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Ilmoita käännösongelmasta
It's arguably weak for the first 4 levels, but doable. At level 9, I frequently crit for 45+ damage, and I can't be hit due to shield (spell), mirror image, and displacement. Even when I don't crit, the sneak attack is 35+ damage. I have not gotten to level 11 yet though, so I'm not sure how well the 10 levels of eldritch knight prestige will work out. A lot of pathfinders think its a weak prestige. However, this build will allow you to continue getting arcane casting levels (up to tier 6 spells at level 20) and get enough feats to take things like arcane armor, accomplished sneak attacker, precise strike, arcane strike, combat casting, etc, for killer damage, all the while being a sick off-tank due to buffs.
There's a pretty strong unarmored swordsaint build, but it only has very basic magic. Something like Monk 1/Sword Saint 9/Duelist 10 with Crane style. Gets wisdom modifier to AC and double int modifier (up to +9) to AC if wearing no armor. Wants high int, dex and wis obviously so pretty stat starved but can hit rather ridiculous AC and has very powerful counter attacks. With Sword Saint 9 spells are very basic buffs though.
For a 2h fighter (or rather 1h used as 2h) with more spellcasting, I'd go for an abyssal blooded Eldritch Scion in heavy armor (eventually). Can just go pure, but magus only gets level 6 spells in any case.
The most powerful full spellcaster/2h fighter would likely be just a pure cleric crusader.
Pure swordsaint can get pretty good at high levels, but getting there would be a pain as they're kinda squishy initially and don't hit that well either.
Than it looks like or i go pure 2h fighter or rogue/viv for melee or AT for ranged for top damage builds (for purpose of outdamaging nok nok or 2h barbarian in party)?
Sorry about mentioning this damage but im a bit fixated about MC being top damage dealer in party thats why im lookig for a build
Well, if you want top dps it's likely either vivisectionist with knife master dip, 2h weapon specialist fighter or AT, all have pros/cons. Eldritch archer and swordsaint can be rather competitive lategame I think, but imo they're not as easy to level up. Crusader or Inquisitor build like the one posted above can be good too, but reliant on a lot of buffing.
If you want top DPS, then go Thassilonian Wrath wizard or Red/Gold/Blue/Bronze Draconic sorcerer + 1 Vivisectionist + 10 Arcane Trickster.
Martial classes can't compete with that dps-wise, at least in second half of the game. Their only advantage is sustainability (don't have to rest as often), but again, mid to late game you'll have a ton of spells anyway.
Early game though, martials are easier to play and their sustainability shines. But that's the price you pay for power later on.
I wouldn't consider clerics if you're after DPS. In this game, clerics are better suited for buffs, summons and heals. Negative energy clerics can dish out respectable damage (at the expense of healing), but nothing that would compare to Arcane casters. And focused martials are better at melee.
My bad, misread divine power... so i have to reduce to hit by 3 (since i gain 1 back for a lesser power attack penalty) and 3 damage.
Still a very respectable +46 to hit, +54 to damage, that with all added dices could break 100 damage per hit relatively easy (not even counting critical hits). Since the tarrasque have 40 AC and 525 HP, it has a very reasonable chance on downing it one 1 round :P
A lot of monsters have much higher stats in this game, plus on higher difficulty they get +4 to AC and saves, so I wouldn't count on pnp stats.
Still a strong damage dealer.
Crusader with strength domain will have 20 BAB with transformation but gets it very late. Higher level cleric spells also might come in handy.
Could You tell me about pros and cons that You mentioned of each of those 3 builds ?
km/vivisectionist - high dps, high sustainability, decent survivability, decent utility (can even give out some useful buffs to others). Loses a big chunk of damage vs sneak immune.
km/monk/vivisectionist - better dps and general survivability than above, but doesn't like to be caught flatfooted (no uncanny dodge) and more stat starved, so 20 attribute point mercs are not ideal. Loses a big chunk of damage vs sneak immune.
2h specialist pure fighter - high dps, sneak immunity or no, although likes to crit too so dps still drops vs undead and the like. No utility, is melee and pretty squishy as AC is low. High sustainability.
AT/sorc or wis - best burst dps, bad sustainability (gets progressively better with levels), great aoe, great utility, squishy but attacks from range while invisible so not as much of an issue.
For AT what is advantage of Aisimar vs Human?
Do we have many sneak immune opponents/bosses?
Has access to 24 scorching rays daily to imbue the bow.
Scorching ray : You blast your enemies with fiery rays. You may fire one ray, plus one additional ray for every four levels beyond 3rd (to a maximum of three rays at 11th level). Each ray requires a ranged touch attack to hit and deals 4d6 points of fire damage.
and 5 Hellfire ray daily.
Hellfire ray : A blast of hellfire blazes from your hands. You can fire one ray, plus one additional ray for every 4 caster levels beyond 11th (to a maximum of three rays at 19th level). Each ray requires a ranged touch attack to hit and deals 1d6 points of damage per caster level (maximum 15d6)
Each spell fires 3 rays as a free attack from your weapon, each ray applies a 10d6 sneak attack and with a hellfire ray it further splits each ray into two damage types both of which also get a sneak attack.
