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Btw, there's set of Mother kukri. Iirc, another Mother's kukri is in the same location with 1d6 fire damage.
+5 Greatsword i mentioned was a drop from Dugath, who sided with defaced sisters vs me in barbarian camp (act III)
So speccing in greatsword is fine, I guess.
https://imgur.com/a/wANwrpL
For reach and crit range Fauchard
For two handed crit range Falchion.
For Vital Strike Greatsword/Falchion
Disgustingly powerful 1handed exotic Falcata.
Cool stuff.
Shield Bash.
Punching Dagger
Sickle.
Kukari.
Dueling Sword.
Where can you find the Thundering Claw of the Bear God?
Ah, I didn't know about the Fauchard. I haven't played PnP Pathfinder for several years, and I see they just introduced it about a year ago. Thanks for letting me know! I also went back to old saves to check vendors for items they sell and which I sold to them and see that Oleg sells a masterwork fauchard, so that's nice. I haven't found or seen any other ones though but, as I said, I'm still early in Act 2. Has anyone seen any decent fauchards later in the game? If so, I'll probably have to use that respec tool to spec into fauchards.
The game still needs some kind of way to acquire magical weapons of any type though, whether that be merchants rotating random items they sell every month, the introduction of a crafting system, or being able to special order an item and having to wait a while for it to arrive.
Arcane Protector
Melee; 1d4 (19-20x2) [Piercing damage]
This +1 dagger is specifically designed to be used by mages, so they can protect themselves and deflect attacks in any environment, giving its user +3 dodge bonus to AC and immunity to
Nauseated condition.
Bastard Sword
Melee; 1d10 (19-20x2) [Slashing damage]
Battleaxe
Melee; 1d8 (20x3) [Slashing damage]
Blowgun
Ranged; 20 ft.; 1d2 (20x2) [Piercing damage]
Bola
Ranged; 30 ft.; 1d4 (20x2) [Bludgeoning damage]
Club
Melee; 1d6 (20x2) [Bludgeoning damage]
Composite Longbow
Ranged (two-handed); 50 ft.; 1d8 (20x3) [Piercing damage]
Composite Shortbow
Ranged (two-handed); 40 ft.; 1d6 (20x3) [Piercing damage]
Dagger
Melee; 1d4 (19-20x2) [Piercing damage]
Dart
Ranged; 20 ft.; 1d4 (20x2) [Piercing damage]
Deadly Grace
Melee; 1d6 (18-20x2) [Piercing damage]
It’s a rapier, which critical chance is doubled, attacks with it add wielder's dexterity bonus to
damage instead of strength bonus and every time an enemy is hit with it, he must roll Fortitude
against DC 15 or be injected with acid that deals 2d4 damage every round for 3 rounds.
Devourer of Metal
Ranged (two-handed); 50 ft.; 1d8 (20x3) [Piercing damage]
This hulking Longbow +1 looks like it was created not to slay enemies with precision, but to annihilate them with sheer power. It deals 2d6 damage and additional 2d6 damage by acid to pierce through most powerful of armors, yet its clumsiness and weight impose -2 penalty on attack with it.
Melee; 1d8 (19-20x2) [Slashing damage]
Dwarven Waraxe
Melee; 1d10 (20x3) [Slashing damage]
Earth Breaker
Melee (two-handed); 2d6 (20x3) [Bludgeoning damage]
Elven Curved Blade
Melee (two-handed); 1d10 (18-20x2) [Slashing damage]
Estoc
Melee; 2d4 (18-20x2) [Piercing damage]
Falcata
Melee; 1d8 (19-20x3) [Slashing damage]
Falchion
Melee (two-handed); 2d4 (18-20x2) [Slashing damage]
Flail
Melee; 1d8 (20x2) [Bludgeoning damage]
Glaive
Melee (two-handed); 10 ft.; 1d10 (20x3) [Slashing damage]
Greataxe
Melee (two-handed); 1d12 (20x3) [Slashing damage]
Greatclub
Melee (two-handed); 1d10 (20x2) [Bludgeoning damage]
Greatsword
Melee (two-handed); 2d6 (19-20x2) [Slashing damage]
Hand Crossbow
Ranged; 30 ft.; 1d4 (19-20x2) [Piercing damage]
