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I've also noticed that after suffering ability damage and then setting the rest duration to the mark where it says ability scores will return to normal that it does not set my ability scores back to normal. The party wakes up still suffering the ability damage.
After the first phase, then you should set how long you wish to rest for - usually simply until the party is no longer exhausted / fatigued, especially with a Cleric in your party who can automatically use up his charges to heal everyone. Sometimes you need to rest a little longer for abilities to restore, though.
After you set the time, click "continue" and you'll rest for the full length of time specified.
If you get attacked mid-rest, you will have to defend yourself, and the rest will be cut short, however if you fend them off you can still interact with your camp (if you rested on the world map, you'll be brought to a random encounter when fighting off attackers) to continue resting until the specified time is over.
Note that since consuming your meal is done BEFORE your party passes time resting, the 24h bonus from your hearty or special meal will be reduced somewhat - possibly even eliminated entirely if you sleep longer than 24h.
You probably should only rest for resetting abilities, removing fatigue and fixing damaged stats. Resting for natural healing takes way too long, in my opinion.
When you rest you only gain 1 hit point for each level you have per level on each character. You also get all of your abilities back. This means its helpful to have a character or two that can cast cure spells, or failing that stock up on a ton of healing potions. Most Pathfinder parties usually have a cleric and another caster who can cast cure spells for this reason. For example, a good cleric + a bard that can cast cure spells spontaneously.
And what exactly determines how long you need to set the time to, before you rest? I've been struggling to find out exactly how camping works and I'm no closer to working it out now, than I was 20 hours ago! Couple this with spell descriptors that say things like "Target will be dazed if it fails its will save," but then doesn't actually tell you what 'dazed' does and it feels like the devs forgot that we players haven't spent months elbow-deep in the guts of the game and so aren't as familiar with how the systems work as they are!
You can also only rest once per 24 hour period to get spells and abilities back, which is why it's saying "You will not rest."
Also to rest in dungeons you usually need rations because hunting doesn't really work.
My advice is also to avoid worrying about being at exactly full HP until you get a Bard/Cleric/Inquisitor that can cast enough Cure spells to actually heal before and after resting. Use many potions, it's what they're there for.
Ty!
Nowhere it is said about this. So its not a bug.
Well on the other hand I noticed it doesn't restore stats if you died and resurrected so you need a Restoration + spell to cure those