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And there are some mistakes
for example
"Another fun encounter in this zone is a group of 4 sleeping bandits. If you disarm the traps these unlucky fellows are completely unaware of you. You can approach, buff, position and open the fight as you see fit. The problem is that Owlcat forgot to put in flat footed AC and Coup De Grace meaning these sleeping NPCs have the same AC asleep as standing defending themselves."
Well, these two wererats I'm talking about are just normal mook enemies. Not bosses. I finally managed to get through the spoiler-gated thing you put, after several tries and after blowing a good chunk of my limited-resource abilities before initiating it and getting lucky with stealth and trap-disabling rolls. The biggest problem was my entire party getting affected by fear as soon as combat started.
I'm just wondering if there's any point to Armor class or if I need to just forget armor or the idea of someone being able to tank stuff and just go full-nuke mode and just have everybody loaded up with quick-cast damage spells and ranged weapons...
The big problem is they balanced the difficulties with stat increases without paying attention to what that means for d20 spread. We aren't using continuous distributions and if you push past need a 20 to hit, or the enemy needs less than a 1 hit you, you do break the underlying ruleset. The ruleset is broken on unfair, and damn close on hard. On lower difficulties it is manageable. But you do need to build efficiently (Valerie is the opposite of building efficiently).
Having said that, paying attention to the rolls, the enemies do get flat-footed bonuses against you in circumstances when they shouldn't (i.e. you're engaged in combat and they aren't attacking from stealth). This is a bug, and hopefully it gets patched out eventually. That can be part of the extra hits you're seeing.
But I don't wanna play a monk/empryreal sorcerer. I wann play my half-orc Eldritch Scoundrel who casts cc and invisibility/stealth so he can hit things with greataxes and falchions from the shadows. >.<;
But I specifically left everything at "normal" and x1 values to *not* be at higher difficulties (yes, I allow enemies to crit and turned off the Death's Door thing to make it more "core ruled", but I haven't made efforts to *boost* the difficulty from flat...)
And I don't see why Valerie should be unplayably poorly built; it's an NPC the game *gives* you. I'm not a min-maxer and I would think that putting everything at "flat" and "unadjusted" values (at least as far as I'm understanding the nomenclature of the difficulty settings) wouldn't require "optimized" characters. And I'm not one for building optimized characters, I go with ideas that seems cool to me and then try my best to make them work; see above main character for this game. ^^;
But yeah, I guess if they've changed armor class functionality and stuff so that it doesn't matter, then I'll just do snipe-and-kite tactics on everyone like I did for the Baldur's Gate games. >.>
For defence, i like to use a henchman tower shield fighter and valerie (same build but bad ability scores) they have an AC of 31 and 32 atm on L7. Normal enemies dont hit them only on a crit. the special ones hit often enough. (done whererats yesterday... they still hit me but this time i got them down and the loot is nice)
The wererats themselves aren't normal wererats. They have had their stats inflated due either to a class template or just through raw stat boosting. One way or another, they are a difficult fight, requiring probably around a 5th-6th level party to have a decent chance at beating. When you find fights like this in the game, avoid them and remember them for later because the loot is usually well worth the effort.
Some people see this as a negative design choice and while I understand that perspective, I'm not going to weigh in here whether or not I think it's a good thing. This is just how the game is and it's trying to teach you early on that there are some things you just can't do.
Valerie herself is garbage and shouldn't be relied upon until you get items to boost her strength and give her a feat like power attack so she has some teeth on top of having a decent AC. 25 AC is good at 2nd-3rd level, but you will continually need to improve that AC to stay relevant. Having a Cleric like Harrim to cast Shield of Faith helps a lot with this, and Linzi's Inspire Courage is essential to evening the odds for a lot of early combats. Jaethal's judgments help a lot, too, for team-based fighting, and she can heal the party like Harrim can, and so can Linzi.
Think of this less like a "I'm the chosen one" style of RPG common in most RPGs (despite the "You should be the baron" storyline) these days and think of it more as "I am a very small part of a much larger, more dangerous world" and never ever assume that you will be able to win a fight without a lot of planning, party buffing, and good tactics. And even then, despite your best efforts, you just aren't ready sometimes.
As a side note, Valerie is trash until you give her feats like Weapon Specialization and Power Attack and I myself spearheaded a thread to buff her strength to 16 so she's not completely useless. Realistically she should have a stat spread like 16/16/16/9/14/15 for her archetype and backstory, but alas alack, the devs/original campaign designers left us kind of ♥♥♥♥♥♥ on that one. Animal Companions are better teammates than Valerie, despite what her AC might have you believe. Fighters are already a mediocre class as-is and Tower Shield Specialist is easily the worst of the 4 possible types of Fighters, even when properly optimized and functioning correctly.
Really? Huh... then I don't know where I should be... I'm only level 3 and this was the only un-explored dot on the map for me and I don't have any other leads on advancing the main quest (all my side quests are either completed or one for completing the main quest or dealing with doodoo-gnome who I found leading some kobolds and then lost him again.
Well, that was the only thing to do in that area. >.>
If I had any indicator that it wasn't where I *needed* to go, I wouldn't have spent so much time trying to get into it. :D