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Im not using a composite bow, just a regular longbow
Strength modifier should apply on any bow damage if negative and only on composite bows if positive.
There are also feats in the game to increase bow damage.
That's your problem right there. A regular longbow adds nothing extra to the damage you will do with a bow. A Composite Longbow, however, allows you to add your strength modifier to the damage a bow will do. For ex., if your strength is 14, giving you a +2 modifier, and you do damage with a Composite Longbow, your damage will be 1d8+2. Dexterity modifier does not add to "damage" for a bow. It only adds to your base attack roll. Your "to hit" roll, so to speak.
Hope this helps!
And it clearly states im getting 6 bonus damage from my dexterity modifier in game
yeah the +6 was when I was fully buffed and actually have 22 dex.
So basically Longbows, short bows, crossbows and heavy crossbows are useless since strength only gets added to Composite bows. I mean why even have them in the game.
Because of proficiencies, comp bows are martial proficiency. So if a character only has simple proficiency they can use stuff like light crossbow which is light weight and don't need to take another feat so they have a secondary or way to deal with archers on perchs and etc. even if they don't get any bonus damage.
If you want to do an archer build I suggest human to quickly obtain useful archer feats and lots of points for str and dex, if you're at range you don't even need con really no one will target you usually.
that reminds me crossbows do add dex in their damage,(if I recall) but miss out on certain buffs like wind bow that increases the damage for 1 size category, and bracers of archery.
though if you really want damage with ranged builds you ll go for sneak attack anyway.
you do get a nice bow in act 2 that is oversized and with that spell does 2 damage categories higher than normal, and you can enlarge for an extra size category and then rapid shot and so on... (but you do get a MASSIVE -11 ? to hit with that thing and all those damage feats so its a trade off I guess, if you know how to make your characters hit regardless [, bard +reckless stance barbarian sharing rage + sacred bonus (tristian) + freebooter targeting +heroism]of the penalties its descent.
depending on the class you play and the buffs you get crossbows or bows might have an edge. eg that spell is arcane and the only divine casters that get it are rangers and or maybe priest of a certain domain. . but then again most arcane casters can't use bows unless they are elves or pull an extra feat for it and is already a pretty feat intensive build.
Only the gunslinger adds dex to damage with a crossbow, and only at lvl 5 with a certain archetype. You can use hurricane bow with a crossbow.
the big thing with a crossbow is you can dump strength and not take a hit to damage, and you can still eventually get all the rapid-shot stuff like a normal archer would. In the pnp, I have a heavy crossbow user that mostly uses gravity bow and divine favor to keep the damage up. It's not quite as good as a bow archer would be, but it's still decent, especially at the levels PFS usually runs through.