Handaxe
Melee; 1d6 (20x3) [Slashing damage]
Heavy Crossbow
Ranged (two-handed); 50 ft.; 1d10 (19-20x2) [Piercing damage]
Heavy Flail
Melee (two-handed); 1d10 (19-20x2) [Bludgeoning damage]
Heavy Mace
Melee; 1d8 (20x2) [Bludgeoning damage]
Heavy Pick
Melee; 1d6 (20x4) [Piercing damage]
Heavy Repeating Crossbow
Ranged (two-handed); 50 ft.; 1d10 (19-20x2) [Piercing damage]
Javelin
Ranged; 30 ft.; 1d6 (20x2) [Piercing damage]
Kama
Melee; 1d6 (20x2) [Slashing damage]
Kukri
Melee; 1d6 (18-20x2) [Slashing damage]
Large Bastard Sword
Melee (two-handed); 2d8 (19-20x2) [Slashing damage]
Light Crossbow
Ranged (two-handed); 50 ft.; 1d8 (19-20x2) [Piercing damage]
Light Hammer
Melee; 1d4 (20x3) [Bludgeoning damage]
Light mace
Melee; 1d6 (20x2) [Bludgeoning damage]
Light Pick
Melee; 1d4 (20x4) [Piercing damage]
Light Repeating Crossbow
Ranged (two-handed); 50 ft.; 1d8 (19-20x2) [Piercing damage]
Light shield
Melee; 1d4 (20x2) [Bludgeoning damage]
Light shield
Melee; 1d6 (20x2) [Bludgeoning damage]
Lightning Duelist
Melee; 1d4 (19-20x2) [Piercing damage]
This +1 dagger is specifically designed for use in duels, giving its wielder a +4 insight bonus to
initiative and +1 dodge bonus to AC. Attacks with it deal additional 1d6 lightning damage.
Longbow
Ranged (two-handed); 50 ft.; 1d8 (20x3) [Piercing damage]
Longspear
Melee (two-handed); 10 ft.; 1d8 (20x2) [Piercing damage]
Longsword
Melee; 1d8 (19-20x2) [Slashing damage]
Melee; 1d6 (20x2) [Bludgeoning damage]
Punching Dagger
Melee; 1d4 (20x3) [Piercing damage]
Quarterstaff
Melee (two-handed); 1d6 (20x2) [Bludgeoning damage]
Rapier
Melee; 1d6 (18-20x2) [Piercing damage]
Sai
Melee; 1d4 (20x2) [Piercing damage]
Scepter of Denial
Melee; 2d6 (20x2) [Bludgeoning damage]
This +3 Heavy Mace deals 2d6 damage instead of 1d8 and makes wearer move as if under
continuous Freedom of Movement spell.
Scimitar
Melee; 1d6 (18-20x2) [Slashing damage]
Scythe
Melee (two-handed); 2d4 (20x4) [Slashing damage]
Shortbow
Ranged (two-handed); 40 ft.; 1d6 (20x3) [Piercing damage]
Shortspear
Melee; 1d6 (20x2) [Piercing damage]
Shortsword
Melee; 1d6 (19-20x2) [Slashing damage]
Shuriken
Ranged; 20 ft.; 1d2 (20x2) [Piercing damage]
Siangham
Melee; 1d6 (20x2) [Piercing damage]
Sickle
Melee; 1d6 (20x2) [Slashing damage]
Sling
Ranged; 40 ft.; 1d4 (20x2) [Bludgeoning damage]
Sling Staff
Ranged (two-handed); 50 ft.; 1d8 (20x3) [Bludgeoning damage]
Spear
Melee (two-handed); 1d8 (20x3) [Piercing damage]
Spiked Heavy Shield
Melee; 1d4 (20x2) [Piercing damage]
Spiked light shield
Melee; 1d3 (20x2) [Piercing damage]
Starknife
Melee; 1d4 (20x3) [Piercing damage]
The Crusher
Melee (two-handed); 2d8 (20x2) [Bludgeoning damage]
This Large Greatclub +2 appears surprisingly light in your hand. Medium creatures can use it
with only -2 penalty.
Tongi
Melee; 1d6 (19-20x2) [Piercing damage]
Torch
Melee; 1d3 (20x2) [Bludgeoning damage]
Trident
Melee (two-handed); 1d8 (20x2) [Piercing damage]
Trollreaper
Melee (two-handed); 1d12 (20x3) [Slashing damage]
This Greataxe +1 deals an additional 1d6 acid damage on every hit.
Warhammer
Melee; 1d8 (20x3) [Bludgeoning damage]
Battleaxe
Composite Longbow
Dagger
Dueling Sword
Estoc
Falcata
Handaxe
Heavy Crossbow
Kukri
Rapier
Scimitar
Scythe
Warhammer
Light Pick
I believe that these indicate armor and a sword in my character's inventory, with the "blueprint" being the id of the actual item... I do not know where to look for the actual items within the files however... and searching them all, one at a time would be a real pain... but if I could find the blueprint of the item, then I could theoretically edit the weapon or armor however I wanted...