Pathfinder: Kingmaker

Pathfinder: Kingmaker

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Submit Your Best Builds! (Build Olympics!)
In honor of the old DPR Olympics for Pathfinder... Lets start a build thread! It's titled DPR since I don't want people to feel like they have to write out all the math behind their damage output ;)

Please post any of your own build ideas or suggestions! I suggest trying to emulate this format (or at least using the header for the name of your build). This will make it easier for all of us to browse builds if we want to skip past the commenting.

Champion of Debilitation

Race & Abilities
Muse-Touched Aasimar (+2 Dex, +2 Cha)
Lawful Good

STR:13
DEX: 18
CON: 14
INT: 10
WIS: 12
CHA: 16

Ability Increases from Level: All to Dex
Ability Increases from Items: Belt to Dex, Headband to Cha

Levels & Feats
1st Rogue (Thug) : Power Attack
2nd Rogue (Thug): Rogue Ability (Weapon Focus: Rapier)
3rd Rogue (Thug): Dazzling Display
4th Paladin
5th Paladin Dodge or Accomplished Sneak Attacker (your preference)
6th Rogue (Thug): Rogue Ability (Skill Focus Persuasion)
7th Fighter: Cornugon Smash, Shatter Defenses
8th Fighter: Combat Reflexes
9th Fighter: Seize the Moment
10th Fighter: Improved Critical (Rapier)
11th Fighter: Weapon Specialization (Rapier), Weapon Training (Rapier)
12th Rogue(Thug):
13th Rogue (Thug): Rogue Ability (Combat Feat Critical Focus), Wings Aasimar Only Feat
14th Rogue (Thug):
15th Rogue (Thug): Rogue Ability (your pick), Staggering Critical (Rapier)
Beyond I'm not too sure the options since I haven't hit high level play

Skills
You will be able to max 3 skills all the time and more later. So Persuarion, Trickery, and another of your choice. At level 12+ You can start using excess Rogue skills to flesh out other skills.

Items
Gloves of Dueling: You need 5 levels of fighter for these but they buff your weapon training
Armor / Shield +X: Always favor +X over abilities
Cloak of Resistance +X
Ring of Protection +X
Amulet of Natural Armor +X

Explanation of Build

The first few levels are rough. You are rushing Rogue to 3rd level so that you can get DEX to damage. However you are no worse than a normal rogue. You should also note that currently power attack is bugged where Finesse weapons only get -1 attack +1 damage. Hopefully this is fixed soon.

At 4th-5th level you pick up Paladin. This allows you to equip shields and is a huge buff to your saving throws (+3 Fort/Will + your CHA to all saves). Also, casters start becoming more prevalent around this time so you want those Will saves up. Don't forget, against evil big bad guys SMITE is extrememly powerful. Sure you aren't getting a big level bonus to damage but you are completely negating their DR.

6th level you hop back to Rogue for Debilitating Injury. I pick to lower their AC because your other abilities (see below) will be drastically reducing their attacks. But you still have flexibility.

7th level is the sweet spot where the build fully comes online. Before you are a tanky rogue with decent damage, now you are a debilitating powerhouse. Cornugon Smash means all of your attacks that hit get a free demoralize check. You are likely to succeed being your race bonus and optimized Persuasion. Enemies hit by you will be demoralized (Intimidate), Flat-Footed (Shatter Defenses), Sickened (Thug Brutal Beating), and AC penalized (Debilitating Injury) for a total of -4 Attack, -2 damage, No Dex to AC, -2 AC(-4 AC for you), -4 saving throws, -4 skill/ability checks. In addition, if your persuasion roll high enough they could outright flee in terror (effectively working like a stun with extra attacks due to Attacks of Opportunity).

8th - 11th are Fighter Levels. These are necessary to pick up your Teamwork Feats in addition to Weapon Training. Having Seize the Moment + High Dex means anytime another team member with this feat gets a crit, you get a free attack.

