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It has to be reduced, but not ten times (or even 100 times).
Two of those wererats had a lot of HP, AC 26 and very good gear. They did a lot of damage as well. If I killed them in PnP with my 5 lvl party, I'd probably get a couple of levels. The game gave me 1/30 to the next level.
Man, they shouldn't give combat xp then at all, because 0 and 1/100 are pretty close in my book. And I got 170 xp for disarming 3 traps on that location and then 270 xp for killing 3 wererats, which took 1.5 hours to me to accomplish. It's a pretty weird design to say the least.
I would tend to say that it's an excellent choice to have reduced the XP gain here. Indeed, most players will be unable to beat these rats before doing the Staglord and would probably miss 1 lvl then, which makes a huge difference against the boss. So I think it's a very good thing that it has little XP.
People love not just XP, people love fair XP, when you get your reward according to your accomplishments. When you get almost zero xp for killing very tough enemies, people feal themselves frustrated.
Keep in mind, that if they increase leveling speed, that will increase the amount of time where you are at max level. Which means you no longer have character progression but still have content to do.
I actually start to feel my hero... well, not very heroic. I play Pathfinder: Kingmaker for Pathfinder experience, not just for some PC tactic game one. The most important thing in PnP games is to feel your character a true hero, and to get this feeling in this game you gotta tone its dificulty down to probably Easy, which is pretty far from core Pathfinder rules.