Pathfinder: Kingmaker

Pathfinder: Kingmaker

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Kshahdoo Sep 29, 2018 @ 3:39pm
Too little experience
I mean, the game gives probably 1/10 (or even 1/100) of what it actually should give for some of encounters.

Those wererats, for example, were crazy tough, 10 CR by D&D 3.5 standarts at least. Probably stronger. Vs. my 5 lvl party. And I got only 90x3 xp for killing them.
Last edited by Kshahdoo; Sep 29, 2018 @ 3:39pm
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Showing 1-15 of 34 comments
starkmaddness Sep 29, 2018 @ 3:41pm 
Encounters in computer games can be completed 10x / 100x faster than PnP, so XP has to be reduced, otherwise you would hit level cap in a few hours.
Valandryl Sep 29, 2018 @ 3:42pm 
This isn't PnP. As a cRPG, it heavily relies on combat, way more than you would on a PnP campaign. So, xp gain is necessarily lower.
Humble Sep 29, 2018 @ 3:43pm 
I had no problem and like to hit level cap sooner, so I can use high level more often, rather than late game, finaly hit level cap, but game over and can't use it. if you understand what I post about it?
Kshahdoo Sep 29, 2018 @ 3:48pm 
Originally posted by starkmaddness:
Encounters in computer games can be completed 10x / 100x faster than PnP, so XP has to be reduced, otherwise you would hit level cap in a few hours.

It has to be reduced, but not ten times (or even 100 times).

Two of those wererats had a lot of HP, AC 26 and very good gear. They did a lot of damage as well. If I killed them in PnP with my 5 lvl party, I'd probably get a couple of levels. The game gave me 1/30 to the next level.
Last edited by Kshahdoo; Sep 29, 2018 @ 3:48pm
Valandryl Sep 29, 2018 @ 3:49pm 
Reaching max lvl too soon is a bad design decision IMHO. Gaining XP is the main motivation for most players to do sidequests or explore. Maybe you would like it, but a vast majority of the players would just rush the main story. And developping this extra content has a cost. So creating content for a very small % of the players isn't the best investment, I think.
Kshahdoo Sep 29, 2018 @ 3:52pm 
Originally posted by Valandryl:
Reaching max lvl too soon is a bad design decision IMHO. Gaining XP is the main motivation for most players to do sidequests or explore. Maybe you would like it, but a vast majority of the players would just rush the main story. And developping this extra content has a cost. So creating content for a very small % of the players isn't the best investment, I think.

Man, they shouldn't give combat xp then at all, because 0 and 1/100 are pretty close in my book. And I got 170 xp for disarming 3 traps on that location and then 270 xp for killing 3 wererats, which took 1.5 hours to me to accomplish. It's a pretty weird design to say the least.
Last edited by Kshahdoo; Sep 29, 2018 @ 3:58pm
Valandryl Sep 29, 2018 @ 3:58pm 
Well it needs to give XP or 99% of the players won't do it, the +2 leather armor isn't so interesting.
I would tend to say that it's an excellent choice to have reduced the XP gain here. Indeed, most players will be unable to beat these rats before doing the Staglord and would probably miss 1 lvl then, which makes a huge difference against the boss. So I think it's a very good thing that it has little XP.
Kshahdoo Sep 29, 2018 @ 4:03pm 
Originally posted by Valandryl:
Well it needs to give XP or 99% of the players won't do it, the +2 leather armor isn't so interesting.
I would tend to say that it's an excellent choice to have reduced the XP gain here. Indeed, most players will be unable to beat these rats before doing the Staglord and would probably miss 1 lvl then, which makes a huge difference against the boss. So I think it's a very good thing that it has little XP.

People love not just XP, people love fair XP, when you get your reward according to your accomplishments. When you get almost zero xp for killing very tough enemies, people feal themselves frustrated.
starkmaddness Sep 29, 2018 @ 4:06pm 
Here is the thing. Forget about the XP number, as that is irrelevant. The only question that matters is, does the leveling rate feel right? Are you leveling too fast or too slow.

Keep in mind, that if they increase leveling speed, that will increase the amount of time where you are at max level. Which means you no longer have character progression but still have content to do.
Valandryl Sep 29, 2018 @ 4:06pm 
On PoE or PoE2 you get free XP a lot and I haven't seen most players complain about it ;-)
starkmaddness Sep 29, 2018 @ 4:08pm 
POE is not the best reference when talking about XP. You can reach max level like 75% of the way into the game, making the rest feel like a grind.
Valandryl Sep 29, 2018 @ 4:12pm 
Exactly. As I said, most players need gaining XP to keep exploring or doing quests. That's why I liked the XP gain of Shadows Awakening, for example. You hit max lvl litterally at the very end of the game
Darkfireslide Sep 29, 2018 @ 4:13pm 
I think maybe part of the problem is that certain specific encounters don't give enough exp, mostly the boss battles. But everything else feels fine tbh.
Kshahdoo Sep 29, 2018 @ 4:15pm 
Originally posted by starkmaddness:
Here is the thing. Forget about the XP number, as that is irrelevant. The only question that matters is, does the leveling rate feel right? Are you leveling too fast or too slow.

Keep in mind, that if they increase leveling speed, that will increase the amount of time where you are at max level. Which means you no longer have character progression but still have content to do.

I actually start to feel my hero... well, not very heroic. I play Pathfinder: Kingmaker for Pathfinder experience, not just for some PC tactic game one. The most important thing in PnP games is to feel your character a true hero, and to get this feeling in this game you gotta tone its dificulty down to probably Easy, which is pretty far from core Pathfinder rules.
Darkfireslide Sep 29, 2018 @ 4:17pm 
I dunno. Amiri with Bull's Strength, Heroism, heavy armor, and Reckless Rage feels pretty darn heroic. And she's not even optimized!
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Date Posted: Sep 29, 2018 @ 3:39pm
Posts: 34