Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you were doing a fighter/mage you would probably want to do full BAB at level 1, 6 levels of spell caster, 10 levels of EK, 2 levels of spell caster and then finish off with the final full BAB level. That combo gets you a 16 BAB and level 9 spells with a wizard (level 8 with a sorcerer). That would be this game's equivalent of the Fighter 1/ Wizard 6/ Spellsword 3/Eldritch Knight 10 standard Gish from D&D. You're really going to get more from your spells than your martial ability, so you want try to delay your casting progression as little as possible.
I'd also suggest you look very closly at capstone or level 20 abilities, pathfinder tends to give pure classes a capstone trait, that makes it worth going pure 20 levels. In 3.0 and 3.5 it was very common to see 1 barbarian 1 fighter 1 ranger for all the free goodies BUT in pathfinder, you would lock yourself out of your capstone which can be pretty amazing for some classes.
Also if you are considering a fighter/mage i'd just suggest you play the magus since they can channel spills into there melee weapon and add it to ther enext attack. it makes for some really potent damage and even CC i really don't do eldrich knight anymore myself because it's not very useful.
The magus can cast his spells in full plate armor by the time he hits level 20, on top of all the other goodies he gets like enchanting his weapon, and all the other neat arcana stuff he gets. If you haven't tried the magus i highly suggest you do.
A bit of a metagaming perspective really.
Level 1 you're going through the tutorial. You can't rest in the tutorial, so starting as a full AB class gives you an easier start.
After that being able to cast mage armor and shield makes a big difference, so taking a caster level makes sense. You need to be able to cast third level spells for EK, so taking 5 (Wizard) or 6 Sorcerer, in a row makes sense. Since you gain BAB and a caster level on wizard 6 you might as well take 6 either way. At this point you qualify for EK. You won't gain a caster level on your first EK level, but you will on all the others. You could take your next 2 caster levels at this point, but I prefer to bite the bullet and drop a 2nd caster level behind a pure mage at this point. It's also going to help keep your AB competitive with the 3/4 BAB classes (with buffs you should be comparable to a full BAB character though).
Once you finish up with your EK levels, you want finish off filling out those caster levels to get your level 8 and 9 spells, and then you cap off at 20 with your final full BAB level (you won't hit anything with that attack but it's another chance to roll a 20).
I'm not too impressed by Strength in this game. There are agile weapons, so your character can get damage, reflex save, AC and AB from Dex. I'm not really seeing a benefit in going for a high strength character. You also get a higher AC to start and I'm pretty sure to finish as well.
I can't really say I have a goal just yet for my character but knowing the ins and outs of how the builds work help a person to know what they want to do and how to do it. It's much the same as a person baking a cake without a recipe vs baking a cake with a recipe and knowing what each ingredient does to tweak the recipe to your liking lol.
That being said though I do remember playing a hybrid caster and having much fun with dmg shields, still having decent Bab, and the ability to use spells. I think one builds was a sorc, fighter and 1 or 2 lvls of rogue. Was really fun.
Thanks much! So it's more of a survival thing. I agree that Dex would help quite a bit for staying alive and hitting things. The only thing I can think str would be needed for might be some feat which requires it but I haven't even looked through the feet's yet. There's just so much more there than NwN days that's it's almost overwhelming even for a person who has a limited history with this.
So if I did a build similar to this the ONLY respond to take fighter would be: free feat at the beginning, full Bab at fighter lvls and..... Well I was thinking 3 things but the other slipped my mind.
When I finish get the game downloaded and start making a character is there a way to see all the feats available, prerequisites and the lvls they come available? Same goes for spells? In NwN I just created one, used a cheat to give him Max xp then lvled him up from there so I could see the most optimum way of building him. After that if delete him and start the game with that set up in mind. Something tells me I can't do that here lol.
@AzureTheGamerKobold Magus sounds like a viable warlock. I'll look into him. Thanks! Although I read that some of his spells and abilities are broken at the moment. Heard the same about sorcs though too.