Who is your teamate? When you get Amiri at lvl 1 immediately tuck away her big sword (it's really a sub-optimal weapon) and use a falchion. Also multi-class her with 2-handed fighter and keep her that for a long time. She will still be slightly underpar of a custom built falchion user but it's not a big deal. She should also then get Seize the Moment. She will only get 2 triggers due to her DEX but she is there to help you. At 10th level both of you will have 15-20 critical threat range and multiple attacks. Expect to trigger this teamwork feat a ton!

Weapon Training is good but way better with Gloves of Dueling (which increase it by +2 attack & damage)

12+ and it's all gravy with extra sneak attack damage. Once you get Staggering Critical opponents hit by you could lose their full-round attack (since they can only take a standard or move action).

*note* Now as an alternative you could go STR based for better Persuasion (Due to Intimidating Prowess adding STR to CHA) and overall 2-Handed damage but would lose out on a lot of AC due to no shield and extra attacks from seize the moment due to low DEX.


Viimeisin muokkaaja on MightyMickey88; 1.10.2018 klo 0.42
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Näytetään 136-150 / 282 kommentista
Here's my weird build that's been steamrolling challenging difficulty so far. 2 fighter / 8 eldritch scoundrel / 10 eldritch knight. What I did was start as a fighter with 10 str and 17 + 2 (human) dex, with elven curve blade 2 hander (finessable). Take level 2 as the eldritch scoundrel and get weapon finesse, which makes your chance to hit based on dex rather than str. 2 more levels in eldritch scoundrel and you get finesse weapon which makes your damage based on dex as well. Put your bonus stat points as you level up in dex and int (start with 14 int and aim for 16 for 6th level spellcasting ability).


It's arguably weak for the first 4 levels, but doable. At level 9, I frequently crit for 45+ damage, and I can't be hit due to shield (spell), mirror image, and displacement. Even when I don't crit, the sneak attack is 35+ damage. I have not gotten to level 11 yet though, so I'm not sure how well the 10 levels of eldritch knight prestige will work out. A lot of pathfinders think its a weak prestige. However, this build will allow you to continue getting arcane casting levels (up to tier 6 spells at level 20) and get enough feats to take things like arcane armor, accomplished sneak attacker, precise strike, arcane strike, combat casting, etc, for killer damage, all the while being a sick off-tank due to buffs.
Rake lähetti viestin:
Thanks for explanation, if I would liek to build something like kensai/mage from baldurs gate that would be similarly op than what combo of classes would i need to pick?

Is there a multiclass that would be like 2H fighter with magic(something like Anomander Rake from Malazan Book of Fallen) and would be strong in game?

Sorry for those questions im just wondering now if its possible to do such things here:)

There's a pretty strong unarmored swordsaint build, but it only has very basic magic. Something like Monk 1/Sword Saint 9/Duelist 10 with Crane style. Gets wisdom modifier to AC and double int modifier (up to +9) to AC if wearing no armor. Wants high int, dex and wis obviously so pretty stat starved but can hit rather ridiculous AC and has very powerful counter attacks. With Sword Saint 9 spells are very basic buffs though.

For a 2h fighter (or rather 1h used as 2h) with more spellcasting, I'd go for an abyssal blooded Eldritch Scion in heavy armor (eventually). Can just go pure, but magus only gets level 6 spells in any case.

The most powerful full spellcaster/2h fighter would likely be just a pure cleric crusader.

Pure swordsaint can get pretty good at high levels, but getting there would be a pain as they're kinda squishy initially and don't hit that well either.
Viimeisin muokkaaja on Seswatha; 7.10.2018 klo 14.15
Rake 7.10.2018 klo 13.40 
Seswatha lähetti viestin:
Rake lähetti viestin:
Thanks for explanation, if I would liek to build something like kensai/mage from baldurs gate that would be similarly op than what combo of classes would i need to pick?

Is there a multiclass that would be like 2H fighter with magic(something like Anomander Rake from Malazan Book of Fallen) and would be strong in game?

Sorry for those questions im just wondering now if its possible to do such things here:)

There's a pretty strong unarmored swordsaint build, but it only has very basic magic. Something like Monk 1/Sword Saint 9/Duelist 10 with Crane style. Gets wisdom modifier to AC and double int modifier (up to +9) to AC if wearing no armor. Wants high int, dex and wis obviously so pretty feat starved but can hit rather ridiculous AC and has very powerful counter attacks. With Sword Saint 9 spells are very basic buffs though.

