Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
you can use int instead of charisma, it gives you a decent mage bloodline, and you get a arcane bolt that's 3+your int score that will 1 shot the starting guys no problem.
I'm still a little sore that we dont get a whole lot of crossblooded options.
Which is why I went paladin first play through, but apparently from what others who have tested it are saying, your ruler's charisma has no effect in the game on your kingdom. Your kingdom's advisors and buidings have the most effect.
can you pick someone as an advisor? The entire reason I picked a sorcerer was to have a high charisma.
bloodlines the bloodlines are main reason to pick a sorcerer... example a fey sorcerer makes a rather crazy enchanter, do to the +2 to dominate person and monster, on top of all the other feats you can get.
You could go for Eldrich Knight and start with some fighter levels to make things easier if you want to cast spells still, also the Eldrich Rogue(?) is good as well as Arcane Trickster, starting with rogue levels for an easier time.
All bloodlines & archetypes have different Arcana bonus & free spells every 2 levels starting from 5
As said Fey, but also Infernal, Snake & undead have good bonuses for Enchantment, Dragons have crazy damage bonus for elementals spells, abyssal is good for summoning, and celestial help you pick up some cleric like abilities.
Then some of them gives you access to spells that are not on the Sorcerer' list and wouldn't be available otherwise.
Sage: uses int instead of charisma (also +2 bonus to Knowledge (Arcana)), and gets ability to blast enemies with a magic bolt a few times per day.
Arcana: adds +1 DC to spells modified by metamagic (excluding heighten spell) and the arcane bond feature (Familiar or Bonded Object).
they otherwise get identical benefits.
While not an explicit bonus for Sage, the higher int (due to focusing on it) will result in more skill points compared to the average sorcerer build who tends to pump charisma instead.