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you gain mutagen
However, if you're not going to reach level 20 it is just 2 feats lost.
You would also lose some daily spell slots because of the vivisectionist level - arcane trickster only provides the daily spells to the class you choose (not sure if you even could pick Vivisectionist since it doesn't have arcane spells at level1).
its just too good to go pure wizard with it.
A no-brainer deal, unless you've made a holy vow to never use damage spells or something.
It increases your damage output by like 30-100%, depending on spell.
Of course it REALLY shines once you get the AT capstone and can add sneak damage to aoe spells.
yeah I´ll respec once I can cap out AT that was my plan,
Arcane Tricksters are a good Prestige Class overall. Their spells attack vs. Touch AC and sneak attacks are super easy to do in the Kingmaker CRPG compared to the pen and paper RPG (that's why Arcane Tricksters have a special ability that lets them sneak attack even when they shouldn't be able to up to 4 times a day).
If you're asking for a negative it's the Spell Resistance that some enemies have. If you fail against it your spells do zero damage (whether magical or sneak attack). In that sense an Alchemist would do better since Alchemist bombs aren't affected by Spell Resistance.
Good thing SR is scattered around the game and there's not a lot of it and there are enough spells which ignore it starting Level 1.
That combined with being able to clear traps at range without aggroing monsters makes it something I can't live without. I'd much rather enjoy that most of the game over a capstone.
Sure it gets a -5 to the attempt, but thats easilly offset with the trapspringer gloves sold right in your capital.
I'm sure its not intentional. Its an unintended side effect of the workaround they did to make the ability work. It should just be letting you make your trickery role at range. Instead it summons a critter to do the check for you.