For a 2h fighter (or rather 1h used as 2h) with more spellcasting, I'd go for an abyssal blooded Eldritch Scion in heavy armor (eventually). Can just go pure, but magus only gets level 6 spells in any case.

The most powerful full spellcaster/2h fighter would likely be just a pure cleric crusader.

Pure swordsaint can get pretty good at high levels, but getting there would be a pain as they're kinda squishy initially and don't hit that well either.

Than it looks like or i go pure 2h fighter or rogue/viv for melee or AT for ranged for top damage builds (for purpose of outdamaging nok nok or 2h barbarian in party)?

Sorry about mentioning this damage but im a bit fixated about MC being top damage dealer in party thats why im lookig for a build
Viimeisin muokkaaja on Rake; 7.10.2018 klo 13.45
Rake lähetti viestin:
Seswatha lähetti viestin:

There's a pretty strong unarmored swordsaint build, but it only has very basic magic. Something like Monk 1/Sword Saint 9/Duelist 10 with Crane style. Gets wisdom modifier to AC and double int modifier (up to +9) to AC if wearing no armor. Wants high int, dex and wis obviously so pretty feat starved but can hit rather ridiculous AC and has very powerful counter attacks. With Sword Saint 9 spells are very basic buffs though.

For a 2h fighter (or rather 1h used as 2h) with more spellcasting, I'd go for an abyssal blooded Eldritch Scion in heavy armor (eventually). Can just go pure, but magus only gets level 6 spells in any case.

The most powerful full spellcaster/2h fighter would likely be just a pure cleric crusader.

Pure swordsaint can get pretty good at high levels, but getting there would be a pain as they're kinda squishy initially and don't hit that well either.

Than it looks like or i go pure 2h fighter or rogue/viv for melee or AT for ranged for top damage builds (for purpose of outdamaging nok nok or 2h barbarian in party)?

Well, if you want top dps it's likely either vivisectionist with knife master dip, 2h weapon specialist fighter or AT, all have pros/cons. Eldritch archer and swordsaint can be rather competitive lategame I think, but imo they're not as easy to level up. Crusader or Inquisitor build like the one posted above can be good too, but reliant on a lot of buffing.
Rake 7.10.2018 klo 14.00 
How could You order those mentioned by You build by damage in like early game, mid and than late game? ofcourse i You can, i would be thankfull. Because i totaly dont know how they work late game
Rake lähetti viestin:
Than it looks like or i go pure 2h fighter or rogue/viv for melee or AT for ranged for top damage builds (for purpose of outdamaging nok nok or 2h barbarian in party)?

Sorry about mentioning this damage but im a bit fixated about MC being top damage dealer in party thats why im lookig for a build

If you want top DPS, then go Thassilonian Wrath wizard or Red/Gold/Blue/Bronze Draconic sorcerer + 1 Vivisectionist + 10 Arcane Trickster.

Martial classes can't compete with that dps-wise, at least in second half of the game. Their only advantage is sustainability (don't have to rest as often), but again, mid to late game you'll have a ton of spells anyway.

Early game though, martials are easier to play and their sustainability shines. But that's the price you pay for power later on.

I wouldn't consider clerics if you're after DPS. In this game, clerics are better suited for buffs, summons and heals. Negative energy clerics can dish out respectable damage (at the expense of healing), but nothing that would compare to Arcane casters. And focused martials are better at melee.
Viimeisin muokkaaja on Blackdragon; 7.10.2018 klo 14.10
Seswatha lähetti viestin:
Rake lähetti viestin:

Is this pure Sorc?


Could You explain is what is AB ? Im pretty new to this system and im lost sometimes.


