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The problem with Infusion, is that the spells remain active until spent. So an Alchemist that has prepares their spells as infusions, and then has them confiscated, is true and blue screwed, as those spell slots remain active forever.
That Chirugen rule allows them to prepare those set spells as infusions, and not be at risk of basically losing their character in the event of capture. It should not be compared to spontaneous conversion.
Its more that in the PC game, alchemists are not at risk of having their infusions confiscated, so that entire langauge of the TT rules has no place here.
Its also worth noting, you've -only- given up Poison Use/Resistence. Its not like this is a different class.
Skill Focus(Religion) is likely more an indicator that the Heal skill has been subsumed by Knowledge(Religion) in this game, and so indicates the character can make those narrative checks just as well.
You are aware that Breath of Life is a resurrect spell, right? With no material cost. Its not normally on their spell list, and normally its a 5th level spell.
I have digged innternet on this matter.
Consensus is:
"Infused curative" should work as spontaneous transformation.
Even Infused extracts remains active only 24 hours.
If there is official explanation, that says that "Infused cureative" should work as you described - please share.
If there were only more players like you that know of the PnP rules and are able to explain why they don't belong in a vidya game.
Unless that's from the mouth of Paizo, that's what is called a "house rule", which means it isn't neccessarily how the rule is meant to be interperted.
Sort of like how everyone on the internet thinks rolling a nat20 on a skill check is an auto success, when it isn't...
Anyway, even if it is common misinterpretation, it doesn change fact, that in Pathfinder: Kingmaker Chirurgeon archetype suck hard, and its better to avoid it.
You actually have the option to not do it, and can explore other Discoveries.
As well, note the edit made to my first post WRT Breath of Life, because I think you're missing some key benefits of getting it.
Skill Focus Religion is the same thing as Skill Focus Heal for this game. There isn't a Heal skill in this, so you ought to be putting ranks in Religion to handle the "my character knows healing" stuff for any relevant skill checks. Plus now it also covers a wide array of other things.
And all you're giving up is Poison Use/Resistance/Immunity, which, while pretty good, aren't so absolutely necessary/useful that you can't justify it.
Lets see, there is little sense to play as Alchemist and dont take "Precise bomb" (in this game, i mean). Grenadier have this discovery for free, and can take "Infusion" instead.
To be as good at healing/buffing and to be able actually use bombs - Chirurgeon need to waste 2 discoveries.
Of course, you can ignore "Infusion", then your supportive architype would be worse at supporting than offensive architype.
Then what's a point of Chirurgeon?
"Breath of life" resurrection ability?
But it has strict timeframe to use - 1 round since death. And I highly doubt that I will use it even once to resurrect someone.
There would be much more sense, if Chirurgeon got "Infusion" for free, instead of "Infused curative". Since original mechanic of "Infused curative" (as you explained it) cannot be implemented in PC game.
And that item can then be used as potion that is cast at your full caster level? (note that potions by default only work at minimum caster level)
As well, you can give infusions of Breath of life to your allies, who can be far more spread out and remotely be able to apply it, rather than just your one character?
Infusion work exactly as spells, so you cannot give them to anybody.
And you cannot throw bombs at ground, only directly in enemy, this is why "Precise bomb" is must have.
Normally an Alchemist with Infusion is either casting infusions during narrative time, or has given them out for structured time. You ideally don't run up to people and feed them Infusions.
Or can you also cast Infusions at range?
Chirugen works as it allows you to heal, without having to waste a perfectly good discovery on Infusion.
On bombs aimed at the ground, you're still better hitting the enemy as the damage is significantly better. What you want are selective bombs that don't hit allies.
If anything, I'm so annoyed at alchemist, because it's like one of those clickbait titles "dip 2 levels into alchemist to min/max your character!"
If I see another person recommend alchemist or scaled fist monk dips, *takes a deep huff*
I don't know why you'd want to necro this thread to make that argument, but... why do you think Chirurgeon is the best Alchemist archetype?
What would be your 1-2 lvl dips recommendations?