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Nice going to look at it, mainly the combat is pretty overwhelming. So good to have it.
You can find the videos under guides it's called.
Beginers Guide to the Classes [Work in Progress]
Well problems is a big word. Its just that it doesn't always feel very clear why I should pick one spell above the other. Because the only effect it states is damage. (I could be wrong of course)
Also there doesn't seem to be any way to actually tank? So you just need to move out of the way?
Also why is it that some characters already have a whole bunch of spells/abilities and others have non.
I might have more i need to give it a better try when im more focussed.
Main tip: settings to pause game after each round. This is how i learned to play. You tell each party member what to do then unpause after round ends it pauses for you and you repleat. eventually you won't need it on auto and can figure out when to pause or just control it as it is happening.
1. Auto save with F5. You can always go back if you screw up.
2. difficult settings are not locked (no option to lock yet) so you can always adjust if needed.
3. lot of other settings to make easy mode like no slow when carrying alot, 2nd life when you/companion dies (called death's gate), and display of enemy abilities/spells before or as they are happening.
There is definately a learning curve, but that's half the fun.
This game is highly based on the role playing table top game Dungeons & Dragons, specifically the Pathfinder version that spun off. It's currently very similar to D&D 5th edition (the current edition).
You make a character and role play it facing challenges and choices that create and unfold your adventure.
The better you are the more challenging modes you will be able to succeed with.