No, it's not a pure sorc, as I said it's sorc/arcane trickster with 1 level of something that gives sneak attacks. You need enough skill points to hit 4 mobility, trickery and knowledge arcana for AT prerequisites by level 5 preferably so keep that in mind (unless you're ok with delaying AT which I don't think is good). Basically start as sorc, get 1 level in a class with sneak attack + accomplished sneak attacker to qualify for arcane trickster, then go full arcane trickster. AB = attack bonus, you need some as rays make an attack roll. You want to be attacking a really low AC = armor class though, so you want to use greater invisibility to deny dexterity armor bonuses and rays deny most of the remaining armor bonuses, but you still need some AB to guarantee hits vs even the greatly reduced enemy AC.

The idea of the class is to sneak attack with spells, AT 10 allows aoe spells to sneak attack which boosts their damage quite substantially. Ray spells with multiple rays like scorching ray, hellfire ray, elemental assessor get sneak attack damage for each ray (hellfire ray gets twice per ray actually as it's applied to both unholy and fire damage part). The end result is pretty impressive.

RafaelElendil lähetti viestin:
For Sheer Power of DOOM: (its not my favored build, but no other can archieve so much hit and damage bonus without EXTERNAL buffs)

Fighter 5/Inquisitor 15 (Community Domain)

End Stats:
Str 22(28 +6 item)
Dex 14
Con 14
Int 12
Wis 16(22 +6 item)
Cha 7

Start fighter 1, go inquisitor 15, finish to fighter 5

Items: +5 full plate, +5 amulet of natural armor, +5 ring of protection, +5 cloak of resistance, any +5 weapon you want, +6 belt of str, +6 headband of wis, gloves of dueling

Feats:
1st: Dodge, Improved Unarmed Strike, Armor Focus: Heavy
3rd: Crane Style
4th: Precise Strikes
5th: Power Attack
7th: Outflank + Crane Wing
9th: Combat Reflexes
10th: Seize the Momment
11th: Crane Riposte
13th: Improved Critical (your favored weapon, you should have one by now) + Shake it off
15th: Weapon Focus (your favored weapon)
16th: Any teamwork you want
17th: Critical Focus + Staggering Critical
19th: Weapon Specialization (your favored weapon) + anything, maybe toughness
20th: Weapon Training in your favored weapon

Buffs(only the ones YOU can cast, not considering outside buff): Greater Heroism, Divine Power, Righteous Might, Sacred Hearth(Community domain power), Judgment (Damage + anything you want, probably plus saves), Greater Bane Weapon

Total to hit: +20 Bab, +5 Divine Power, +11 Str, +4 Heroism, +6 Sacred, -1 Size, -6 Power Attack, +1 Weapon Focus, +5 Weapon, +3 Weapon Training, -1 Crane Riposte, +2 Bane = +49(+53 flanking), for total +49/49/44/39/34 attack routine

Total plus damage(not counting base weapon damage plus extra dices for flaming weapon or similar): +5 Weapon, +5 Divine Power, +16 Strength, +18 Power Attack, +6 Judgment, +2 Weapon Specialization, +3 Weapon Training, +2 Bane = +57 +4d6 from greater bane(14 damage average) (weapon is 1 size greater due to righteous might... realistic we are talking like 90-100 damage per hit)

Total AC: 10 +14 Armor, +1 Armor Focus, +1 Dodge, +4 Crane Style, +4 Crane Wing, +2 Dex, +5 Deflection, +5 Natural Armor, +6 Sacred, -1 Size = 51 AC with DR 15/Evil

If you flank you only miss on "1" all attacks against AC 40 or less, get TWO attacks of opportunity every time someone on your team crits and do around 100 damage per hit.

Unfortunally both Sacread Heart and Divine Power are bugged and giving no bonuses at the momment.

I'm not sure how you get 20 BAB, divine power does not give full BAB in pathfinder.

Might as well roll a pure crusader, will get most of the same stuff as well as full cleric spellcasting, if you pick strength domain it gives you transformation currently for full BAB. Most notably it's missing bane weapons which is a lot of damage, but it doesn't last that long unfortunately.

My bad, misread divine power... so i have to reduce to hit by 3 (since i gain 1 back for a lesser power attack penalty) and 3 damage.

