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Shocking grasp is your main spell in a situation where you have access to the intensify spell and magical lineage trait - neither are implemented here. Without the option to supercharge Shocking Grasp, that means you're relying on finding better spells to use like Vampiric Touch. My general opinion is that you pretty much have to stay pure to make Magus work well.
The rogue/fighter->duelist comment was more about meeting the OP's thematic requirement, if I really really wanted to do a duelist, it would probably lead off of Aldori Swordlord.
Actually you are enhancing your touch spells by being a rogue already as a Magus. Sneak Attacks are applied to Touch Spells too and get the same damage type as the spell itself.
I'm playing currently as a Sword Saint/Rogue - and it's damage is pretty nice.
Ah ok... yeah in that case it was already answered. They don't have the focus, but it's easier to get the proficiency.
I agree your magic is less good, but Duelist does augment your normal attacks somewhat, and the main draw to the class combination is the 18AC from Int alone, that is just so much more than anyone else gets without even doing anything. The further AC buffs from Dex, feats, defensive stance, being a Duelist, and perhaps Wis if one also splashses Monk, just get into a range where you never get hit, even by the unfair mobs. It's not classic Magus, but it's powerful.
What happens is, if you are using Strength as your stat for attack/damage, and have a free hand, you will add 1.5x str instead of 1x str. This is true for all weapons that can be used 1 or 2 handed. However, your Estoc will be using Dex, if you're going duelist, because weapon finesse is a class requirement, and you want high dex anyway. Dex doesn't add to weapon damage by default, but you can take Slashing Grace if you already have weapon finesse, which then allows you to add dex to damage, but only 1x, no 2h benefit. Still what you want though.
I applaud your ingenuity for making it work, I've just never been a fan of AC based builds in general. Between other options for avoiding damage (concealment from blur/displacement), DR (stoneskin) and the fact that "dead things can't hurt me", I just prefer offense over defense.
On an unrelated sidenote - if you want a thematic build that goes the opposite direction from you, try a straight Eldritch Scion archtype Magus with the Abyssal Bloodline, and stack strength and power attack. The +6 from the bloodline +enlarge person +level boosts +gear means you can easily boost strength to 38 or more. It was the easiest way for me to make up for the diminished nova-strike ability of the Magus without Intensify Spell.
Sounds very cool!
Should be the same as every other 1handed weapon: If you have a free off-hand, then you get 1.5x STR bonus applied (if you turn off spell combat).
Which isn't important as Sword Saint, because you a usually focused on a finesse build, esp. if you plan to go for rogue multiclass. And there is no such bonus for a finesse build using 1handed weapons without an off-hand item.
Defense builds like this often go with Improved Unarm (Pre req), Crane Style (Better ac when fighting Defensively), Crane Riposte (4 AC, if those 4 make someone miss you, you counter attack, and lose the Ac bonus for the round).
Mixing some Fighter (Aldori Defender) with Magus (Sword) gets you some fighter bonus feat, and some +AC class features also. Duellist feels like a lot of overlap and the +AC Int (Canny Defense) shouldn't stack as it is also Canny Defense.
WIth no Intensify Magic, you lose a lot of the table top DPS, you'll do much more damage in the game if you pick up some Rogue (or Alc / Vivisectionist). Sneak Attack damage can be applied to each attack and touch spell. Game considers target flanked if you have more than 1 character attacking in melee (Range gets flank if 1 person attacks the target). Rogue also gets free Finnesse (Dex to hit with light melee weapons, including Dueling Sword) and a Dex to Damage (instead of Str) at pretty early levels.
You could also consider Arcane Trickster as a Prestige, requires a quick dip into Rog, enough to get the stuff mentioned above (3? levels), AT gives you more sneak attack, and increases your caster level. I'd have to double check but the basics for this type of build would be Sword Saint (til 2nd level spells), Rogue at least 1 (costs a feat to get a second Sneak attack dice, you are better off going to 3 or 4, some better options, and helps BAB more)
Be aware that it does stack in this game's implementation, just FYI.
They are absolutely ideal if you want to make a dex based fighter/magus/whatever.
https://imgur.com/5MMu12R
Rogue 3 / Sword Saint 7 / Duelist 10 is one of the strongest possible builds in the game. This is at lvl 7, with a SINGLE shocking grasp spellstrike using an Elven Curved Blade dealing over 130 damage. It absolutely does work, and the sneak attack damage is added to BOTH your spell damage and attack damage for this spellstrike.
Character is currently Rogue 3 / SS 4