Pathfinder: Kingmaker

Pathfinder: Kingmaker

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Barony benefits?
Do barony stat ranks provide any benefit to actual gameplay? Or is the barony just something you have to keep healthy enough to not lose?

So far, the whole barony thing just feels like a time and money sink for no relevant gameplay impact. The barony system is just a sub-par 4x knock-off so it's not even that fun compared to something like civilization.
Last edited by OdinTheGrand; Oct 1, 2018 @ 1:50pm
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Showing 1-15 of 17 comments
rasabt Oct 1, 2018 @ 1:51pm 
nope, you got it right.
and yes: the whole thing is pretty much Mass Effect 3's card-system on steroids.
Quacksalber Oct 1, 2018 @ 1:51pm 
The only thing I've seen is a project saying it would make a region poison resistant, but what that specifically means, I do not know. However, if your barony fails, it's game over. Put it on auto if it's not your cuppa.
Yograin Oct 1, 2018 @ 1:51pm 
There are projects which give you perks(attack bonus or poison immunity for all characters in your territory) + there are crafters who give you magic items.
HTakara Oct 1, 2018 @ 1:56pm 
yes there's a ton of benefits, you'll get permanent area buffs in your territories as you complete missions
shaki92 Oct 1, 2018 @ 2:25pm 
Originally posted by HTakara:
yes there's a ton of benefits, you'll get permanent area buffs in your territories as you complete missions

Which doesn't really matter, because you need to go through most dangerous enemies to conquer the territory first, after you got it you'll probably won't fight anyone there anymore, except for some companion quests etc. which are rare and easy anyway.
Last edited by shaki92; Oct 1, 2018 @ 2:25pm
Greb Oct 1, 2018 @ 2:40pm 
As you rank up each stat, you get projects which provide a variety of benefits that unlock as you go through - like being immune to poison while in your home territory, having +1 on defence and attack rolls, and so on. It's definitely worth it in the long run to keep at it during your down-time when there are no missions going on, anyway.

It also makes your advisors better in their associated areas, which means less failing and more gaining. It's a neat little mechanic. I hope that the end game involves several important high level tasks your Kingdom needs to do in order to progress or something. Otherwise the whole system feels kinda pointless. If there's no "test" of how well you've flourished (or not) then there's no really point in caring about it so much. I guess.
Jericho Swan Oct 1, 2018 @ 2:40pm 
wait till later if you think those buffs won't be helpful in "your own" territory ;)
Darkwing52 Oct 14, 2018 @ 6:05pm 
am pretty sure there is a mass invasion....
Darkwing52 Oct 14, 2018 @ 6:08pm 
also im going to panic complete all those now.
Sai Kyouji Oct 14, 2018 @ 6:27pm 
Originally posted by panda_express411:
Nope. None of it matters.
This game would be much better without the kiingdom management.
Game wouldnt have sold much.
A kingmaker without kingdom
Darkwing52 Oct 14, 2018 @ 6:31pm 
Originally posted by panda_express411:
Nope. None of it matters.
This game would be much better without the kiingdom management.

i really like the kingdom mgmt side it adds to the depth of the game
Mimung Oct 14, 2018 @ 6:37pm 
well you get crafters. thats one benefit
Gogopher Oct 14, 2018 @ 6:59pm 
1- the stats matter in so much as each point adds 1 point to the related minister (ie a lvl 4 military adds 4 points to the general to resovle issues)
2- the rank of each adds 1bp to ur economy up to the lvl of ur economics
3- u get some really nice kingdom wide buffs...like immune to posion in ur own territory or +1 to hit and damage in territory
4- it all matters in so much as its ur country so take some ownership and pride in it ffs....
5- the rank of the stats directly influence ur royal crafters and what htey can build

the game would just be another rpg that while good was not great without the kingdom system...it adds as i said a level of ownership that would otherwise be lacking without it
wendigo211 Oct 14, 2018 @ 7:17pm 
Seems mostly like a way to suck up the player's money. I think I've bought over 10000 build points from Hassuf, so that I could expand agressively when the game gave me the option.

I probably didn't expand aggressively enough since I'm getting problems with 40 DCs. I've got a few council member with +24s, but it seems like the game wanted all my council members to be rank 9 or 10 by now, and there was no way that was happening with it taking 14 days to level a council member. The project that's supposed to cut training time in half doesn't work either.
Kain Yusanagi Oct 14, 2018 @ 7:29pm 
Originally posted by wendigo211:
Seems mostly like a way to suck up the player's money. I think I've bought over 10000 build points from Hassuf, so that I could expand agressively when the game gave me the option.

I probably didn't expand aggressively enough since I'm getting problems with 40 DCs. I've got a few council member with +24s, but it seems like the game wanted all my council members to be rank 9 or 10 by now, and there was no way that was happening with it taking 14 days to level a council member. The project that's supposed to cut training time in half doesn't work either.
Training time isn't for the rank upgrade, but for upgrading your NPCs and PCNPCs that fall behind in level/capability, pretty sure.
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Date Posted: Oct 1, 2018 @ 1:50pm
Posts: 17