Still a very respectable +46 to hit, +54 to damage, that with all added dices could break 100 damage per hit relatively easy (not even counting critical hits). Since the tarrasque have 40 AC and 525 HP, it has a very reasonable chance on downing it one 1 round :P
RafaelElendil lähetti viestin:
Seswatha lähetti viestin:


No, it's not a pure sorc, as I said it's sorc/arcane trickster with 1 level of something that gives sneak attacks. You need enough skill points to hit 4 mobility, trickery and knowledge arcana for AT prerequisites by level 5 preferably so keep that in mind (unless you're ok with delaying AT which I don't think is good). Basically start as sorc, get 1 level in a class with sneak attack + accomplished sneak attacker to qualify for arcane trickster, then go full arcane trickster. AB = attack bonus, you need some as rays make an attack roll. You want to be attacking a really low AC = armor class though, so you want to use greater invisibility to deny dexterity armor bonuses and rays deny most of the remaining armor bonuses, but you still need some AB to guarantee hits vs even the greatly reduced enemy AC.

The idea of the class is to sneak attack with spells, AT 10 allows aoe spells to sneak attack which boosts their damage quite substantially. Ray spells with multiple rays like scorching ray, hellfire ray, elemental assessor get sneak attack damage for each ray (hellfire ray gets twice per ray actually as it's applied to both unholy and fire damage part). The end result is pretty impressive.



I'm not sure how you get 20 BAB, divine power does not give full BAB in pathfinder.

Might as well roll a pure crusader, will get most of the same stuff as well as full cleric spellcasting, if you pick strength domain it gives you transformation currently for full BAB. Most notably it's missing bane weapons which is a lot of damage, but it doesn't last that long unfortunately.

My bad, misread divine power... so i have to reduce to hit by 3 (since i gain 1 back for a lesser power attack penalty) and 3 damage.

Still a very respectable +46 to hit, +54 to damage, that with all added dices could break 100 damage per hit relatively easy (not even counting critical hits). Since the tarrasque have 40 AC and 525 HP, it has a very reasonable chance on downing it one 1 round :P

A lot of monsters have much higher stats in this game, plus on higher difficulty they get +4 to AC and saves, so I wouldn't count on pnp stats.

Still a strong damage dealer.

Crusader with strength domain will have 20 BAB with transformation but gets it very late. Higher level cleric spells also might come in handy.
Rake 7.10.2018 klo 14.45 
I think ill try this AT do You know when he starts to shine? And what is advanteg of Asimar over human for example?
Viimeisin muokkaaja on Rake; 7.10.2018 klo 14.46
Rake 7.10.2018 klo 14.56 
Seswatha lähetti viestin:
Rake lähetti viestin:

Than it looks like or i go pure 2h fighter or rogue/viv for melee or AT for ranged for top damage builds (for purpose of outdamaging nok nok or 2h barbarian in party)?

Well, if you want top dps it's likely either vivisectionist with knife master dip, 2h weapon specialist fighter or AT, all have pros/cons. Eldritch archer and swordsaint can be rather competitive lategame I think, but imo they're not as easy to level up. Crusader or Inquisitor build like the one posted above can be good too, but reliant on a lot of buffing.

Could You tell me about pros and cons that You mentioned of each of those 3 builds ?
Rake lähetti viestin:
Seswatha lähetti viestin:

Well, if you want top dps it's likely either vivisectionist with knife master dip, 2h weapon specialist fighter or AT, all have pros/cons. Eldritch archer and swordsaint can be rather competitive lategame I think, but imo they're not as easy to level up. Crusader or Inquisitor build like the one posted above can be good too, but reliant on a lot of buffing.

Could You tell me about pros and cons that You mentioned of each of those 3 builds ?

km/vivisectionist - high dps, high sustainability, decent survivability, decent utility (can even give out some useful buffs to others). Loses a big chunk of damage vs sneak immune.

km/monk/vivisectionist - better dps and general survivability than above, but doesn't like to be caught flatfooted (no uncanny dodge) and more stat starved, so 20 attribute point mercs are not ideal. Loses a big chunk of damage vs sneak immune.

2h specialist pure fighter - high dps, sneak immunity or no, although likes to crit too so dps still drops vs undead and the like. No utility, is melee and pretty squishy as AC is low. High sustainability.

