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I suggest to try this encounter with Cold Iron/Elemental weapons and at a higher level.
Beat them with 5 lvl party on challenging (with normal lvl enemies). Amiri is immune to flanking starting from 5th level, so she's immune to their sneak attacks. I used her as a tank. Then I used my bard with her laughter spell to keep the grenadier out of fight. And then Octavia one shot one of rogues with sneak scorching ray, and my paladin killed another rat using smite evil. And then Octavia destroyed the last rat with true strike wand and snowballs sneaks.
And yes, I could get out of the cave, memorize protection from enery (fire) and get back, and it would be piece of cake fight then, but I tried to kill them with what I had.
It's the hardest fight available in Act 1 but can be won with lvl 4 party (playing on Challenging where I have changed enemy strength to Normal). Wererats are weak against will based spells. So try hideous laugher and hold person on them to immobilize one of the fighters and the bomber. Might want to buy protection from fire (communal) from the cleric at Oleg's to make the fireball bomber less threatening to your front party. Move your casters and long range fighters closer to the exit and your front fighters so they can charge on the first wererat fighter. Don't charge with your tank Valerie but let her take the aggro and then hope the first wererat goes down fast. Moved Linzi around the cave so she can see the bomber and cast hideous laugher then move her to corner and keep casting hideous laugher on any threats. Tanked the second wererat fighter and the fire bombs with Valerie and moved the rest of party to take down the bomber. +Lots of buffing before the fight like bless, blur, strength +4, enlarge person, shield of faith, bard song, etc (didn't have fire protection scroll but would recommend buying one).
Party was main wizard, Linzi, Amiri, Valerie, Harrim, Jaethal