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A arcane trickster is a wizard or a sorcerer who specialize in doing damage mostly with range touch spells like scorching rays.
Sorcerer for more fire power, wizard for the overall.
Keep in mind that Octavia, one of the companion, is build to become a Arcane Trickster.
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The most friendly to new players full arcane caster is probably the Sylvan Sorcerer with a leopard. You cast mage armor on you leopard and you are set, anything else you are doing is bonus.
If you're going turn based, you may be able to get by without Precise Shot by targeting enemies not yet in melee, and by ambushing enemies most of the time.
But as said, you probably don't want the Rogue level if you're not going Arcane Trickster.
I'd instead recommend doing exactly the opposite of what he suggested, and centering your build on making your big-gun spells as effective as possible. Which would entail raising your DCs as high as possible for the schools you plan to mainly cast spells from.
If you're not sure what spells you'll want to rely on, then in a first run it makes a lot of sense to follow @Mork's advice and opt for a sylvan sorcerer.
I'd go straight spellcaster unless you're looking to get a little weird. You can go Rogue/Spellcaster if you want, but like others have said you get access to a companion that fills that roll pretty nicely. Single-class spellcasters also get higher level spells earlier.
Wizard or Sorcerer is more about style than anything else. CHA Sorcs are good for the main character because you get a big bonus to persuasion checks, and some of the bloodlines/subclasses are really good. INT Wizards are a little more versatile and you can pick a school for bonus spells slots. (I like Conjuration for damage and crowd control)
So if you go straight-class you can take a Spell Focus feat or Spell Penetration instead of Accomplished Sneak Attacker.
If you decide to multi-class I'd follow your feat progression and switch into Arcane Trickster ASAP, then ditch Octavia for another companion.
I thought about the tanking animal mage (sylvan sorcerer) but I prefer to keep it simple.
I lowered the difficulty to easy and went as normal sorcerer with a Fey Bloodline.
I did not understand why people kept mentioning the grease spell, until I tried it. That is hilarious and incredible powerful :-)
Too bad the grease isn't flammable, like in Magicka.
So far it goes well, might be the lower difficulty, the "better" class or the turn-based combat. Don't know. But at least now I see what is happening and wow, the crossbow of the little girl is better than any spell anyone ever has cast so far :-(
I would also like to recommend staying single classed as much as possible (though a standard arcane trickster build for Octavia isn’t a bad idea) for your first playthrough. Multiclassing can be powerful, but there are so many variables involved that it’s MUCH easier to accidentally gimp yourself if you aren’t pretty familiar with the system. Spellcasters especially tend to be best when they lose as few caster levels as possible.
1. Getting better with a skill if you use that skill, like in UO or Skyrim.
2. In real time battles I missed the rules you have in Dragon Age. Being able to tell the tank whom to protect how and the healer whom to heal when is saving so much time.
Welp, you get skill points on level up. Increasing attributes increases skills, certain pets do too. Spells, other equipable items etc etc
The only thing I miss in real time is damn autopause notifications. They would make battle much more efficient. I don't know what they were thinking (or weren't at all) not including them. Pillars had them, BG, IWD
The skill increase like Elder Scrolls you miss wouldn't work with the rules, since the characters literally do thousands of checks. It would OP everyone in that respect.