Pathfinder: Kingmaker

Pathfinder: Kingmaker

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LordBlade Sep 30, 2018 @ 2:17pm
So what settings would put enemies "most like the actual game"?
Where should the settings/sliders be to make things more like the tabletop and less super over the top inflated?
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Showing 1-13 of 13 comments
Aldaron Sep 30, 2018 @ 2:19pm 
I think "Normal" - at least theoretically. It wouldn't represent *my* Pathfinder games as a computer program couldn't care less about regular TPKs, as opposed to me, who doesn't have any fun in wiping out a party and having to restart an adventure path from scratch! :)
LordBlade Sep 30, 2018 @ 2:21pm 
I tried playing at Normal, and the stats still seemed way too high. I was still finding Kobolds with 4-5 strength bonus to their damage (which is ridiculous for a Kobold).

I mean, my main game is set to "baseline" where I have everything set to "normal" or the sliders to 1.0. But that's baseline for this game, not for the actual tabletop.

So I was basically wondering what would be needed to see enemies that are actually plausible by the tabletop.
R4ampage Sep 30, 2018 @ 2:35pm 
I think if you look for actual stats like the actual game maybe Try Story Difficulty? But then Edit the Death things and Crit Modifiers like they should be.

...tbh I really don't know how but even if it does look dumb it is possible to have a good experience on Normal if you get past the first Act imo. Everything after Act 1 has been pretty fun....when the game works lol
LordBlade Sep 30, 2018 @ 2:38pm 
Yeah, it seems like setting the enemy strength to the weakest and simply turn back on crits for normal damage and character death is as close as you can get.

I mean, I'm not having too much trouble with my main game at the settings I'm using. It's just... you can feel how insanely bloated all the enemy stats are. When Kobolds and Goblins are taking multiple greatswords to the face and still standing... it just kind of cheapens the whole feel of the game. Makes it less Pathfinder and more generic computer RPG.
R4ampage Sep 30, 2018 @ 2:46pm 
I started to enjoy it more when I thought of it more like Mass Effect/Dragon Age instead of a Pathfinder/D&D game. Not that ME or Dragon Age are super generic but this really doesn't reflect much of the gameplay feeling I had with the Older Neverwinter games or my PnP experience.
Last edited by R4ampage; Sep 30, 2018 @ 2:47pm
LordBlade Sep 30, 2018 @ 2:51pm 
I guess I was really hoping for a real Pathfinder feeling, same as Badlur's Gate and Neverwinter delivered with D&D. Or how PoE gave you that feeling even though their world was a new one.

This game just feels very "video gamey" I suppose. Enemies that should be a joke aren't. They don't exactly feel "dangerous" (even though with their insanely bloated stats they are), they just feel artificial. Sure, that Kobold could kill you in two hits because of their insane bonuses, but they don't feel like "deadly Kobolds" just "boosted fodder".

It's that same feeling when you play games that have massively inflated stats on enemies simply because the devs don't know how to make proper challenges or good AI. So they just make the AI cheat.

The game can still be lots of fun. But it doesn't feel like you're overcoming a proper challenge as much as you're finding a way around a cheating system.
According to a reddit thread who looked at the code of the game. The first enemy setting should be normal and the second enemy setting should be weak, at 1.0 damage scale and normal crits.
LordBlade Sep 30, 2018 @ 2:56pm 
Originally posted by Goebbel Race Program:
According to a reddit thread who looked at the code of the game. The first enemy setting should be normal and the second enemy setting should be weak, at 1.0 damage scale and normal crits.
So that should be closest to real stats?
Originally posted by LordBlade:
Originally posted by Goebbel Race Program:
According to a reddit thread who looked at the code of the game. The first enemy setting should be normal and the second enemy setting should be weak, at 1.0 damage scale and normal crits.
So that should be closest to real stats?
According to the peeps over at Reddit yes.
R4ampage Sep 30, 2018 @ 3:29pm 
Gonna do that on my Second Playthrough. I am to far into this one and to used to the current difficulty settings I have to change them now. Would feel weird
nshawmc Oct 3, 2018 @ 11:39pm 
normal is fine after you get over the learning curve. ignore all the complaints.
normal, normal, 1.0 crits also normal.

Tip: don't get level 2 on your main. leave it level 1 until you can buy some new companions custome at the inn for 500g each. you can probably buy about four of them early on to make the group how you like.

I am level 5 now doing this and it's been very fun.
Last edited by nshawmc; Oct 3, 2018 @ 11:40pm
nshawmc Oct 8, 2018 @ 11:19pm 
normal, normal, crits and 1.0 is good after you get past the learning curve at the start.

Ignore the people that cry.
Zaltys Oct 9, 2018 @ 12:28am 
Originally posted by nshawmc:
normal is fine after you get over the learning curve. ignore all the complaints.
normal, normal, 1.0 crits also normal.
Not what the op asked. That gives enemies stats that are far higher than what's standard in the actual game.

For experience that's closest to the original, it's `custom, somewhat weaker enemies, 1.0 damage, weak`. 'course, the original has no reloading. Character dies? You roll a new one.
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Date Posted: Sep 30, 2018 @ 2:17pm
Posts: 13