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I mean, my main game is set to "baseline" where I have everything set to "normal" or the sliders to 1.0. But that's baseline for this game, not for the actual tabletop.
So I was basically wondering what would be needed to see enemies that are actually plausible by the tabletop.
...tbh I really don't know how but even if it does look dumb it is possible to have a good experience on Normal if you get past the first Act imo. Everything after Act 1 has been pretty fun....when the game works lol
I mean, I'm not having too much trouble with my main game at the settings I'm using. It's just... you can feel how insanely bloated all the enemy stats are. When Kobolds and Goblins are taking multiple greatswords to the face and still standing... it just kind of cheapens the whole feel of the game. Makes it less Pathfinder and more generic computer RPG.
This game just feels very "video gamey" I suppose. Enemies that should be a joke aren't. They don't exactly feel "dangerous" (even though with their insanely bloated stats they are), they just feel artificial. Sure, that Kobold could kill you in two hits because of their insane bonuses, but they don't feel like "deadly Kobolds" just "boosted fodder".
It's that same feeling when you play games that have massively inflated stats on enemies simply because the devs don't know how to make proper challenges or good AI. So they just make the AI cheat.
The game can still be lots of fun. But it doesn't feel like you're overcoming a proper challenge as much as you're finding a way around a cheating system.
normal, normal, 1.0 crits also normal.
Tip: don't get level 2 on your main. leave it level 1 until you can buy some new companions custome at the inn for 500g each. you can probably buy about four of them early on to make the group how you like.
I am level 5 now doing this and it's been very fun.
Ignore the people that cry.
For experience that's closest to the original, it's `custom, somewhat weaker enemies, 1.0 damage, weak`. 'course, the original has no reloading. Character dies? You roll a new one.