many books with "additional/enhanced" rules, so having a a synthetic view is not so easy
fourfourtwo79 did a fairly good job of representing the discussion of a single attack roll in Pathfinder. You have 10x the feats, skills mattered more, multiclass builds were more complicated. All in all, it is much more complex than say BG 3 which is more or less DnD 5.
Shadowrun was not at all complicated on the computer.
Nowadays you just get computer assistance. I usually just use foundryvtt even on real tabletop to have the calculations done already and just have the players do their rolls.
Shadowrun is on computer is easy, the computer makes all the checks, on pnp you have to do all of the calculations and it can get out of hand pretty quick.