AT/sorc or wis - best burst dps, bad sustainability (gets progressively better with levels), great aoe, great utility, squishy but attacks from range while invisible so not as much of an issue.
Viimeisin muokkaaja on Seswatha; 7.10.2018 klo 15.10
Rake 7.10.2018 klo 15.19 
If I would have 2 frontline characters and 1 damage dealer(nok nok/amiri) and one bard . What would be best fit?

For AT what is advantage of Aisimar vs Human?


Do we have many sneak immune opponents/bosses?
Viimeisin muokkaaja on Rake; 7.10.2018 klo 15.38
Best dmg dealer 1 vivi /1 Rogue / 4 Eldritch Archer / 10 Arcane trickster / 4 dragon disciple with composite bow. ( +4 str from mutegen, +4 str disciple + starting str bonus )

Has access to 24 scorching rays daily to imbue the bow.

Scorching ray : You blast your enemies with fiery rays. You may fire one ray, plus one additional ray for every four levels beyond 3rd (to a maximum of three rays at 11th level). Each ray requires a ranged touch attack to hit and deals 4d6 points of fire damage.

and 5 Hellfire ray daily.

Hellfire ray : A blast of hellfire blazes from your hands. You can fire one ray, plus one additional ray for every 4 caster levels beyond 11th (to a maximum of three rays at 19th level). Each ray requires a ranged touch attack to hit and deals 1d6 points of damage per caster level (maximum 15d6)

Each spell fires 3 rays as a free attack from your weapon, each ray applies a 10d6 sneak attack and with a hellfire ray it further splits each ray into two damage types both of which also get a sneak attack.


It is a stupidly broken build.

You can also try the pure caster version with a sorc.

1 vivi / 1 Rogue / 10 Arcane Trickster / 8 Sorc
You lose the extra bow attack + sneak dmg per round but you get more spells per day.

No build unless utilizing sneak attacks and those 2 spells can do half the dmg of these builds.


Viimeisin muokkaaja on bkgamingacc; 7.10.2018 klo 16.32
SiN 7.10.2018 klo 15.51 
I will agree with ShokTherapy concerning the Alchemist Grenadier however I run with a slightly altered line up of feats.

Intel 20 and pump it at level ups and items.
Other stats are yours to choose I like extra Dex for accuracy but it’s not that important IMO (Bombs deal damage hit or miss so a hit just means more damage). You can use the bow and shoot alchemical fire or Acid bombs if you like but after 5th level I didn’t bother with it anymore.

Discoveries:
2nd Precise Bombs (free)
2nd Infusion (To heal and buff the team)
4th Explosive Bombs (AoE larger and burns. . .yes please!)
6th Choking Bombs (Crowd Control)
8th Fast Bombs (optional) (IMO don’t really need to go fast)
10th Cogitation
12th Tanglefoot Bombs
14th Force Bomb
16th Greater Cogitation
18th Grand Cogitation
20th Capstone


Feats:
1st Point Blank Shot
Human Precise shot
3rd Extra Bombs (+4 bombs/day)
5th Extra Bombs (+4 bombs/day)
7th Extra Bombs (+4 bombs/day)
9th Extra Bombs (+4 bombs/day)
11th Extra Bombs (+4 bombs/day)
13th Extra Bombs (+4 bombs/day)
15th Extra Bombs (+4 bombs/day)
17th Extra Bombs (+4 bombs/day)


Ok so you may think I am crazy but I do not need to throw 6 bombs in 1 round and finish the battle in 6 seconds. For me I like my opponents to think they have a fighting chance while they engage my front line. Also I don’t worry about the DC because even if they save for half I am doing damage (bonus in my book). Even if I miss them I am STILL doing damage. You cannot do that with any other class in mass quantity in a game day (casters run out of spells faster then I run out of bombs) (unless the enemy has uncanny reflexes or some other feat (rogues) but that is rare)

To recap: Each level of Alchemist is an extra bomb you can throw with a 20 Intel at 1st level that is 6 bombs doing 6-11 DMG (1d6+5) each on a hit and 6 points splash AoE vs DC 16 for half (reflex). This means even if you miss you still hit and are doing damage.
Pro tip: It is not ideal to lob bombs at 1st level because you do not have your PB yet unless you’re an evil aligned person and don’t mind killing friends and enemies at the same time. In which case "burn baby burn"

Around 5th level I had around 21 bombs per day with PB (+2 Intel item), doing 9 to 24 DMG (3d6+6) each on a hit and 9 points of splash AoE vs DC 18 for half (reflex). (Your splash radius is about 50% larger from when you started at 1st level due to Explosive Bombs. . . .More bodies for the pyre? YES Please!!!)

