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Baldur's Gate (the game that inspired them) had the option. I think they can manage it. I get that its not a priority over bugs at the moment of course.
Its working, just used it to raise my custom companions to 25 points.
None of that is what they were asking about.
Heh. Yeah the thread title could be interpreted as asking about respecs. :)
Oh one tip on Portraits. If you use a custom portrait, even the default blank one it creates (see pinned thread at top of forum for how to do this) you can later change the linked art files whenever you want to change your portrait.
Not a great method, but At least that way you can be indecisive about your portrait during character creation and do it later.
The game was developed ad-hoc and is still being done this way. It's one of the first things you go over in university is to actually plan out and design your application before you start coding.
Having this feature is as easy as it gets developer wise...unless of course you have no actual long term plan or design philosophy and hard code so many things. They were clearly coding before the kick-starter was even finished and had no idea how much money they would have to work on the game and then clearly just kept yolo xbox bro coding.
Or rather "wtf is this in the Russian space station" type of engineering....Russians...they do it differently for sure lol.
The process roughly would go like;
1) Create a new game and design the character's appearance how you want it
2) Backup your save files in case things break
3) Unpack that new save and your existing save file into its parts (JSON files)
4) Figure out specifically where your characters are in the JSON files (probably just search for the character name)
5) Copy the right pieces from new game's save to your existing game's save (there will likely be entries in there labeled for hair, portrait, body ect)
6) Repack the existing save
7) Load up that save and make sure things went well
A JSON file is just a very specifically structured and formatted text file. You'll want to edit it with Notepad++. Regular windows notepad is likely to mess up the formatting.
Yea you can do pretty much anything if you want/have the time...
Alot of the Ids they use suck for this though.
Here is one for changing the voice post creation/custom voice overs:
https://www.reddit.com/r/Pathfinder_Kingmaker/comments/9tzyv0/has_anyone_figured_out_how_to_set_custom_voices/
Just a note I thought I would mention is that 7zip will allow you to open save file archive files and notepad++ will let you see the code. I couldn't tell you where the find portrait information and such though. I know exp and money are in the party.json file as that is how I've been planning my builds currently.
Will it be easier to use the mod?
https://www.nexusmods.com/pathfinderkingmaker/mods/7
This mod is 10/10. Don't waste your time with any other way.