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Also what race and attribute allocation and more importantly what starting feat?
For feats a two-handed character doesn't have to worry about much, but I went Human with Power Attack and Toughness. You could probably skip Toughness, though (and go another race for example.)
As for Stats, I went: 16 Str (+2 Human: 18,) 14 Dex, 14 Con, 10 Int, 15 Wis, 8 Cha. You could easily dump 8 in Intelligence and 7 in Charisma.
Also, I didn't go base Inquisitor; I went for Sacred Huntmaster.
Inquisitor is a generalist character - jack of all trades, master of none, and sucks at most of them to be honest.
Pure priest gets plate mail and more, and better, casting. Front liners like fighters barbs rogues etc. do MUCH better and more consitent off-tanking or dps.
The only interesting inquisitor is the team leader one, and even then he sucks. To build inquisitor into something workable requires a lot of feats - and each feat is precious. To waste them on plugging holes is...stupid.
The saving grace of the inquisitor is that judgement ability - +bonus to whatever you need - passive regen, or to hit, or whatever - BUT thats only usable a few times per day. In other words, worthless. If you got 10-20-30 rounds-worth of use per day, like bard or barbarian with theri abilities, then we could talk. But per day? Meh.
dont get me wrong, you can finish the game with ANY toon, but he will not be performing optimally. A toon needs to pull its weight in the team, you know. otherise, you are clearing dungeons with basically a 5-man team and a brick in the back that requires babysitting.
Inquisitors have plenty of non-DC spells to either buff himself or support his allies, Bane to output damage (although it looks like they don't get Greater Bane,) and get Solo Tactics so they can take feats like Outflank and Precise Strike to keep up in attack and damage.
A 'pure priest' does not get the ability to wear Plate Mail without a feat, which is why I ask if you're talking non-Pathfinder.
Gonna try that out and see how it looks. How come you went for 15 wis btw?
Also how did you allocate your skills?
I'm probably gonna go regular Inquisitor though since on paper it sounds like the animal companion is really weak or am I missing something?
Animal companions are known to get weak in the later levels, but the game skews how Animal Companions work so I'm not sure yet if they become really strong the entire game. I wasn't too happy to find out Sacred Huntmaster gets Favoured Enemy instead of what the tabletop gives, but it's extra hit and damage and I'll admit I don't like the daily limits of Judgements myself.
As for Skills; Athletics, Mobility, Perception, and both Lores I'd put ranks into.
Youre right, a prist does not get plate at level 1 without feat, my bad. All my other points stand tho. Inq. is just a underpowered class imho. Bane is nice, but you should have proper weapons going into the encounter anyways. So its redundant once you get some spare weapons going about in the mid-game and onwards. Whether pathfinder or DnD, its all pretty simular - generalist classes underperform. You cant have more then 2 primary stats - its either str/con, or wis/con. If you spread too thin, str/con/wis, you get nothing good. And inquisitor demands a spread into 3 stats. And, dont forget, you need some cha and dex too, since its your primary toon, you cant make a toon thats butt-ugly and retarded and cant talk to NPCs. In other words, you cant dump cha or int or dex too much either.
Dont get me wrong flavor-wise inquisitor is great. If they gave him the witchunter hat, would be even better, warhammer-syle. But in terms of combat? A buffer, an off-tank, and not very good one at that. Teamwork feats need a buff. Pure clerics will rape an inquisitor 1v1.
This is a team game, the Bard you start off with will beat both Clerics and Inquisitors in terms of Persuasion and is used for those rolls, the Inquisitor might just pull ahead himself with Intimidation since they get bonuses as a class feature.
Speaking of Class Features; Inquisitors are definitely more exciting since Clerics get nearly jack all outside Domain Powers, channels, and spells. Inquisitors will get a feature nearly every level. They'll always have the better Perception and Initiative, more skill ranks, and high physical DPS than a Cleric.
If it's 1v1, the only chance a Cleric will always beat an Inqusitor is Summons; which then there's the Monster Tactician. Guess what, he'll get those summons out faster, and every spell the Cleric puts out with a Will or Fort save, the Inquisitor has a very high chance of negating as that's both their best saves and Stalwart allows them to stop secondary effects better than anyone.
That being said, you should still have a Cleric on your team since he'll get a lot of the healing/remove debuff spells faster :P