Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Look, I don't agree with the bloated enemy stats either. And in some places, the way they treated difficulty sucks. I don't argue with that. But literally nobody is forcing you to play on difficulties you are not comfortable with. And nobody would judge you for playing on easy or story mode or whatever. You don't have to prove anything to anyone, you know...
I like a challenge in my games, I like to think strategically on what can I do to do things better. The way Owlcat handles difficulty is just lazy. "Let all the kobolds have a DEX of 24 and some class levels. Even better let them have bonus to hit and AC. That will make them difficult." That doesn't make the game more difficult in a smart way, it just makes the player relly more on RNG.
Yes, I've tweaked the difficulty to better suit my playstyle. Problem is it stil isn't the right difficulty for Pathfinder. I expected the game to at least have one difficulty that said: this is the Pathfinder PnP difficulty.
I was oneshotting the groups of trolls and worgs on normal
Are you using magic or combat-maneuvers to disrupt the enemy? I used quite a few enhancement spells on my damage dealers
My main character is an Eldritch Scion Magus, stacking on from the Wizard I made to bolster their Stats, in addition to some of their own spells i.e. Shield, Bull Strength, Enlarge Person, Heroism, Haste, Bard Inspiration, a Bastard Sword that is +1 Flaming, an additional Magical Enhancement as a Bard including Keen and +1, along with the Arcane Accuracy.
My characters hit for ~60 or so usually, a single fireball deals upwards of 80 total damage against the packs of Worgs and Wolves. With Arcane Bond I can refresh any of my spells, once, so I can grab another Fireball if I need it, or Reduce Person, Blind, etc.
Utilizing Hold Person and Reduce Person to take out targets that are deadly and of the proper type (i.e. Branded Trolls).
Feelsbadman.
Feelsbadman.
GIT GUD MAN.... I BUFFT MEH MINMAX CHAR WITH EVERY CONSUMEABLE AND BUFF IN TEH GAEM 2 BEET SUM WULVZ... CLEARLY U R BAD
Abhorrently tired of people defending this horribly balanced garbage, I have been a Dungeon Master for 20+ years and I have been running Pathfinder exclusively in my games for the last 10.
I have no idea where they got these stats from or who was in charge of them. Whoever it is should be fired. Period.
Maybe the true issue is between the chair and the keyboard.
That GIT GUD paste above, thats the correct one. Im not even min-maxing, and with 3-4 priest/sorc buffs and correct positioning, no issue at all. Learn to use choke points and your barbarian.
Amiri... Potion of enlarge person. Vivisectionist at level 2 for the Str Mutagen and backstab damage. Str Mutagen adds 4 Str.
Get Valerie to fight defensively and put her between Amiri and the worg. You may still have to reload a couple times, but Amiri will smack that Worg back to hell in just a couple or three rounds. Especially with your other characters doing what they can, damage wise. If you have magic missiles or rays or just about anything, you can easily take him down.
Same goes for the shambling mound.
And gods help those poor adventurers sleeping. Took me 3 rounds. Amiri kills the mage, initiative gets rolled.
Round 1 Amiri kills the archer while main faces off with fighter, Valerie and others face off with rogue.
Round 2 Amiri kills the fighter that the main has somewhat damaged.
Round 3 Amiri kills the rogue because invariably she goes last in the round and everyone else just damaged the rogue.
Mix and match to your own party makeup.
I also take Amiri back up the Barbarian line after the 1 level dip into vivisectionist. Eventually you can put a headband of int on her and she can cast enlarge person and shield on herself as well as the str mutagen.