It is a stupidly broken build.
You can also try the pure caster version with a sorc.
1 vivi / 1 Rogue / 10 Arcane Trickster / 8 Sorc
You lose the extra bow attack + sneak dmg per round but you get more spells per day.
No build unless utilizing sneak attacks and those 2 spells can do half the dmg of these builds.
Intel 20 and pump it at level ups and items.
Other stats are yours to choose I like extra Dex for accuracy but it’s not that important IMO (Bombs deal damage hit or miss so a hit just means more damage). You can use the bow and shoot alchemical fire or Acid bombs if you like but after 5th level I didn’t bother with it anymore.
Discoveries:
2nd Precise Bombs (free)
2nd Infusion (To heal and buff the team)
4th Explosive Bombs (AoE larger and burns. . .yes please!)
6th Choking Bombs (Crowd Control)
8th Fast Bombs (optional) (IMO don’t really need to go fast)
10th Cogitation
12th Tanglefoot Bombs
14th Force Bomb
16th Greater Cogitation
18th Grand Cogitation
20th Capstone
Feats:
1st Point Blank Shot
Human Precise shot
3rd Extra Bombs (+4 bombs/day)
5th Extra Bombs (+4 bombs/day)
7th Extra Bombs (+4 bombs/day)
9th Extra Bombs (+4 bombs/day)
11th Extra Bombs (+4 bombs/day)
13th Extra Bombs (+4 bombs/day)
15th Extra Bombs (+4 bombs/day)
17th Extra Bombs (+4 bombs/day)
Ok so you may think I am crazy but I do not need to throw 6 bombs in 1 round and finish the battle in 6 seconds. For me I like my opponents to think they have a fighting chance while they engage my front line. Also I don’t worry about the DC because even if they save for half I am doing damage (bonus in my book). Even if I miss them I am STILL doing damage. You cannot do that with any other class in mass quantity in a game day (casters run out of spells faster then I run out of bombs) (unless the enemy has uncanny reflexes or some other feat (rogues) but that is rare)
To recap: Each level of Alchemist is an extra bomb you can throw with a 20 Intel at 1st level that is 6 bombs doing 6-11 DMG (1d6+5) each on a hit and 6 points splash AoE vs DC 16 for half (reflex). This means even if you miss you still hit and are doing damage.
Pro tip: It is not ideal to lob bombs at 1st level because you do not have your PB yet unless you’re an evil aligned person and don’t mind killing friends and enemies at the same time. In which case "burn baby burn"
Around 5th level I had around 21 bombs per day with PB (+2 Intel item), doing 9 to 24 DMG (3d6+6) each on a hit and 9 points of splash AoE vs DC 18 for half (reflex). (Your splash radius is about 50% larger from when you started at 1st level due to Explosive Bombs. . . .More bodies for the pyre? YES Please!!!)
Bottom line is next to all the classes I have tried so far the Alchemist is by far the most consistent DPS with versatility I have used. I rock 2 Alchemists in my group and I have not run into any problems I could not handle with bombs and as long as the front line distracts the bad guys for a few rounds then they will die in short order DR / no DR doesn’t matter fire or Acid doesn’t care it takes care of it all. I will say there has been a few times the opposing team has blitzed my Alchemists and that makes for an interesting scenario but such is the spice of life. As a bonus my alchemists use their spells to buff for battle and heal for end of day rest which means my Druid can focus his combat side that much more.
In case you were wondering my guys are at 18th with 28 Intel (+9) are pushing out 50 bombs/day with dps of 18 to 63 (9d6+9) each on a hit and 18 points of splash AoE vs DC 28 for half (reflex). My team make up is 2 front line fighters, 1 druid w/AC, 1 Sorc w/AC, 2 Alchemists.
Bombs will very damage wise based on what you use I used standard bomb for this write up but know that Explosive adds burning which does more damage, and acid typically does less damage but is similar to explosive. And not all your bombs need to do damage tangle and choke bombs are also very nice to change things up a bit. Go with the cognitive mutation and you add even more damage. Versatility is amazing with their DPS output.
Enjoy and happy bombing!
No reason to take both rogue and vivi 1, just take accomplished sneak attacker to qualify for AT.
Eldritch archer AT would suffer due to low AT ab as you need to actually hit with your bow for spell strike and it's not a touch attack. So I think sorc is superior, especially due to much more slots for hellfire rays. EA can stlll make a great ray attacker, but as pure EA. You actually need EA 19 for greater spell access to get sense vitals. You don't have any sneak until level 19 this way but you do a lot of bow damage and can combine that with rays through spellstrike.
You've been asking about dps but I don't like pure dps frontline. I don't like pure tanks either, I think frontliners should both do damage and tank. monk/km/vivi MC fits the bill. 2h specialist does not, too squishy. I would maybe do a counterattack style tank with the crane style as the 2nd frontliner. There are some sneak immune enemies but I don't think there are too many.