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She's not really specialised for them is she? She just starts with one.
But as you say, scythe might not be the best fit for a Rogue
A 2H fighter would be way better.
Also since you're new to D&D mechanics. About hit chance and attack rolls.
Dexterity doesn't help with melee weapon hit chance. It only works if you have specific feats and it only works with the light weapons category (dagger, rapiers, knife-like weapons, unarmed, stuff like that). The general rule is that strength is for hit chance and damage for melee weapon. Dex is for armour and hit chance fo ranged weapons.
So you can do a light armour dodgy scythe user, but you need str even if you put some points in dex for dodge based defence. And if you specialize in a weapon,you'll usually need a fighter (because it's the only class that can get advanced weapon feats by default).
If you want a ninja-like char, a knife master or eldritch scoundrel, kama oriented is going to be easier to build.
Also, you'll want to make sure you start with 16 int so you can eventually cast 6th level spells. Using a scythe it looks like you'll be stuck using strength and dex (going to need high dex thanks to only having light armor) but mutagens (they boost your stats) that alchemists get can help with that.
It sometimes show a page(several threads) that is from the time you first came to the forum. It is most common when you "go back" after reading a thread on page 2+(on the forum pages, not thread pages).
You can't technically be a Ninja unless you use the Call of the Wild mod. I have used it, and I have done a throwing weapon Ninja, and... honestly it was a bit disappointing. Ninjas are really better in melee. They do get some Ninja tricks that support throwing weapons, but I remember thinking they came too late and did too little. I wished I'd just focused on being invisible in melee, because that's what the best Ninja tricks do, and it comes online earlier. And melee weapon options are far better in Kingmaker.
All that said though, I think a throwing Ninja can still be viable if you're set on it, especially on a normal difficulty or lower.
I remembered part of why I didn't like my throwing Ninja so much, and it's because of the short range of throwing weapons and the fact that the Flurry of Blows-like throwing ability is a full round action. So in real time, what will usually happen is your character only moves enough to throw at the first enemy and attacks once. Then if you have to move more than a small amount to attack another, you're only doing another single attack. Similar to how melee work, but you don't ever have any pounce/charge options. For that amount of movement, you may as well just be in melee with better weapons, or just use an actual ranged weapon and start Sneak Attacking with multiple attacks from the start of combat.