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The graphics are better. The story is better. Companions, not so much. Setting is arguable (i do prefer dnd to poe, so i like this more). The gameplay is kind of better, if we put the balancing aside.
This game is a slow game, exactly like PoE, though.
I think both are well worth playing but I'd give the edge to Kingmaker since the character building and tactical aspects it excels in are what really draw me to RPGs
You call people that care enough to research and question trolls? Are you by chance a games journalist? Why would these people be here if they didn't care about the game and its betterment
Differing opinion =/= troll people
Whoa whoa dont bash my DOS 1/2 please. Those games were amazing, and pretty ♥♥♥♥♥♥♥ difficult on Tactician mode.
Pathfinder is leaps and bounds ahead of POE1 for many of the reasons mentioned here. It is, however, WAY behind POE2 which is 100% better in every conceivable way to POE1. They are like a different game practically. POE1 I couldn't even finish. POE2 I couldn't put down at all.
POE 1 mechanically is inferior to this game -- my impression (based on developer comments as the game was designed and developed -- I was a backer) is that the Obsidian team really didn't want to make a D&D type game, but were obliged to pretend to do so because, well, that's what everyone expected. The result was (in my opinion) an ugly mix of typical modern WRPG mechanics such as aggro management abilities, avoiding per rest abilities, and, more than anything else, "balance" (I hate that word when it comes to single player RPGs). Add in the post-release swinging of the balance bat at anything that even hinted that spellcasters were superior to non-spellcasterse at any level and... I was rather disappointed.
This game is much more mechanically sound than POE (1 or 2) -- it plays like and feels like BG 3. But... The developers went crazy (that's the only conclusion that I can come to) and decided that the attack bonuses, AC, and feats of the standard monster's in Pathfinder were far too low to be a proper challenge, so they boosted them across the board. This completely ruins the flow of the game -- and means that this game is likely to be a commerical failure (you only get one chance to make a first impression, and the developers still don't seem to really grasp the problem).
Story-wise, POE 1 again suffered for being a Kickstarter backer -- it had to recreate the BG 1 experince (wilderness exploration), BG 2 (large hub cities stuffed with quests and companion interactions), the PST experince (a "game with a message" -- philosphy stuff, basically), and the IWD experince (the Endless Paths, which is just "dungeoneering without all that silly quest stuff"). As a result it lacked focus overall, but actually did a reasonably good job at what it did.
Story-wise, this game is much less ambitious -- it is trying to put its own spin on the NWN 2 orginal campaign (e.g. PC becomes a noble and rules a land) but... Well, the concept is interesting, but the implenetation is poor (see all the people complaining about losing without understanding why). Beyond the mechanical problems, the story seems to get fuzzy after defeating the trolls. I haven't finished the game, but never a good thing when you look at the quest log and go "Huh, it seems like I really don't have anything to do except explore or go into areas that I'm really not ready for yet". And yes, I'm aware that Kingmaker is a set of modules in the Pathfinder universe -- but for someone who hasn't experienced these modules, it certainly feels like an attempt to recreate NWN 2.
Companion-wise, POE 1 failed rather badly in my opnion. The companions are used primarily as exposition devices (pages and pages of dialog about where they came from and the like) and have rather skeletal personalities outside of that -- they felt like "archtypes" rather than people. As far as recreating the BG 2 companion experience, they largely failed.
Companion-wise, this game is definately a mixed bag. As far as story goes, they feel like "people" to me, and their dialog and quests are interesting. However, the extreme difficulty of the game means that the companions despertely need to pull their weight mechanically, and... Well, again, look at all the threads of people refusing to play with the provided companions (preferring mute mercernies instead) and you can see the problem.
Overall, I feel that POE 1 is (sigh) slightly superior to this game -- and it will definately be a much bigger commerical success. I hope this game manages to earn enough money to turn a profit for the developers -- I'd be very interested in further Pathfinder games by this company, as their heart is in the same place as mine. Fingers crossed... :)
And to anticipate complaints of "get gud / turn down the difficulty": I'm playing on slightly modified Normal, and managed, with difficulty, to get through Act 1 prior to the 1.0.2 hotfix (which turned down the difficulty of the starting areas slightly). That doesn't mean that I enjoyed the experience, and the difficulty sliders can't fix the root of the problem -- namely, it is far to easy for foes to hit you (high BAB) and far too hard for you to hit the foes (high AC). The best you can do with the difficulty sliders is make it so that it hurts less when they hit you, producing the net effect of "You die slower" rather than "You win". Combine that with introducing the swarm mechanic in what is likely to be the first non-tutorial quest that the player experiences, stripping the player of two companions, and adding a time limit too boot... Seriously, wait to make the game hard untilt the players are invested in it, not right out of the gate.
For the record, POE 2 is better than POE 1 in almost all respects, and is clearly superior to this game (again, IMO). The only really bad thing about POE 2 is the very poor ship combat mechanics.
Ask this on Pathfinder forum peoples are going say Pathfinder is better.
I couldn't play Pillars of Eternity 2 more than 5 hours. I bored.
I've got butterflies in my stomach when playing Pathfinder I don't know why I like this game so much.
Sure buddy ;)
Do you really think, a range attack can't be used further, than 12 meters? And I bet, there are more wizard/sorcerer spells in Kingmaker, than spells overall in PoE2.
I like both games but sometimes, Pathfinder on high difficulty modes is a sevescum simulator all the way.