Pathfinder: Kingmaker

Pathfinder: Kingmaker

View Stats:
WEB trap annoying AF
I know it was like this on old Baldurs Gate games, but here it seems to be even worse, activating web trap bogs game literally for minutes, when you can go make a cofee, reply for email, walk your dog etc, definitely kills game flow.

Last edited by Ernst Stavro Blofeld; Oct 1, 2018 @ 3:16am
< >
Showing 1-15 of 49 comments
TheZeisonSha Oct 1, 2018 @ 3:24am 
Web lasts pretty long[www.d20pfsrd.com]
Willem (Banned) Oct 1, 2018 @ 3:24am 
Try not to activate it, and yes traps do hurt/stall you thats what traps do.
Originally posted by Willem:
Try not to activate it, and yes traps do hurt/stall you thats what traps do.

I know, but is very easy to activate when spiders stand on top of traps and you just melee into them

is there any counter spell, like a free movement spell/ring from old D&D games?
Quacksalber Oct 1, 2018 @ 3:31am 
I have seen a free movement spell floating around.

Could it be that enemies are not affected by their own traps, but the player is?
Willem (Banned) Oct 1, 2018 @ 3:34am 
Originally posted by Ernst Stavro Blofeld:
Originally posted by Willem:
Try not to activate it, and yes traps do hurt/stall you thats what traps do.

I know, but is very easy to activate when spiders stand on top of traps and you just melee into them

is there any counter spell, like a free movement spell/ring from old D&D games?

There most likely is but i havent seen it yet, i believe there is also teleport although i also did not see it yet.
I know what you mean i was also waiting for my dwarf for like 7 minutes to crawl out of the web.
But hey it gives me time to get coffee ;)
Greb Oct 1, 2018 @ 3:51am 
Harrim uses grapple...failed!
Harrim uses grapple...failed!
Harrim uses grapple...failed!
Caged Oct 1, 2018 @ 3:53am 
The web spell is great for the same reason
It immedietaly gave me ptsd flashbacks to than one forrest location in Baldurs Gate I full of web traps and spiders, it was my least favourite location in a whole game, because it took so long to get through.. second place goes to narrow tunnels full of traps just before final fight with Sarevok, that messed pathfinding of your group all the time.. oh the memories
Ghost Oct 1, 2018 @ 4:07am 
Harrim's reflexes are atrocious
DracoDruid Oct 1, 2018 @ 4:35am 
Maybe those trap effects should vanish early if there is no fight going on?
Last edited by DracoDruid; Oct 1, 2018 @ 4:36am
Greb Oct 1, 2018 @ 5:23am 
Nothing like having Slow cast on you as the last round and then being forced to walk around at a snails pace for 30+ seconds after the fight is over.
JoeVonFo Oct 2, 2018 @ 2:54pm 
I quite literally just had to stand still for the entire duration of the web trap, because my cleric was unable to beat the check XD
Web duration maybe long dev, but Web 5' Web should be able to be burnt with torch
terrycloth Oct 2, 2018 @ 3:05pm 
Originally posted by TheZeisonSha:
Web lasts pretty long[www.d20pfsrd.com]

You're supposed to be able to burn your way out (at the cost of doing minor damage to anyone stuck inside) but they removed that option.
axiomofanarchy Oct 2, 2018 @ 3:20pm 
Wouldn't be nearly as much of a problem if webs were flammable like in the tabletop version of pathfinder. There are also supposed to be alchemical solutions like alchemical solvent, but I haven't seen that being sold by any of the vendors (and Jubilost can't craft it himself b/c there are no crafting skills or feats like in the tabletop version). The freedom of movement spell is in the game, but it's a 4th level spell so it's not going to be available to your clerics until you reach level 7, and a potion or scroll of it isn't exactly cheap if you need it before then; fortunately for me in my playthrough I found a nice heavy mace with a constant FoM on it which I gave to Harrim.
< >
Showing 1-15 of 49 comments
Per page: 1530 50

Date Posted: Oct 1, 2018 @ 3:16am
Posts: 49