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报告翻译问题
interesting!
Holy crap, isn't that technically a +8 weapon? +5 enhancement, +1 (holy effect) +2 (sonic damage)
Yeah i don't care about powerplay i just kill ♥♥♥♥♥♥♥♥ XD
Location: Giggling Hills (west of Pitax)
Scimitar +4, Thundering (1d6 sonic), Shock (1d6 electricity), Wrath of the Bear God.
Wrath of the bear God:
Any creature struck by a critical hit, either from a natural attack or from this scimitar, becomes a target of lightning, as per the Call Lightning Storm spell (5d6 damage, 24 DC Reflex Half)
All Natural Attacks from both the wielder of this scimitar and the wielder's animal companion have concussive (1d6 sonic) and shocking (1d6 electricity) modifiers applied to them. If the wielder is wild shaped into a bear or if their animal companion is a bear, the sonic and electrical damage from their attacks is increased to 1d10
Anyway, screw wild shape, but this thing is amazing for my (already scimitar-specced) Divine Huntsman and his pet.
And I just found out that you can buy +4 weapons at the Rushlight tournament, provided one has the cash.
Also you can buy almost any plain +4 weapon on Rushlight Fields tournament
1-HAND WEAPONS
Bastard Sword:
Unstoppable Khanda (+4, Beguiling, Impervious, Unyielding, Venomous) - Pitax
Club:
Grim Finale (+2, Necrotic)
Fearsomeful Mace of Chwurk (Masterwork)
Dagger:
Edict (+4, Mithril, Speed, Breaker of Wills) - Whiterose Abbey
Dark Wind (+4, +5 bonus to Stealth checks, increase sneak damage with any weapon by 1d6)
Chaos Shard (+2, chance to confuse on hit)
Lighting Duelist (+1, Shock, +4 Insight bonus, +1 Dodge bonus)- Pitax
Arcane Protector (+1, +3 to Dodge, Immunity to nauseated confition)
Dueling Sword:
Royal Gift (+3, Keen, additional 1d6 damage)
Arcane Enforcer (+3)
Swordsman's Passion (+2, Agile)
Estoc:
Forsaken Edge (+2, Unholy)
Hairsplitter (+1, Agile)
Falcata:
Decapitator (+2, Keen, Furious)
Heavy Mace:
Authority (+5, Unholy)- Pitax
Righteous Punishment (+4, +4 attack rolls against targets affected Smite Evil or Mark of Justice)
Mallet of Woe (+3, Freedom of Movement effect)
SkullCrusher (+2, Heavy Blow, Stun on crit)
Executioner (+2, Human Bane)
Heavy Pick:
Demolisher (+1, Construct Bane)
Kama:
Talon of the Wise (+2, Agile)
Kukri:
Cold Blood (+4, Agile, Freezing)
Fiery Blood (+4, Incinerating)
Mother's Care (+2, Keen, Frost)
Light Hammer
Torpor (+1, Destructive, Torpor)
Longsword:
Rageclaw (+2, Adamantine, Furious)
Punching Dagger:
Prehistoric Tooth (+4, Lethal, Necrotic Burst)
Rapier:
Black Salt (+5, damage to random ability) - Pitax
Putride Blade (+3, Agile, Corrosive, +20 acid resistance, 1/day cast Spit Venon)
Stratagem (+2, Agile)- Capital
Deadly Grace (+1, Keen, Unfair Advantage, chance to deal 2d4 acid damage) - Pitax
Scimitar:
Jolt (+3, Shock, Runic Mageblade) - Rushlight Fields
Slicer (+2, Runic Mageblade)
Shortsword:
Nature's Will (+2, Vermin Bane)
Sicle:
Chilly Midnight (+3, Cold Iron, Chance to Dextery damage on hit)
Trident
Bound Thunder (+1, Shock, 1/day cast Lighting Bolt)
Two-bladed sword:
Twin Cristals (+5, Agile, Keen)
Warhammer:
Chaos Hammer (+4, Anarchic) - Rushlight Fields
Noble Warhammer (+3)
Warhammer of Hatred (+1, Giant Bane)
2-HAND WEAPONS
Bardiche:
Rod of Razors (+5, Keen,) - Pitax
Greataxe:
Extinguisher (+2, Extinguisher)
Trollreaper (+1, Corrosive)
Second Execution (+1, Undead Bane)
Greatclub:
The Crusher (+2, Oversized)
Glaive
Incorruptible Petal (+5, Holy, Ultrasound)
Falchion:
Beastrender (+2, Animal Bane)
Fury's Legacy (+2, Furious)
Large bastard sword:
Ovinrbaane (+5, Oversized, Anarchic, Speed) - kill Armag
Longspear:
Dragonslayer (+5 Dragon Bane)
Singing Edge (+3, Bardic Perfomance)
Quaterstaff:
Crimson Counselor (+2, Fire Gemstone)
Scythe:
Hand of Damnation (+2, Keen, Death Reservour)
Eternal Conduit (+2, Arcane Insriptions)
Shortspear:
Mourning (+4, Keen, Chance to cast Crushing Despair (on hit) and Finger of Death (on critical)) - Brineheart
Spear:
Longshank Bane (+1, Longshank Bane)
RANGED WEAPONS
Heavy Crossbow:
Ankle Breaker (+1, Slowdown)
Longbow:
Devourer of Metal (+1, Composite, Oversized, Greater Corrosive)
Lucky Longbow (+1, Composite, The Luck of the Draw)
Savage Bow (+1, Composite, 3/day cast Ascpect of the Flacon)
Nobleman's Amusent (+1, Elite Expertise)
Shortbow:
Whimsy (+3, chance to cast Hideous Laughter on hit) - Rushlight Fields
SHIELDS
Buckler:
Arrowguard (+4, additional +3 bonus against ranged attacks)
Bladeguard (+3, additional +3 bonus against melee attacks)
Light shield:
Spiked Light Shiled (+5) - Rushlight Fields
Heavy shield:
Child of Wind (+3, increase speed +10)
Blessed Defence (+3, 1/day cast Divine power)
Protector of Unjust (+2, additional +2 against good or lawful)
Ancestral Dwarwen Shield (+2, DR 2/-)
Bashing Shield (+1, Bash)
Tower shield:
Defender's Bulwark (+3, DR 2/-)
Flameguard (+1, +10 fire resistance, +3 Refles saving throws) - Capital
how or when do u go to that tournament?
You also get a nice Bastard Sword from completing the Ravenous Queen quest (+5 adamantine, cast Harm as a level 11 cleric 3 times a day).