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Don't just try to walk out the front door.
You really aren't meant to kill them. You can try, but you'll likely fail. I once tried to crank the game down as low as possible to see, and you'll still probably die. That Owlbear is SUPER buffed up.
And yeah if you bring your party, nothing happens. The quest only progresses when you come alone.
But I got out of the map. The thing is, I believe when you jug a potion of vanish or invisibility you are guaranteed one round of non detection. So run to the exit, use the potion and exit the map.
I tried. My character can't make it.
It really scrapes my ass that I can't at least use the map exit if I'm being targeted.
Do you just not have the stats to even remotely succeed?
And I think its just that you can't leave the map if you're "in combat". You might have to try what someone else said, and have another potion to chug at the map exit to break combat and flee before they can engage combat again.
I DID make it up the wall, past that OTHER trap, and down.
Sheesh.
Now I think it's time to build lumber mills. Lots and lots of lumber mills. And tanneries. Very polluting ones.
How many times do you enter a place with out having your rogue/trapper check it?
No. This is a great game design, because it's immersing. It's such an obvious trap, any smart person would check the place with full party beforehand an stock on invis potions and other items. Only reason why people don't do it, it's because game made them used to being babysitted. You walk into a trap without preparation, because you expect that the game would just leave you an obvious path out. The problem isn't with Pathfinder, is with all other games that do this ♥♥♥♥, so players are used to being immortal gods who can do anything without using their brains. I like that for once, I actually feel endangered in this game sometimes, plan everything, and have to think about my choices.
I proceeded to murder all the redcaps the hydra the manticore the owlbear and the giant plant of doom.
The quest was designed by some S&M player killer maschochist DM. I rather enjoyed stomping all over their carefully laid deathtrap.
Unforuntaely you get NOTHING for killing all the monsters, i even made circuits around the entire place twice slowly to make sure I didnt miss an invis redcap or anything... NADA
So even with "fufilling" the quest objectives to murder everything you get no reward.
A+ quest design here folks....
You can climb the wall easily enough. One Redcap should be doable. Then climb down the tree. If you trigger the trap with only one Redcap, just kill him.
If you want to stealth through this, chug a potion of invisibility, then follow their paths. I know this might be shocking given how much the game and other games ignore this, but it models them not walking on the trap areas and triggering them so you can follow their path out. There are even gaps in when they are moving so you can sneak in between them.
In easy that thing has a +24 attack bonus (with the powerful stance thingy) and it makes 4 attack when your PC makes only one...
Meanwhile the hydra and manticore can't even touch you.