Bottom line is next to all the classes I have tried so far the Alchemist is by far the most consistent DPS with versatility I have used. I rock 2 Alchemists in my group and I have not run into any problems I could not handle with bombs and as long as the front line distracts the bad guys for a few rounds then they will die in short order DR / no DR doesn’t matter fire or Acid doesn’t care it takes care of it all. I will say there has been a few times the opposing team has blitzed my Alchemists and that makes for an interesting scenario but such is the spice of life. As a bonus my alchemists use their spells to buff for battle and heal for end of day rest which means my Druid can focus his combat side that much more.

In case you were wondering my guys are at 18th with 28 Intel (+9) are pushing out 50 bombs/day with dps of 18 to 63 (9d6+9) each on a hit and 18 points of splash AoE vs DC 28 for half (reflex). My team make up is 2 front line fighters, 1 druid w/AC, 1 Sorc w/AC, 2 Alchemists.

Bombs will very damage wise based on what you use I used standard bomb for this write up but know that Explosive adds burning which does more damage, and acid typically does less damage but is similar to explosive. And not all your bombs need to do damage tangle and choke bombs are also very nice to change things up a bit. Go with the cognitive mutation and you add even more damage. Versatility is amazing with their DPS output.

Enjoy and happy bombing!
bkgamingacc lähetti viestin:
Best dmg dealer 1 vivi /1 Rogue / 4 Eldritch Archer / 10 Arcane trickster / 4 dragon disciple with composite bow. ( +4 str from mutegen, +4 str disciple + starting str bonus )

Has access to 24 scorching rays daily to imbue the bow.

Scorching ray : You blast your enemies with fiery rays. You may fire one ray, plus one additional ray for every four levels beyond 3rd (to a maximum of three rays at 11th level). Each ray requires a ranged touch attack to hit and deals 4d6 points of fire damage.

Or

Hellfire ray :

A blast of hellfire blazes from your hands. You can fire one ray, plus one additional ray for every 4 caster levels beyond 11th (to a maximum of three rays at 19th level). Each ray requires a ranged touch attack to hit and deals 1d6 points of damage per caster level (maximum 15d6)

Each ray and the bow attack deals extra 10d6 sneak attack in a single round. ( it is actually 15d6 with vital sense )

It is a stupidly broken build.

You can also try the pure caster version with a sorc.

1 vivi / 1 Rogue / 10 Arcane Trickster / 8 Sorc
You lose the extra bow attack + sneak dmg per round but you get more spells per day.

No reason to take both rogue and vivi 1, just take accomplished sneak attacker to qualify for AT.

Eldritch archer AT would suffer due to low AT ab as you need to actually hit with your bow for spell strike and it's not a touch attack. So I think sorc is superior, especially due to much more slots for hellfire rays. EA can stlll make a great ray attacker, but as pure EA. You actually need EA 19 for greater spell access to get sense vitals. You don't have any sneak until level 19 this way but you do a lot of bow damage and can combine that with rays through spellstrike.



Rake lähetti viestin:
If I would have 2 frontline characters and 1 damage dealer(nok nok/amiri) and one bard . What would be best fit?

For AT what is advantage of Aisimar vs Human?


Do we have many sneak immune opponents/bosses?

You've been asking about dps but I don't like pure dps frontline. I don't like pure tanks either, I think frontliners should both do damage and tank. monk/km/vivi MC fits the bill. 2h specialist does not, too squishy. I would maybe do a counterattack style tank with the crane style as the 2nd frontliner. There are some sneak immune enemies but I don't think there are too many.
Viimeisin muokkaaja on Seswatha; 7.10.2018 klo 16.23
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