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번역 관련 문제 보고
Crossbows need to be reloaded. You might not be able to take advantage of rapid shot with a crossbow unless you also have rapid reload.
A better option would be to just give the player the possibility to change the AI behaviour. Make it archetypes if deeper customisation is too complicated to implement now. Anything helps.
All spells involving an attack roll can trigger a sneak attack as long as your character has the sneak attack feature from somewhere (even before putting any levels in arcane trickster, multiclass wizard1/rogue1 would be enough. Or just wizard1 with the accomplished sneak attacker feat).
Explanation:
Some spells are used like weapons (e.g. shocking grasp, snowball), meaning that you roll a strength (melee) or dexterity (ranged) check while adding your base attack bonus (very similar to using a bow or sword). Those spells qualify for a sneak attack.
The difference between sword and shocking grasp: the weapon roll is checked against the normal armor class (including armor, shield, dexterity bonus and several effects from magic), while the spell is checked against the "touch" armor class (ignoring armor and shield). Both armor classes are visible in the character sheet.
If touch spells wouldn't work this way, a wizard would never hit with them (his base attack bonus is bad compared to a fighter, plus he often has bad STR and DEX). It's also somewhat realistic that a lightning bolt isn't stopped by metal armor.
The lvl 10 arcane trickster feature influences something very different: It allows you to sneak attack with other spells that don't involve an attack roll.
Example:
A fireball is an area-of-effect spell and therefore needs no attack roll to hit. To reduce the damage from this spell, your enemy would have to succeed with a reflex saving throw, which is based on DEX and your class. If the attacker has a high spellcaster level, it makes the saving throw more difficult.
This means that pure casters are rather good at spells that check against saving throws, while hybrids are often better at "touch" spells.
In practical numbers, a fireball from a lvl 10 arcane trickster would do 10d6 (average 35) damage in an area normally, plus 7d6 (average 24.5) sneak attack damage if he managed to hit "flat footed" enemies (those that haven't acted yet in the current combat). A successful save would halve both numbers
Ah thanks for the explanation, appreciate it! Makes sense!
The "ideal" build I found for arcane tricksters involves taking 1 lvl rogue, 3 levels wizard and the accomplished sneak attacker feat. And choosing mobility, trickery and knowledge arcana on each skill increase (so you end up with 4 ranks within 4 levels).
Other useful feats include toughness, arcane armor training, point blank shot and precise shot (so you hit flanked enemies within 30 feet better, which happens to be the prerequisite for sneak attack after the first round). Improved initiative feat plus a hare familiar might help as well (so you may cast twice before the enemies start acting and are no longer flat-footed).
it appears that she goes to acid splash for 2 reasons...
1) its a ranged touch attack vs a ranged attack...meaning if she cant hit her target with here bow she will drop to acid splash since with a RTA u ignore all armor bonuses...now this reason im fine with makes sense and the only issue is i dont think the ai is taking flanking into consideration when it does this
2) damage reduction...i think she drops to acid splash also due to opponents damage reduction...since with acid splash a 10/silver wont stop it and she still does sneak attack with it so all she is losing is a d6+str vs a d3
now i could be wrong in what im saying but i notice that if left in ai hands she will indeed use her bow against some targets and spam acid splash vs others...and if i manually control her she seems to miss a bunch which led me to point #1....point #2 i infered from watching her behavior against trolls
Thanks. I know this because I run an arcane trickster main (conjuration specialist gives you extra spell slots, longer summon duration and an improved sneak-capable acid attack several times per day). Paired with Octavia I sneak slightly ahead, open with snowballs, then let the melee party members and summons charge in. This leads to 1-2 sneak attacks due to flat-footed enemies, soon followed by more sneak attacks due to flanked enemies.
Being an elf helps because of the almost ideal attributes, longbow proficiency, and the feature that increases your spell level by 2 when checking against saving throws (which compensates for the 1 level of rogue that doesn't count).
It's also worth noting that this build is quite the "skill monkey" out of combat (ALL skills are class skills for free +3, plus rogue elves have extra free points in perception and trickery. You might also sacrifice the initiative from the hare for a viper familiar - extra perception and persuasion. Just beware that familiars and pets with the same bonus might not stack, so take the one that boosts saving throws instead).
^Right, this setup is what drove me to finally break down and google "pathfinder kingmaker stop using acid splash!"
In pathfinder, any spell that deals damage and relies on an attack roll can crit on a nat 20. As for the +1, no clue.