Pathfinder: Kingmaker

Pathfinder: Kingmaker

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resting
How do you rest until full HP? Any given person in my party is only getting a couple HP back per rest and I don't know why..
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Showing 1-8 of 8 comments
Real Magic Duck Sep 29, 2018 @ 3:09pm 
Additionally, when I set the duration of the rest to 23 hours, it states "...the party will not rest." but if I set it to 24 hours, it states "...the party will rest."

I've also noticed that after suffering ability damage and then setting the rest duration to the mark where it says ability scores will return to normal that it does not set my ability scores back to normal. The party wakes up still suffering the ability damage.
Greb Sep 29, 2018 @ 3:13pm 
There's two phases to resting. The first runs through everything you manage and set up, the meals, the bonuses, hunting etc.

After the first phase, then you should set how long you wish to rest for - usually simply until the party is no longer exhausted / fatigued, especially with a Cleric in your party who can automatically use up his charges to heal everyone. Sometimes you need to rest a little longer for abilities to restore, though.

After you set the time, click "continue" and you'll rest for the full length of time specified.

If you get attacked mid-rest, you will have to defend yourself, and the rest will be cut short, however if you fend them off you can still interact with your camp (if you rested on the world map, you'll be brought to a random encounter when fighting off attackers) to continue resting until the specified time is over.

Note that since consuming your meal is done BEFORE your party passes time resting, the 24h bonus from your hearty or special meal will be reduced somewhat - possibly even eliminated entirely if you sleep longer than 24h.

You probably should only rest for resetting abilities, removing fatigue and fixing damaged stats. Resting for natural healing takes way too long, in my opinion.
FemKUltra Sep 29, 2018 @ 3:24pm 
As a pathfinder veteran, heres how resting works:

When you rest you only gain 1 hit point for each level you have per level on each character. You also get all of your abilities back. This means its helpful to have a character or two that can cast cure spells, or failing that stock up on a ton of healing potions. Most Pathfinder parties usually have a cleric and another caster who can cast cure spells for this reason. For example, a good cleric + a bard that can cast cure spells spontaneously.
SaltyStoryteller Sep 29, 2018 @ 3:28pm 
Originally posted by Greb:
There's two phases to resting. The first runs through everything you manage and set up, the meals, the bonuses, hunting etc.

After the first phase, then you should set how long you wish to rest for - usually simply until the party is no longer exhausted / fatigued, especially with a Cleric in your party who can automatically use up his charges to heal everyone. Sometimes you need to rest a little longer for abilities to restore, though.

After you set the time, click "continue" and you'll rest for the full length of time specified.

If you get attacked mid-rest, you will have to defend yourself, and the rest will be cut short, however if you fend them off you can still interact with your camp (if you rested on the world map, you'll be brought to a random encounter when fighting off attackers) to continue resting until the specified time is over.

Note that since consuming your meal is done BEFORE your party passes time resting, the 24h bonus from your hearty or special meal will be reduced somewhat - possibly even eliminated entirely if you sleep longer than 24h.

You probably should only rest for resetting abilities, removing fatigue and fixing damaged stats. Resting for natural healing takes way too long, in my opinion.

And what exactly determines how long you need to set the time to, before you rest? I've been struggling to find out exactly how camping works and I'm no closer to working it out now, than I was 20 hours ago! Couple this with spell descriptors that say things like "Target will be dazed if it fails its will save," but then doesn't actually tell you what 'dazed' does and it feels like the devs forgot that we players haven't spent months elbow-deep in the guts of the game and so aren't as familiar with how the systems work as they are!
Darkfireslide Sep 29, 2018 @ 3:28pm 
If you look far enough ahead, there is a "Natural Healing" button you can get to when resting. However this takes ages and you're better off looking for loot to buy potions and having a healer cast healing spells before resting to vastly accelerate the process.
You can also only rest once per 24 hour period to get spells and abilities back, which is why it's saying "You will not rest."
Also to rest in dungeons you usually need rations because hunting doesn't really work.

My advice is also to avoid worrying about being at exactly full HP until you get a Bard/Cleric/Inquisitor that can cast enough Cure spells to actually heal before and after resting. Use many potions, it's what they're there for.
kirill-busidow (Banned) Oct 3, 2018 @ 9:31pm 
Originally posted by Darkfireslide:
You can also only rest once per 24 hour period to get spells and abilities back, which is why it's saying "You will not rest."

Ty!

Nowhere it is said about this. So its not a bug.
KingKoss Feb 22, 2019 @ 6:46pm 
I'm wanting to fix ability damage from the centipedes and spiders in the Old Sycamore dungeon. Reading this thread I've figured out how to rest long enough that it should repair. But it doesn't. It almost seems bugged. Says the damage is permanent. Am I doing it wrong?
Lightning Feb 22, 2019 @ 8:17pm 
I know that resting in your main town gets rid of all debuffs including the death one as well, but I think restoration is the only way to really get rid of debuffs rather than resting though tbh

Well on the other hand I noticed it doesn't restore stats if you died and resurrected so you need a Restoration + spell to cure those
Last edited by Lightning; Feb 22, 2019 @ 9:37pm
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Date Posted: Sep 29, 2018 @ 2:31pm
Posts: 8