Pathfinder: Kingmaker

Pathfinder: Kingmaker

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The Stag Lords fortress
I'm currently trying to invade the Stag Lords Fortress but I feel far to weak to be doing so, all my other quests are done and I'm at lvl 4 , part from Octavia she's lvl 2.

I feel abit confused over this since everything points that I'm suppose to do that , or am I just suppose to explore the land now that the fog is gone ?

My time is ticking and I have 50 days left
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Showing 1-8 of 8 comments
Antinous Oct 1, 2018 @ 5:56am 
**SPOILERS**

You didn't miss anything, you indeed have to kill those bandits, and the Stag Lord himself.
Consider exploring the area outside the camp first. Some wolves on the east from memory, and many undead on the left (with some skeletals champions wearing shields, very tanky). You can use Hamiri and his channel power dealing damage to undead (be careful about Jaethal, as she's undead aswel).

You can enter the bandits camp from the main entrance, or on the left of the main entrance, you can break into it with a mobility check.

Try not using your healings and cc's spells for trash bandits, better use potions, flasks, scrolls, wands, because you'll need your spells with charges for the last fight against the Stag Lord.
On easy difficulty, only the last fight will be a bit of a challenge. If you're playing on a higher difficulty, just use a temporary save before every fights.

For the last fight, buff everyone (even with the lvl 0 resistance buff on your whole party), engage with cc and nasty single spells on archers atop. You can use alchimist fires aswel because some of ranged bandits are packed. Then try and retry.

GL&HF
raubrey Oct 1, 2018 @ 6:39am 
Here's what I did.
It was on Story mode but the damage was too nerfed. I'll either bump it up a level or up the damage. Otherwise it should be a viable tactic up to normal with some damage tweaking. I am trying to imagine taking the full damage of the bow even with buffs...

https://steamcommunity.com/sharedfiles/filedetails/?id=1527787920

https://steamcommunity.com/sharedfiles/filedetails/?id=1527788316

https://steamcommunity.com/sharedfiles/filedetails/?id=1527788983

Oh and Amiri was stuck...partly my fault and partly just not knowing there wasn't room. But it worked out with a little fiddling. Then those who needed to use bows did of course but at first my healer was too busy healing so it shows melee. :D

Akiros was more challenging to me but by the time I got to him I was down most my abilities. Still pretty tough NPC.
Last edited by raubrey; Oct 1, 2018 @ 7:06am
Straybow Oct 1, 2018 @ 6:44am 
If you leave the fort you can rest :) Apart from that, buff and take them apart piece by piece. Depending on choices made throughout the chapter there are a few things that can make the ultimate fight considerably easier.
Gnael Oct 1, 2018 @ 6:48am 
The Staglord's Fortress can be a bit rough. I went in at LV4 on Hard and had similar feeling of vulnerability.
I'd recommend sneaking in from the side and trying to take groups one at a time. I'd also recommend, if possible, avoiding the fight with Alchemist & Bard between the gate and the side-entrance. During my play-through I found them harder than the Staglord himself.

Also, if needed, you can leave the camp and rest between fights. You have plenty of time to burn, so there is no cost for doing so.
raubrey Oct 1, 2018 @ 6:48am 
Originally posted by Lysimarkos of Ermor:
If you leave the fort you can rest :) Apart from that, buff and take them apart piece by piece. Depending on choices made throughout the chapter there are a few things that can make the ultimate fight considerably easier.

Yeah, I was going to kite them and I saw the healer there, thought of the first nasty fight in D:OS and thought what the heck...elevation it is and pinning them on the stairs. It seems you'd have to draw them out on high damage, though.
Ardbug Oct 1, 2018 @ 6:50am 
Like Lysimarkos said, you can take it one step at a time and leave the map to rest up.
But the Stag fight itself can be pretty nasty if you just rush in, you can set your party on hold position (H) right next to the owlbear cage, and have one archer pull a few back to the party, that is a lot easier than rushing in and fighting everything at once.
Last edited by Ardbug; Oct 1, 2018 @ 6:51am
raubrey Oct 1, 2018 @ 7:03am 
I did get Octivia and the Orc up a level. You have plenty of time to see if you missed anything or take random encounters. That's why my lowbies had more buffs than the tank. 3 was hard enough on old Reg the Orc who is the same level (3).

Also I noticed that I don't have a DEX-based party as I usually do, +2s on some and the bow did far more damage than various magic and divine spells. I would enjoy draging them out but going off the map to rest is not how I play as it would defeat the purpose of playing the difficulty I had set, but to each their own. It was too easy at this level though. There is no harm in customizing the damage if you need to do so. That's what it's there for.
Last edited by raubrey; Oct 1, 2018 @ 7:15am
drMannevond Oct 1, 2018 @ 8:07am 
The Owl Bear is a great help. When you free him you have to pick the Neutral dialog option (something something he will help us), otherwise he just runs away.
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Date Posted: Oct 1, 2018 @ 5:32am
Posts: 8