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Your belt can only hold 5 items period. It's a tiny storage container designed to allow you to get access to items quickly without stopping everything you're doing to go dig through your backpack.
Since you can just do that, the only thing preventing you from stacking items does is it makes the game more tedious.
But then again, they allow you to pause in the middle of combat to replenish your belt, use the potions and do it again.
This is what i call ''bullsh.it''
Pretty much the issue. The need to make it impossible to drag from inventory into quickslots during combat or just make them stackable. The only "balance" is that it takes a couple seconds to put more items in your slots during combat.
This.
Diablo 2 wasn't a pause game... this is. There is no penalty for pausing, open the backpack, and put a new potion in the belt. There is no balancing reason with this, it's just bad UI.
More like ability to refill belt in combat or drink directly from inventory is balance issue to be fixed.
I've never played with a GM who enforced the item-retrieval-from-backpack times for things you would have easily accessible like potions and wands.
Most people buy a handy haversack anyway and then literally everything you're carrying is in a quickslot.
pc/mc personal bag is weighted on its own from the group stash. Even though stash is made up from each member of party.
One thing I do is throw wands on one person or other belt slot items that have some real weight to keep the group stash encumbrance down. If it makes a 1-5lb difference to the next lowest tier. Which adds up when roaming the map.
But I agree, the fact you can Elder Scroll belt items middle battle is kinda odd. When you cant even swap out gear other then weapons.