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They would not be cheaper copies, they would be modules. Owlcat only makes the PC game, Paizio makes Pathfinder.
I was hoping for an arena module, where I could experiment with different builds
There's a respec mod, though, so if you want to experiment with different party comps, go wild.
Seconded. If you don't check the Azlanti/Roguelike mode, and do keep copious checkpoint saves, you can load a game to a certain character/party/dungeon level and buy mercs to test a build or try something out, like I'm doing.
NWNs were made with custom engines. they made their own "mini-unity" to develop the game, so for them it was easy to release an editor for the community. With a Unity-made game it becomes much harder, because the only possibility is to allow people to use Unity to create scenes, which would force them to provide custom components for spawns and triggers which can't hide their source code. I'd say it won't happen, 99.99999% sure.
Better to look at a game like BG which didn't providing modding tools but eventually developed a sizable mod community on the strength of a huge user base and a surprisingly large number of people who learned coding themselves in order to make those mods. If PK continues to grow its user base over time and if more of the people who ask for mods on these boards take it upon themselves to code them, the same thing could happen here.