Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Fighter is great, there's a joke that fighter is a 2 level prestige class, because both 1st and 2nd level give a bonus combat feat, so if you just want a few extra combat feats, fighter 2 is a good dip, and is probably the best one avaible.
Ranger gives favored enemies, and if you wanted to go into it heavily you can take advantage of combat styles.
Alch is an interestring consideration, while it suffers from MAD (Adding Int to the list of things you want) and slows your BaB, the mutagens can be a way to buff yourself. You wouldn't be taking it for the bombs, though, which is the main draw of alch. I haven't looked, but if Vivisectionist is an alch archtype avaible that makes the choice more appealing.
I've seen people make Paladin/Monk work, but you really have to start out knowing what you're wanting out of that mix.
Cav isn't in the game. Sad.
You -could- do rogue, I guess, for the sneak attack and skills, but I don't think it outweighs the loss of power you get for deviating from Paladin. Also it's thematically unfitting.
There's an argument to be made for Inquisitor or Cleric, but I think both are incredibly silly options.
A base pally in fact gets divine grace at level 2...which is a good splash for anyone that is charaisma based, adding a ton of saves. At level 3, a ranged pally (forget the name) gives precise shot to all other party members within 10 feet, which is great if you have alot of ranged based party members (bards/rogues/rangers/bow fighters/sorcs and mages with crossbows etc).
Honestly I'm not a fan of pally's though in this game. I think Crusaders do pretty much everything better (Cleric subclass).
I guess your best options if you don't want to go pure pally are probably either fighter so you can pick up those feats that require 2 people to have them, a cleric so you can be more of a holy agent, or bard if you want to be more of a jack-of-all-trades and party leader. If you wanted to limit yourself to chain shirts and grab 2 of those armored casting feats you can go into sorcerer because you should have the charisma for it; you wouldn't be as strong as a pure sorceror but you'd have more survivability.
3rd edition D&D was when this changed. Pathfinder isn't strictly D&D (It's D20, and made by a different company other than WotC).
The comment about the optimal point for dipping is correct, Paladin 2 or Paladin 3 is usually as far as people go. I dsagree regarding pure paladins, the lay on hands progression alone is worth it I feel, swift action heals on the self are greattt.