Pathfinder: Kingmaker

Pathfinder: Kingmaker

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Gresh Dec 6, 2022 @ 11:01am
Favorite/Interesting/Weird Builds 2022
What are your favorite, interesting, or weird builds for any character in Kingmaker?

This can be main character, mercenaries, companions, main campaign, Varnhold, Beneath the Stolen Lands, normal difficulty, highest difficulty, whatever.

Things to highlight in your post: Role / Classes / Skill focus / Key Feats and Spells / additional notes
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Showing 1-4 of 4 comments
Mork Dec 7, 2022 @ 5:18am 
Its more for WotR but a base paladin archer is pretty good. Adding smite evil to bow attacks is kinda insane.
Frostfeather Dec 7, 2022 @ 7:02am 
A weird build is a Travel Cleric or Conjuration Wizard "teleport tank". In real time, you teleport away from strong melee enemies just before they hit you, and they have a spend their move action reaching you again while your group kills them. Of course, a Wizard will have better tools for staying alive and kiting in general, so they're the better option. And of course, they can't tank everything like this, but they work well with a DR tank in the group. The DR tank takes weaker enemies while the teleporter steps in against enemies that would punch through their DR.

One of my favorites is Arcane Bomber Wizard. It's very effective throughout the game though it changes a bit along the way. At first, the bombs are pretty op - they do more than an Alchemist's and work well on almost anything. Over time, spells become the focus and bombs are more like filler between spell casts.

Now if we were including the Call of the Wild mod, I could fill a few pages, lol. That really opens up a *lot* of fantastic options.
Last edited by Frostfeather; Dec 7, 2022 @ 7:15am
Gresh Dec 7, 2022 @ 9:55am 
Originally posted by Mork:
Its more for WotR but a base paladin archer is pretty good. Adding smite evil to bow attacks is kinda insane.

I tried this as the main character in Varnhold's lot recently... I'm not a huge fan of paladins in general but an archer of Erastil was pretty cool for a short campaign.

Originally posted by night4:
A weird build is a Travel Cleric or Conjuration Wizard "teleport tank". In real time, you teleport away from strong melee enemies just before they hit you, and they have a spend their move action reaching you again while your group kills them. Of course, a Wizard will have better tools for staying alive and kiting in general, so they're the better option. And of course, they can't tank everything like this, but they work well with a DR tank in the group. The DR tank takes weaker enemies while the teleporter steps in against enemies that would punch through their DR.

One of my favorites is Arcane Bomber Wizard. It's very effective throughout the game though it changes a bit along the way. At first, the bombs are pretty op - they do more than an Alchemist's and work well on almost anything. Over time, spells become the focus and bombs are more like filler between spell casts.

Now if we were including the Call of the Wild mod, I could fill a few pages, lol. That really opens up a *lot* of fantastic options.

Very cool. I haven't messed with teleportation yet- couldn't think of a good use for it really. Maybe I'll give it a go.

I've been debating on starting a CotW campaign. There's so much to mess around with in creating characters in vanilla that I'm a little hesitant to add more. I'm 150+ hours in and haven't gotten all the way through main campaign. :derp:
Frostfeather Dec 7, 2022 @ 11:01am 
Originally posted by Dulce:
Very cool. I haven't messed with teleportation yet- couldn't think of a good use for it really. Maybe I'll give it a go.

Fair warning with the teleportation one: it's more of a gimmick build that requires a bit of micro. It can be fun though.
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Date Posted: Dec 6, 2022 @ 11:01am
Posts: 4